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Zombie_Fodder
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User Since
Dec 1 2014, 8:55 PM (525 w, 2 d)

Recent Activity

Oct 17 2024

Zombie_Fodder added a comment to T185440: Boat Spawn Error.

Just wonder, why it was present on the other Maps, but not on Sakhal.
And wondering if we ever get a Server Hoster Liason

Oct 17 2024, 5:59 AM · DayZ
Zombie_Fodder added a comment to T185440: Boat Spawn Error.

Also... not sure if that's right... in exp it was "Boat" not car....

Oct 17 2024, 5:29 AM · DayZ

Oct 16 2024

Zombie_Fodder created T185440: Boat Spawn Error.
Oct 16 2024, 10:47 PM · DayZ

Aug 12 2024

Zombie_Fodder updated the task description for T183543: DayZ ExpFire Barrels keep making opening/closing sound.
Aug 12 2024, 11:37 AM · DayZ

Aug 9 2024

Zombie_Fodder added a comment to T183543: DayZ ExpFire Barrels keep making opening/closing sound.

https://youtu.be/oBr71lZkXWA

Aug 9 2024, 8:05 PM · DayZ
Zombie_Fodder created T183543: DayZ ExpFire Barrels keep making opening/closing sound.
Aug 9 2024, 8:03 PM · DayZ

Mar 14 2024

Zombie_Fodder added a comment to T179474: Error code 0XCFFFFFFFF STATUS_APPLICATION_HANG when in queue.

I did upload the mdump file, seems to have been vanished now?
It was at the This SHOULD be the correct file comment.
I don't have a current one now :(

Mar 14 2024, 7:40 PM · DayZ

Mar 10 2024

Zombie_Fodder added a comment to T179474: Error code 0XCFFFFFFFF STATUS_APPLICATION_HANG when in queue.

HI Geez, did you see anything in the logs?

Mar 10 2024, 11:06 AM · DayZ

Mar 1 2024

Zombie_Fodder added a comment to T179474: Error code 0XCFFFFFFFF STATUS_APPLICATION_HANG when in queue.

This SHOULD be the correct file

Mar 1 2024, 10:12 AM · DayZ
Zombie_Fodder added a comment to T179474: Error code 0XCFFFFFFFF STATUS_APPLICATION_HANG when in queue.

I had a talk with the LoadingScreen creator, he said it is an issue in Vanilla.
I can check if I have an mdp client side, currently I don't have a queue, so might have to send it when the Server is full again

Mar 1 2024, 10:07 AM · DayZ

Feb 29 2024

Zombie_Fodder created T179474: Error code 0XCFFFFFFFF STATUS_APPLICATION_HANG when in queue.
Feb 29 2024, 6:12 AM · DayZ

Dec 20 2023

Zombie_Fodder created T177940: Unusual request on my part.
Dec 20 2023, 9:58 AM · DayZ Modding, DayZ

Oct 5 2023

Zombie_Fodder created T175923: DayZ Experimental Server lag Issues.
Oct 5 2023, 7:20 PM · DayZ

May 5 2023

Zombie_Fodder added a comment to T172158: DayZ Crashing Error - 0xC0000005 - STATUS ACCESS VIOLATION .

I found the Solution!
Might be important for the rest of the Community:

May 5 2023, 7:30 PM · DayZ
Zombie_Fodder created T172158: DayZ Crashing Error - 0xC0000005 - STATUS ACCESS VIOLATION .
May 5 2023, 10:35 AM · DayZ

Jan 23 2023

Zombie_Fodder added a comment to T169908: [Feature Request] Add GlobalArmor of Attachments into the Player Hit Calculation.

You have to make a second Plate Carrier which the first transforms to via a recipe.
Change the Stats for the second one accordingly. It is not a great workaround, but that has been used at least since 2019

Jan 23 2023, 9:13 AM · DayZ Modding, DayZ

Oct 19 2022

Zombie_Fodder added a comment to T167759: Gas can't be refilled at the Station 1.19 Experimental.

looked like it :)

Oct 19 2022, 2:10 PM · DayZ

Sep 26 2022

Zombie_Fodder added a comment to T167756: Bleeding during driving 1.19 Experimental.

well, the only thing is a server side Gamelabs but besides nothing

Sep 26 2022, 12:33 PM · DayZ
Zombie_Fodder added a comment to T167756: Bleeding during driving 1.19 Experimental.

No Mods, just Vanilla - Mods are not really supported in Exp anyway

Sep 26 2022, 12:32 PM · DayZ
Zombie_Fodder added a comment to T167754: Blood loss without the option to bandage DayZ Experimental 1.19.

unofficial unmodded server

Sep 26 2022, 12:31 PM · DayZ

Sep 25 2022

Zombie_Fodder added a comment to T167756: Bleeding during driving 1.19 Experimental.

