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Statek
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User Since
Mar 29 2013, 11:38 PM (577 w, 5 d)

Recent Activity

May 10 2016

Statek added a comment to T96096: Game downscales resolution when set to 1680x1050.

I was finally able to trick the game to letting me use my resolution
I had to go into windowed mode and stretch around the screen then pick the closest resolution to what I had and then join a server to get it exact

May 10 2016, 8:52 PM · DayZ
Statek edited Steps To Reproduce on T96096: Game downscales resolution when set to 1680x1050.
May 10 2016, 8:52 PM · DayZ
Statek added a comment to T71739: Player cannot walk through small doors inside of big doors on the Industrial Shed.

I have found out that it is physically possible to walk through it without vaulting, though it is very hard, but is still an issue

May 10 2016, 5:54 AM · Arma 3
Statek edited Steps To Reproduce on T71739: Player cannot walk through small doors inside of big doors on the Industrial Shed.
May 10 2016, 5:54 AM · Arma 3
Statek added a comment to T71154: Small arms recoil is unrealisitic.

The ability to rest your gun and use the bipod really should be here, though
They should have been in every Arma game by default, and its pretty stupid that they aren't here now

May 10 2016, 5:37 AM · Arma 3
Statek added a comment to T71154: Small arms recoil is unrealisitic.

The issue is already posted, but with the video included in this, I believe this offers a great solution

May 10 2016, 5:37 AM · Arma 3
Statek added a comment to T69995: APCs can travel completely submerged underwater.

It doesn't matter how long you stay underwater, it matters how deep you go

May 10 2016, 4:56 AM · Arma 3
Statek edited Steps To Reproduce on T69995: APCs can travel completely submerged underwater.
May 10 2016, 4:56 AM · Arma 3
Statek edited Steps To Reproduce on T69566: HEMTT fuel tank hit boxes incorrect.
May 10 2016, 4:40 AM · Arma 3
Statek added a comment to T69566: HEMTT fuel tank hit boxes incorrect.

So I was messing around with all of the vehicles trying to find their individual hit boxes, and at the time, for some reason, I could find all of them except for the civilian truck and damage all but the HEMTT (I was using the sniper and thought a shot or a few at the tank would be enough)
I went back on and tried using a machine gun and it seemed to penetrate in a few rounds easier than the sniper, so the fuel tank hit box is in the right place, so my ticket is now considered invalid, I suppose, though a full magazine from the sniper still only makes it orange

Tl;dr, the hit box is in the right place, but may require too much effort to destroy

May 10 2016, 4:40 AM · Arma 3
Statek added a comment to T69210: Small lights on the runway can be walked and driven through..

The bright lights are for guiding aircraft to the strip at night, just sayin

May 10 2016, 4:27 AM · Arma 3
Statek added a comment to T69210: Small lights on the runway can be walked and driven through..

In ARMA 2 they had hit boxes, and if you even if your wheel only tapped it going at a fair amount of speed, it would severely damage your vehicle
If they could easily break and then go out, that may be neat
As long as giving them a hit box doesn't make it act like a wall that you ram into, then why not

May 10 2016, 4:27 AM · Arma 3
Statek edited Steps To Reproduce on T64869: Not able to use autorotation in helicopters.
May 10 2016, 1:40 AM · Arma 3
Statek edited Steps To Reproduce on T64868: In surround sound, game is too dependent on the center channel.
May 10 2016, 1:40 AM · Arma 3
Statek edited Steps To Reproduce on T64866: Lack of reproducible autorotation in helicopters.
May 10 2016, 1:39 AM · Arma 3
Statek added a comment to T64818: The ability to dig. Very simple If we can dig we can make bunkers or what not.

What about objects that go on terrain that look like the terrain but have the ability to be "dug" into? It would only be modifying/changing the object, though it would look and act like terrain
And the cave on the northeast side of Stratis isn't hard to get in(?)
You just swim under and into it

May 10 2016, 1:38 AM · Arma 3
Statek added a comment to T64805: Player sounds like gunfire and engine noise only come from center channel.

The strong center channel dependency is also seen in many other parts of the game, such as when driving or flying in third person

May 10 2016, 1:37 AM · Arma 3
Statek edited Steps To Reproduce on T64805: Player sounds like gunfire and engine noise only come from center channel.
May 10 2016, 1:37 AM · Arma 3
Statek added a comment to T63945: Caves.

I have to say that I currently love the cave on Stratis
There's no reason not to have more like this on Altis

May 10 2016, 1:05 AM · Arma 3