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Battleye scripts.txt triggering before player connected successfull
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Description

Battleye is kicking players with certain mods before they joined the server completely. We blocked off certain things (e.g. variables with life_) and also some things from mods like ace. PLayers are not able to join with ace mod (reuireSignatures = 2) but Battleye scans scripts before they got kicked because of a disallowed mod.

Details

Legacy ID
3508046395
Severity
None
Resolution
Open
Reproducibility
Random
Category
General
Steps To Reproduce

Take a mod, block a variable of the mod in scripts.txt, enable requireSignatures=2 and don't add the key file. Join the server, get kicked an look into the scripts.log. You should appear in it.

Event Timeline

chris579 edited Steps To Reproduce. (Show Details)Jul 19 2015, 1:00 PM
chris579 set Category to General.
chris579 set Reproducibility to Random.
chris579 set Severity to None.
chris579 set Resolution to Open.
chris579 set Legacy ID to 3508046395.May 8 2016, 12:23 PM