I did get some mention from my Players, that when you hold your breath and ADS, you can start bleeding too

Sep 25 2022, 6:06 PM · DayZ
Zombie_Fodder created T167759: Gas can't be refilled at the Station 1.19 Experimental.
Sep 25 2022, 3:01 PM · DayZ
Zombie_Fodder created T167756: Bleeding during driving 1.19 Experimental.
Sep 25 2022, 1:11 PM · DayZ
Zombie_Fodder created T167754: Blood loss without the option to bandage DayZ Experimental 1.19.
Sep 25 2022, 8:08 AM · DayZ

Jul 24 2022

Zombie_Fodder added a comment to T166635: Tarp Shelters can't be built anymore since one of the last updates.

some update seems the have this fixed - no more issues placing fabrig inside the Shelter. Can be closed! Thank you Geez!

Jul 24 2022, 12:32 PM · DayZ

Jul 16 2022

Zombie_Fodder created T166635: Tarp Shelters can't be built anymore since one of the last updates.
Jul 16 2022, 8:39 PM · DayZ

Dec 13 2019

Zombie_Fodder updated subscribers of T147294: Offroad CoDriver Door (green) missing Textures.

@Geez seems to have been an issue with the BuildAnywhere Mod by @Cleetus
You can close this one!

Dec 13 2019, 12:37 PM · DayZ

Dec 12 2019

Zombie_Fodder added a comment to T147294: Offroad CoDriver Door (green) missing Textures.

I had the issue on 1.05 that the passenger side door of the 4x4 disappears after a restart. They still do. I've replaced the door with the rusty on the types.xml, which was a workaround.
I am running three modded servers. Same is happening at DayZ offline mode though. I will try to replicate it later without the Trader mod, which is the main one I am loading on Offline Mode

Dec 12 2019, 5:54 PM · DayZ

Dec 11 2019

Zombie_Fodder created T147294: Offroad CoDriver Door (green) missing Textures.
Dec 11 2019, 8:09 PM · DayZ

Oct 7 2019

Zombie_Fodder added a comment to T139586: Persistence: Cars changing position after Server restart/crash - some even dissappear.

Strangely enough it got a bit worse after the last update. A lot of the spawned cars are on their sides after a restart.

Oct 7 2019, 4:57 PM · DayZ

Sep 10 2019

Zombie_Fodder added a comment to T144430: Community servers error on startup related to mod conflicts / limitations?.

Great Job @Dr_J0nes a d @saltybob for the troubleshooting! Since it only happened after the 1.05 update I'd assume some undocumented changes in scripting caused those conflicts. My servers run an extremely limited set of mods now. Player base shrunk a lot sadly.

Sep 10 2019, 9:57 PM · DayZ

Aug 29 2019

Zombie_Fodder added a comment to T139586: Persistence: Cars changing position after Server restart/crash - some even dissappear.

The biggest issue here isn't the cars, it's how people park them. Imagine a car show, you know, the ones where they have cars on the big spinning platforms. When you park a vehicle in DayZ, you need to imagine it spinning in place. If it will contact anything in it's spinning, there's a good chance it will get "bumped" around due to collision. When a server restarts, active vehicles(Whole working vehicles) quite literally "fall from the sky" as they spawn back in. They occasionally turn a little bit also, hence the make sure it can spin without hitting anything rule. Also don't park vehicles on inclines. When the vehicles spawn in they can bounce downhill. On any server that hasn't disabled vehicle damage through a mod, if the vehicle is bounced around it can take damage, if it takes enough damage, the server will despawn it as destroyed. On every server where people have been told this and they've begun to conform to it, the number of vehicle parking issues has vastly reduced.

Aug 29 2019, 7:51 PM · DayZ
Zombie_Fodder added a comment to T139586: Persistence: Cars changing position after Server restart/crash - some even dissappear.

@Zombie_Fodder Thanks for changing severity to major. Removing the vehicles from your server isn't problem solved though. It's problem avoided ;)

Aug 29 2019, 7:37 PM · DayZ
Zombie_Fodder changed Severity from severity:minor to severity:major on T139586: Persistence: Cars changing position after Server restart/crash - some even dissappear.
Aug 29 2019, 3:26 PM · DayZ
Zombie_Fodder added a comment to T139586: Persistence: Cars changing position after Server restart/crash - some even dissappear.

@freerider3434 it still is in 1.05. I removed on both of my servers all vehicles. Problem solved for me.

