Page MenuHomeFeedback Tracker

chris579
User

Projects

User does not belong to any projects.

User Details

User Since
Mar 25 2015, 7:59 PM (508 w, 3 d)

Recent Activity

Sep 19 2017

chris579 created T126767: Add command to get surface texture path.
Sep 19 2017, 10:35 PM · Arma 3

Aug 27 2017

chris579 added a comment to T126303: Delete array command.

Not possible engine wise.
You can empty the array and all references by modifying it using array resize 0

"Missing an array", what a hell are you doing ?, stop junking the tracker

Aug 27 2017, 2:01 PM · Arma 3
chris579 added a comment to T125539: Airplane throttle strange behavior.
Aug 27 2017, 1:58 PM · Arma 3
chris579 added a comment to T126559: Multithreaded procession of high level programming commands (SQF..).

You may think that dedmen is trolling you but this is just a validation that you have no real clue what you are writing in this task. This code exactly shows nothing what is related to your proposal. Plus, your whole task is a duplicate of a duplicate of a duplicate. If you think that you are the very first person that is proposing this you're definitely wrong.
Related to: https://feedback.bistudio.com/T59083

Aug 27 2017, 1:14 PM · Arma 3

Aug 13 2017

chris579 created T126456: Dialogs out of interaction area on 4K.
Aug 13 2017, 2:42 PM · Arma 3

May 22 2017

chris579 created T124930: Adding mines to zeus not working.
May 22 2017, 4:19 PM · Arma 3

Aug 16 2016

chris579 created T119961: Hellcat has no night vision scope any more.
Aug 16 2016, 10:39 PM · Arma 3

May 10 2016

chris579 added a comment to T86243: Group cleanup not working for civ side.

Yes, it is used quite frequently. First of all every civ slot has a own group. In some inits the default group will be discarded and replaced by a newly created civ group. There is a high fluctuation of civ groups.

May 10 2016, 1:01 PM · Arma 3
chris579 set Category to category:scripting on T86243: Group cleanup not working for civ side.
May 10 2016, 1:01 PM · Arma 3
chris579 added a comment to T86208: [Security feature request] Adding variable for caller for remoteExec.

As the server is handling remoteExecs anyway, this wouldn't be a problem. The server knows who executed this and can send this data to the target.

May 10 2016, 1:00 PM · Arma 3
chris579 edited Additional Information on T86208: [Security feature request] Adding variable for caller for remoteExec.
May 10 2016, 1:00 PM · Arma 3
chris579 set Category to category:serverbrowsersteam on T86179: Player listing with HC.
May 10 2016, 12:59 PM · Arma 3
chris579 added a comment to T86154: Seagull spawn.

This issue is realated to: http://feedback.arma3.com/view.php?id=27877

May 10 2016, 12:58 PM · Arma 3
chris579 added a comment to T86154: Seagull spawn.

I tried this on RC. This issue still remains. I also tried a map revert but it didn't helped.

May 10 2016, 12:58 PM · Arma 3
chris579 added a comment to T86154: Seagull spawn.

However this issue still remains unchanged. It's getting worse from day to day. Is there no practicable solution available?

May 10 2016, 12:58 PM · Arma 3
chris579 added a comment to T86154: Seagull spawn.

Yes, this is on stable. Can't test it on dev as it needs at least 30-40 players on server before it starts.

May 10 2016, 12:58 PM · Arma 3
chris579 set Category to category:scripting on T86154: Seagull spawn.
May 10 2016, 12:58 PM · Arma 3
chris579 set Category to category:scripting on T84727: Adding hiddenSelections to vests.
May 10 2016, 12:15 PM · Arma 3
chris579 set Category to category:featurerequest on T84399: Adding a "Reload" unit eventhandler.
May 10 2016, 12:06 PM · Arma 3
chris579 added a comment to T83675: append not working.

_arr = ["test0"];
_arr append ["test1"];
_arr

is the same like

_arr = ["test0"] append ["test1"]

and is the same syntax like

["test"] append ["test"]

using the watch section will give you the result immediately in the debug console

test it out

May 10 2016, 11:45 AM · Arma 3
chris579 edited Steps To Reproduce on T83675: append not working.
May 10 2016, 11:45 AM · Arma 3
chris579 added a comment to T83632: Kicking player with reason not possible.

Do u even see that there's a battlEye category here?

May 10 2016, 11:43 AM · Arma 3
chris579 added a comment to T83632: Kicking player with reason not possible.

No, I don't have to.

May 10 2016, 11:43 AM · Arma 3
chris579 set Category to category:battleye on T83632: Kicking player with reason not possible.
May 10 2016, 11:43 AM · Arma 3
chris579 set Category to category:featurerequest on T83522: 1.50 CfgRemoteExec Adding allowedTarget for HC only and Server+HC only.
May 10 2016, 11:40 AM · Arma 3
chris579 edited Steps To Reproduce on T83286: Esc disconnect button custom action crashes game.
May 10 2016, 11:33 AM · Arma 3
chris579 edited Steps To Reproduce on T83223: Battleye scripts.txt triggering before player connected successfull.
May 10 2016, 11:31 AM · Arma 3
chris579 edited Steps To Reproduce on T83208: Stacked EVHs are not resetted when leaving/joining a server.
May 10 2016, 11:29 AM · Arma 3
chris579 set Category to category:featurerequest on T83098: add the possibility to change the server passwort while server is running..
May 10 2016, 11:26 AM · Arma 3
chris579 added a comment to T83098: add the possibility to change the server passwort while server is running..

