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fluxliner
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User Since
Apr 18 2013, 9:23 PM (608 w, 5 d)

Recent Activity

May 10 2016

fluxliner added a comment to T71893: crosshairs dancing.

Now I understand why they don't want to call it simulation but game with simulating elements, because they don't want to assume it. Good job bohemia, now you can go to party and drink more beers in Prague.

May 10 2016, 5:58 AM · Arma 3
fluxliner added a comment to T69356: Colour environment.

wUFr, I agree with you, it can be adjustable in-game (just saturation and contrast can be great).

I know sweetfx. I used it in ArmA 2 OA but I have better now, I have my own injector fxaa with personal colour settings. Take a look:
http://imageshack.us/photo/my-images/402/h6jz.jpg/
http://imageshack.us/photo/my-images/407/j07c.jpg/
http://imageshack.us/photo/my-images/443/6qkj.jpg/
http://imageshack.us/photo/my-images/12/pkco.jpg/
http://imageshack.us/photo/my-images/542/y4k0.jpg/
http://imageshack.us/photo/my-images/22/vjx1.jpg/
http://imageshack.us/photo/my-images/341/kokf.jpg/
http://imageshack.us/photo/my-images/22/8prr.jpg/

May 10 2016, 4:32 AM · Arma 3
fluxliner added a comment to T69356: Colour environment.

Bez, I went many times in Italy where the light is everywhere. I know what I say about colour and light.

May 10 2016, 4:32 AM · Arma 3
fluxliner added a comment to T69356: Colour environment.

I took pictures in Arma 3 at exact points like in here: http://www.greecevirtual.gr/en/north-aegean/agiosefstratios and I found that it is not the same. You can try and you'll see.

May 10 2016, 4:32 AM · Arma 3
fluxliner added a comment to T69356: Colour environment.

It will be nice if we can change in-game the colours of vegetation, sky and sea. (just a little as preference).

May 10 2016, 4:32 AM · Arma 3
fluxliner edited Steps To Reproduce on T69356: Colour environment.
May 10 2016, 4:32 AM · Arma 3
fluxliner added a comment to T69348: Would like more casual animations.

How about when you get hit by a bullet with 2 seconds of being unable to perfectly move. Do you want video of people getting hit?

May 10 2016, 4:32 AM · Arma 3
fluxliner added a comment to T67368: I'd like Mk20 default is F2000 FN Herstal, not F2000+P90-style Monolith Arms.

Why don't I like the monolith arms on F2000? Because it is my taste. I find the original F2000 beautiful.

May 10 2016, 3:17 AM · Arma 3
fluxliner added a comment to T67368: I'd like Mk20 default is F2000 FN Herstal, not F2000+P90-style Monolith Arms.

I know that Monolith is real, I want that Mk20 default will be like F2000 , not with already attached grip wich is not default F2000 in FN Herstal.
F2000 is belgian, here the three F2000 by default:
http://www.fnherstal.com/primary-menu/products-capabilities/rifles/general/product/182/232/182/1/_/fn-f2000R-standard.html
http://www.fnherstal.com/primary-menu/products-capabilities/rifles/general/product/182/232/182/1/_/fn-f2000R-standard-tr.html
http://www.fnherstal.com/primary-menu/products-capabilities/rifles/general/product/182/232/182/1/_/fn-f2000R-tactical-tr-1.html

May 10 2016, 3:17 AM · Arma 3
fluxliner edited Steps To Reproduce on T67368: I'd like Mk20 default is F2000 FN Herstal, not F2000+P90-style Monolith Arms.
May 10 2016, 3:17 AM · Arma 3
fluxliner added a comment to T64792: Dynamic mod downloading and loading.

I agree with Super-Truite.

May 10 2016, 1:37 AM · Arma 3
fluxliner added a comment to T63774: Unreal Explosions In ARMA 3.

I hope it will not be a copy of Warfxparticles in Arma 3.

May 10 2016, 12:57 AM · Arma 3
fluxliner added a comment to T63774: Unreal Explosions In ARMA 3.

