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fenix395
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User Since
Mar 26 2013, 11:22 AM (366 w, 2 d)

Recent Activity

May 10 2016

fenix395 added a comment to T64905: Helicopter passenger rappel down option request.

This is something we are missing. Probably to be put in at a later date but DEFINITELY to be considered!

May 10 2016, 1:41 AM · Arma 3
fenix395 added a comment to T64676: AI Divers swim into the pier.

Already reported as 0006065

May 10 2016, 1:33 AM · Arma 3
fenix395 edited Steps To Reproduce on T64429: Divers get stuck under lighthouse at Agia Marina.
May 10 2016, 1:24 AM · Arma 3

May 9 2016

fenix395 added a comment to T61804: "regular" land weapons work after swimming/diving too. Like the "underwater" rifle.

Worst idea ever. A lot of guns can even shoot underwater, (not very well).

May 9 2016, 11:24 PM · Arma 3
fenix395 added a comment to T61621: Make Editor more User friendly.

Creating objectives isn't very easy. Individual editing of units is a nightmare. Ability to click on the code prompts for the init boxes. Ability to give a unit the same commands that you can give a unit if you were their leader (move, crouch, get cover, watch direction, scan horizon, get in as driver/gunner, plant explosive , heal soldier ect ect). Ability to give units/squads tactics (flank, suppress, use grenades, retreat, ect ect). Ability to land helicopters. Easier way to deal with loadouts for units. (not have to remove all gear and then build it back up).

To name a few... it would be nice : )

May 9 2016, 11:15 PM · Arma 3
fenix395 added a comment to T61486: When it gets dark and no night vision turned on, screen is black.

Change the weather / date. Full moon to me is too bright at night, and no mood and cloudy sky is practically pitch black.

May 9 2016, 11:08 PM · Arma 3
fenix395 added a comment to T61468: You can't deploy swimmers from helicopters.

@wiamor: Are you in the heli with other AI not in your team? If you give a 'transport unload' waypoint to a heli with an AI team, the heli will fly to waypoint (where you should place an invisible helipad at about 5m in the air) and then dump out the AI team.

If you are in the heli when it reaches the waypoint it will kick you out, but sometimes flies away with your AI team. This is a problem with the waypoint and helicopters regardless of location, you must tell your team to disembark just before you get kicked out yourself. Then you and your team will all disembark at the location.

The helicopter never actually lands and so it is hovering 1 or 2m above the invisible helipad.

I have implimented this into a few missions already and so far I have had no issues with map editing and deploying divers/swimmers, apart from them getting stuck/glitched in a lighthouse in Agia Marina. Ticket: 0006065

May 9 2016, 11:07 PM · Arma 3
fenix395 added a comment to T61468: You can't deploy swimmers from helicopters.

I understand your issue, but You CAN deploy swimmers from helicopters. Take a look at this:

http://www.youtube.com/watch?v=t_-zzaTw664

I read your post and then tried to deploy swimmers. It was very easy and also you can do it if you are the group leader with either players or AI in your team.

The 'transport unload' waypoint takes care of it very easily without having to enter any code.

Aside from the point, I imagine they have locked the doors/eject feature because there are no parachutes yet = free-fall-death. I bet they let you jump out of air vehicles once we can actually land safely. Until then, use the waypoint 'transport unload' over an invisible helipad. Change the elevation of the helipad to your liking, the helicopter never actually lands.

May 9 2016, 11:07 PM · Arma 3
fenix395 added a comment to T61369: Realistic Wounding System.

Sounds like MGS3: Snake Eater

May 9 2016, 11:00 PM · Arma 3
fenix395 added a comment to T60863: We're are gonna need a 3D editor..

Essential! I have seen the youtube vid of the ArmA3 one and it looks awesome if it was fully functional.

May 9 2016, 10:17 PM · Arma 3
fenix395 added a comment to T60192: Unit switched to ragdoll state in water will always sink to the ocean floor before recovering.

If you eject from a boat you ragdoll to the bottom, only when you reach the bottom do you regain conciousness. I ragdolled 80m to the bottom of the sea when ejecting from a low speed and drowned trying to get back to the surface. This needs to be fixed for water environments.

May 9 2016, 9:34 PM · Arma 3
fenix395 added a comment to T60025: No female soldiers models available.

Not important feature in ALPHA. Issue like rolling ground textures, no sounds, crashes and AI glitch popping out of rocks is what needs resolving. This may be introduced in the future bit it is NOT high priority. I don't want devs taking time away from actually building the game and making it playable just to impliment female soldiers and take time casting their voices. Save this ticket for beta/full release.

May 9 2016, 8:05 PM · Arma 3
fenix395 added a comment to T60025: No female soldiers models available.

Not important feature in ALPHA. Issue like rolling ground textures, no sounds, crashes and AI glitch popping out of rocks is what needs resolving. This may be introduced in the future bit it is NOT high priority. I don't want devs taking time away from actually building the game and making it playable just to impliment female soldiers and take time casting their voices. Save this ticket for beta/full release.

May 9 2016, 8:04 PM · Arma 3
fenix395 added a comment to T59739: Sound effects are muted after death.

*EDIT* This has been confirmed to be fixed with the latest dev update!

(my bad, needed to update)

ArmA3 Alpha (Dev) 0.53.103478

May 9 2016, 7:11 PM · Arma 3
fenix395 added a comment to T58736: Sidearm does not show in holster.

This is very true.

May 9 2016, 3:28 PM · Arma 3