User Details
- User Since
- Apr 18 2013, 9:23 PM (608 w, 5 d)
May 10 2016
Now I understand why they don't want to call it simulation but game with simulating elements, because they don't want to assume it. Good job bohemia, now you can go to party and drink more beers in Prague.
wUFr, I agree with you, it can be adjustable in-game (just saturation and contrast can be great).
I know sweetfx. I used it in ArmA 2 OA but I have better now, I have my own injector fxaa with personal colour settings. Take a look:
http://imageshack.us/photo/my-images/402/h6jz.jpg/
http://imageshack.us/photo/my-images/407/j07c.jpg/
http://imageshack.us/photo/my-images/443/6qkj.jpg/
http://imageshack.us/photo/my-images/12/pkco.jpg/
http://imageshack.us/photo/my-images/542/y4k0.jpg/
http://imageshack.us/photo/my-images/22/vjx1.jpg/
http://imageshack.us/photo/my-images/341/kokf.jpg/
http://imageshack.us/photo/my-images/22/8prr.jpg/
Bez, I went many times in Italy where the light is everywhere. I know what I say about colour and light.
I took pictures in Arma 3 at exact points like in here: http://www.greecevirtual.gr/en/north-aegean/agiosefstratios and I found that it is not the same. You can try and you'll see.
It will be nice if we can change in-game the colours of vegetation, sky and sea. (just a little as preference).
How about when you get hit by a bullet with 2 seconds of being unable to perfectly move. Do you want video of people getting hit?
Why don't I like the monolith arms on F2000? Because it is my taste. I find the original F2000 beautiful.
I know that Monolith is real, I want that Mk20 default will be like F2000 , not with already attached grip wich is not default F2000 in FN Herstal.
F2000 is belgian, here the three F2000 by default:
http://www.fnherstal.com/primary-menu/products-capabilities/rifles/general/product/182/232/182/1/_/fn-f2000R-standard.html
http://www.fnherstal.com/primary-menu/products-capabilities/rifles/general/product/182/232/182/1/_/fn-f2000R-standard-tr.html
http://www.fnherstal.com/primary-menu/products-capabilities/rifles/general/product/182/232/182/1/_/fn-f2000R-tactical-tr-1.html
I agree with Super-Truite.
I hope it will not be a copy of Warfxparticles in Arma 3.
Bump.
I agree with the fact that ArmA3 needs to have more realistic explosions.
May 9 2016
Need more info: behavior not human, too accurate firing, never panic, laser eyes trough bushes.
FinnFighter I totally agree with the video. Let's prey for this or just go on with feedbacking this amazing stuff.
Here a nice simulator: http://looserounds.files.wordpress.com/2013/02/2013-02-08-12-50-32.jpg
Oh wait, this is...
Thank you. I agree with DimikYoo.
Yes sure, but they don't have to stop working after first modification. They have to go on. It is a simulator and I show my expectations. This is a good job indeed.
I just want to say that optic 3d mean with zoom optic that the only part zoom through the optic, not around: http://img191.imageshack.us/img191/3856/300ta33.jpg
Not very immersive the j4 scope, not realistic color in peripheral scope.
I don't car that is fake or not. The principe showed proofs it is a preoccupation for many players.
In Arma 2 OA it was used (not default): http://img33.imageshack.us/img33/7372/arma2oa2011062715222412.jpg , why not in Arma 3? Maybe in 10 years...?
Please, if ArmA 3 pretends to be a simulator, look at this: http://tacticalgunreview.com/wp-content/uploads/2011/08/ACOG-TA33-Green-horseshoe-reticle-pic.jpg
Yes, good video.
And again, does someone see a lot of vertical recoil: http://www.youtube.com/watch?v=nobBJKzdMjo ?
There is a nice recoil fix mod available on armaholic. It is more realistic, maybe bohemia can put it in game. http://www.armaholic.com/page.php?id=20528
And for those who say that recoil on Arma 3 is realistic, look at this: http://www.youtube.com/watch?v=C-jQPK40pkM
In my opinion, I think in reality, when you shoot, your gun has a recoil but doesn't stay at this position. The shooter puts strength in front to compensate for the recoil, so the gun, after recoil will go back to the global target position.
Bump.
Bump.
True.