Bump.

May 10 2016, 12:57 AM · Arma 3
fluxliner added a comment to T63774: Unreal Explosions In ARMA 3.

I agree with the fact that ArmA3 needs to have more realistic explosions.

May 10 2016, 12:57 AM · Arma 3

May 9 2016

fluxliner added a comment to T62030: Terrible sound immersion.

Bump.

May 9 2016, 11:41 PM · Arma 3
fluxliner added a comment to T61847: AI has to high awareness and too high accuracy at long ranges.

Need more info: behavior not human, too accurate firing, never panic, laser eyes trough bushes.

May 9 2016, 11:28 PM · Arma 3
fluxliner added a comment to T61081: Some sort of melee?.

Bump.

May 9 2016, 10:43 PM · Arma 3
fluxliner added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

FinnFighter I totally agree with the video. Let's prey for this or just go on with feedbacking this amazing stuff.

May 9 2016, 10:25 PM · Arma 3
fluxliner added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

Here a nice simulator: http://looserounds.files.wordpress.com/2013/02/2013-02-08-12-50-32.jpg
Oh wait, this is...

May 9 2016, 10:24 PM · Arma 3
fluxliner added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

Thank you. I agree with DimikYoo.

May 9 2016, 10:23 PM · Arma 3
fluxliner added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

Yes sure, but they don't have to stop working after first modification. They have to go on. It is a simulator and I show my expectations. This is a good job indeed.

May 9 2016, 10:23 PM · Arma 3
fluxliner added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

I just want to say that optic 3d mean with zoom optic that the only part zoom through the optic, not around: http://img191.imageshack.us/img191/3856/300ta33.jpg

May 9 2016, 10:23 PM · Arma 3
fluxliner added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

Not very immersive the j4 scope, not realistic color in peripheral scope.

May 9 2016, 10:22 PM · Arma 3
fluxliner added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

I don't car that is fake or not. The principe showed proofs it is a preoccupation for many players.

May 9 2016, 10:22 PM · Arma 3
fluxliner added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

In Arma 2 OA it was used (not default): http://img33.imageshack.us/img33/7372/arma2oa2011062715222412.jpg , why not in Arma 3? Maybe in 10 years...?

May 9 2016, 10:22 PM · Arma 3
fluxliner added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

Please, if ArmA 3 pretends to be a simulator, look at this: http://tacticalgunreview.com/wp-content/uploads/2011/08/ACOG-TA33-Green-horseshoe-reticle-pic.jpg

May 9 2016, 10:22 PM · Arma 3
fluxliner added a comment to T60819: Firing from vehicles.

Yes, good video.

May 9 2016, 10:09 PM · Arma 3
fluxliner added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

And again, does someone see a lot of vertical recoil: http://www.youtube.com/watch?v=nobBJKzdMjo ?

May 9 2016, 10:01 PM · Arma 3
fluxliner added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

There is a nice recoil fix mod available on armaholic. It is more realistic, maybe bohemia can put it in game. http://www.armaholic.com/page.php?id=20528
And for those who say that recoil on Arma 3 is realistic, look at this: http://www.youtube.com/watch?v=C-jQPK40pkM

May 9 2016, 10:00 PM · Arma 3
fluxliner added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

In my opinion, I think in reality, when you shoot, your gun has a recoil but doesn't stay at this position. The shooter puts strength in front to compensate for the recoil, so the gun, after recoil will go back to the global target position.

May 9 2016, 10:00 PM · Arma 3
fluxliner added a comment to T60792: Recoil causes weapons (even in semi-auto) to climb vertically in an unrealistic manner.

Bump.

May 9 2016, 9:59 PM · Arma 3
fluxliner added a comment to T60692: Smoke passes through objects and building walls.

Bump.

May 9 2016, 9:54 PM · Arma 3
fluxliner added a comment to T58799: Deploying a weapon / proper use of bipods.

True.

May 9 2016, 3:40 PM · Arma 3