Aug 29 2019, 3:25 PM · DayZ
Zombie_Fodder added a comment to T139586: Persistence: Cars changing position after Server restart/crash - some even dissappear.

Really hoping a fix for this makes it to 1.05 before stable update.

Aug 29 2019, 3:11 AM · DayZ

Jul 5 2019

Zombie_Fodder added a comment to T141947: Tents glitch through floor.

it's not only tents, almost all vanilla items you have to place will glitch through the ground level. No matter what structure.
Can be replicated with all tents, spotlights and many more items

Jul 5 2019, 10:49 AM · DayZ

May 27 2019

Zombie_Fodder added a comment to T139503: Gates become invisible Walls after Server restart.

Thanks @Geez !

May 27 2019, 2:47 PM · DayZ

May 21 2019

Zombie_Fodder added a comment to T139586: Persistence: Cars changing position after Server restart/crash - some even dissappear.

Thank you @Geez . Could you acknowledge this one as well? https://feedback.bistudio.com/T139503

May 21 2019, 2:58 PM · DayZ

May 20 2019

Zombie_Fodder created T139586: Persistence: Cars changing position after Server restart/crash - some even dissappear.
May 20 2019, 9:01 PM · DayZ
Zombie_Fodder added a comment to T139503: Gates become invisible Walls after Server restart.

Still assigned to: none

May 20 2019, 8:53 PM · DayZ

May 18 2019

Zombie_Fodder added a comment to T139471: Base gates impassable.

I tested it even on an exp server, same problem: https://feedback.bistudio.com/T139503

May 18 2019, 3:44 PM · DayZ
Zombie_Fodder added a comment to T139503: Gates become invisible Walls after Server restart.

Yeah, the problem is the restart @redjim8625

May 18 2019, 1:09 AM · DayZ
Zombie_Fodder added a comment to T139503: Gates become invisible Walls after Server restart.

Was able to replicate it on the exp servers as well!
Leaving the upper wall empty makes the gate usable
exp server
Here is the proof on a modded server:
modded server

May 18 2019, 12:55 AM · DayZ

May 17 2019

Zombie_Fodder created T139503: Gates become invisible Walls after Server restart.
May 17 2019, 10:57 PM · DayZ
Zombie_Fodder added a comment to T139471: Base gates impassable.

Can confirm same Issue since the update

May 17 2019, 2:01 AM · DayZ

Nov 20 2018

Zombie_Fodder added a comment to T133816: 0xC0000374 - STATUS_HEAP_CORRUPTION.

So, if I delete my documents/dayz folder on each start up I can join a server, but exit a server and rejoin it without closing the game results in the same crash

Nov 20 2018, 5:16 AM · DayZ

Nov 17 2018

Zombie_Fodder added a comment to T133618: Can't open can of tuna.

But now I can't even start the game. Weirdly enough when the game created a new character (not the one I created) I was able to open the can of tuna. Might have been a character bug

Nov 17 2018, 9:07 AM · DayZ
Zombie_Fodder added a comment to T133816: 0xC0000374 - STATUS_HEAP_CORRUPTION.

I have to specify, it is when the server is loading on the black screen, where the game crashes

Nov 17 2018, 9:06 AM · DayZ
Zombie_Fodder created T133816: 0xC0000374 - STATUS_HEAP_CORRUPTION.
Nov 17 2018, 2:24 AM · DayZ

Nov 12 2018

Zombie_Fodder added a comment to T133618: Can't open can of tuna.

I did

Nov 12 2018, 12:54 PM · DayZ

Nov 11 2018

Zombie_Fodder created T133618: Can't open can of tuna.
Nov 11 2018, 3:11 AM · DayZ

May 11 2016

Zombie_Fodder added a comment to T105851: Failed to Start Game (Missing Executable).

Hi Andy, already tried that. As long as I don't upgrade to 0.51 experimental it works just fine, when the download is finished, the error comes up again

May 11 2016, 2:37 AM · DayZ
Zombie_Fodder edited Additional Information on T105851: Failed to Start Game (Missing Executable).
May 11 2016, 2:37 AM · DayZ
Zombie_Fodder added a comment to T105840: floating loot in mid-air.

I've seen it multiple times. This occasion was at the Dubky Apartment complexes

May 11 2016, 2:37 AM · DayZ
Zombie_Fodder edited Steps To Reproduce on T105840: floating loot in mid-air.
May 11 2016, 2:37 AM · DayZ
Zombie_Fodder edited Steps To Reproduce on T105773: Loot can not taken from top of shelfs or closets 0.5 and 0.51.
May 11 2016, 2:34 AM · DayZ