It's not related to banning somebody. It is just nice to set a personal while server is running or remove/change it without restarting the server.

May 10 2016, 11:26 AM · Arma 3
chris579 edited Steps To Reproduce on T83070: Profilenamespace gets resetted when having a preprocessor error in an addon.
May 10 2016, 11:25 AM · Arma 3
chris579 added a comment to T82757: Aunknown and Acts animations does not work local or cause stuck on player.

So, how is the progress regarding these animations? There are still a lot of broken animations

May 10 2016, 11:15 AM · Arma 3
chris579 added a comment to T82719: Device Removed crashes introduced in 1.46 [PRIMARY TICKET].

Can confirm this too, already happened in 1.44 for me

May 10 2016, 11:13 AM · Arma 3
chris579 set Category to category:featurerequest on T82662: Mission file download hosted by a headless client.
May 10 2016, 11:11 AM · Arma 3
chris579 set Category to category:featurerequest on T82630: Increase time for estimatedTimeLeft.
May 10 2016, 11:10 AM · Arma 3
chris579 added a comment to T82553: InventoryOpened EVH doesn't triggered while sitting or crouching.

Got it, when you call a function instead of spawning it then the evh will get blocked and wouldn't react any more.

May 10 2016, 11:06 AM · Arma 3
chris579 edited Steps To Reproduce on T82553: InventoryOpened EVH doesn't triggered while sitting or crouching.
May 10 2016, 11:06 AM · Arma 3
chris579 added a comment to T82545: fadeSound will freeze player controls while flying a helicopter.

Didn't had the time to make a demo mission yet. Since the report nobody really reported this issue to me so I think this issue can be closed. Thank you :)

May 10 2016, 11:06 AM · Arma 3
chris579 edited Steps To Reproduce on T82545: fadeSound will freeze player controls while flying a helicopter.
May 10 2016, 11:06 AM · Arma 3
chris579 edited Steps To Reproduce on T82510: UAV TI Equipment in UAV control active although disabled.
May 10 2016, 11:05 AM · Arma 3
chris579 added a comment to T82274: Online, random crashes,stops responding.

DL-Link not working

May 10 2016, 10:57 AM · Arma 3
chris579 added a comment to T82042: Can't see chat in Multiplay when After i using Camera mode..

Can confirm this. Please fix it!

May 10 2016, 10:50 AM · Arma 3
chris579 added a comment to T81686: Animations with "Acts" in name won't work on players.

Just to clarify, the anims don't have any MP issues at all. Every issue mentioned there can be reproduced easily in SP too. I'm just confused because I told mysteryx (the other ticket creator, he was an old admin at our project) this bug and told him also that I already reported that.

However. Thanks and have a nice day too! :)

May 10 2016, 10:38 AM · Arma 3
chris579 added a comment to T81686: Animations with "Acts" in name won't work on players.

In 1.46 the pissing anim is working but I could not find another one with "act" in name which was fixed

May 10 2016, 10:38 AM · Arma 3
chris579 added a comment to T81686: Animations with "Acts" in name won't work on players.

Bit confused why the other issue got related because I reported this earlier.

However, big thanks to fix them. Is it visible in upcoming changelogs which animations got fixed?

May 10 2016, 10:38 AM · Arma 3
chris579 edited Steps To Reproduce on T81686: Animations with "Acts" in name won't work on players.
May 10 2016, 10:38 AM · Arma 3
chris579 added a comment to T81470: Called BIS_fnc_guiMessage crashs Arma3.

Spawn your script. Calling it would crash the game as it is using waitUntil inside.

May 10 2016, 10:31 AM · Arma 3
chris579 added a comment to T79431: add source to _this variable of addPublicVariableEventHandler.

#Bump

A lot of time is gone since reporting this important security issue, nothing done, please add this in further versions!

May 10 2016, 9:21 AM · Arma 3
chris579 added a comment to T79427: add removePublicVariableEventHandler.

#Bump

A lot of time is gone since reporting this important security issue, nothing done, please add this in further versions!

May 10 2016, 9:21 AM · Arma 3
chris579 added a comment to T76771: playSound3D is global command that is *not* JIP compatible.

#PUSH

Still more info needed?

May 10 2016, 8:09 AM · Arma 3
chris579 added a comment to T62774: Grenades are not powerful enough. .

Issue still there. If you have a vest on your character then the grenade isn't killing you even if you stand right on it.

May 10 2016, 12:15 AM · Arma 3

May 9 2016

chris579 added a comment to T61655: Add ability to run multiple game instances for testing purposes.

You can also make simple shortcuts and start multiple instances this way.

May 9 2016, 11:16 PM · Arma 3