User Details
- User Since
- Jan 3 2023, 12:55 PM (102 w, 1 d)
Thu, Dec 5
A more up-to-date list with everything parsed.
Wed, Nov 27
Treat the lines as rough guidelines but the paths are all correctly listed.
Fri, Nov 22
Nov 3 2024
Be clear that this is a mikeros issue, not a vanilla file issue.
Oct 31 2024
But as a separate function I guess.
Sep 9 2024
It's a request for a function to be able to use them in a programming sense so it's possible to have a more dynamically programmed loot system across multiple maps, instead of having to set up individual mission files for every map in existence.
Jul 9 2024
Seems to work, yes.
May 29 2024
Apr 27 2024
Mar 19 2024
couple more bad out refs:
Mar 13 2024
I'm going to bump this with the request of both feature paths mentioned.
Nov 27 2023
As mentioned, try it out on experimental and see if you still have the same issues.
Sep 23 2023
Jul 24 2023
Currently the only method using tiles like this, and matching structure edges with more pieces.
Jul 23 2023
config.cpp edit used
class CfgVehicles { class Armband_Black; class Armband_test_4_1 : Armband_Black { storageCategory = 1; itemSize[] = {4,1}; }; class Armband_test_1_4 : Armband_Black { storageCategory = 1; itemSize[] = {1,4}; }; };
Jul 1 2023
similarly, could also be fixed with the following powershell code and o2script run in the DZ folder to not have to worry about breaking anything.
gives people the option to spawn, check memory point "Origin" position then adjust as needed for any p3d.
Jun 20 2023
Jun 18 2023
with the bottom 02script and powershell code it could be fixed internally with some folder selection to not break things not actually wanted to be placed on maps inheritly.
Jun 8 2023
geometry missing / binarize ignored property autocenter with value of 0.
May 20 2023
It's a reply to this statement. "we always strive to ensure we affect those creations as little as possible."
May 19 2023
So following this up, does that mean warnings found in script log marked as "FIX-ME" never need to be fixed, and the others can be ignored as nothing will be changed to make those more than just warnings?
May 13 2023
Moving forward BI shouldn't be worried about mods losing compatibility. That's on the mod makers go keep their mods updated.
Should go one step further and change the script log "FIX-ME" warning to an error. It's been months, and mod makers have had plenty of warning.
Apr 28 2023
Same objects can be spawned in runtime and retain the inheritance, and proxies are shown.
(CoT object spawner as example method.)
Apr 18 2023
Mar 14 2023
Jan 3 2023
-this was fixed. Can close.