From shooting as a ground soldier to firing missiles in a helicopter (in third person), too much of the important audio is sent through the center channel, leaving the rest emitting almost nothing audibly "useful," such as allowing you to figure out where an enemy was shooting from or helicopter hovering.
Description
Description
Details
Details
- Legacy ID
- 2650406218
- Severity
- Minor
- Resolution
- Duplicate
- Reproducibility
- Always
- Category
- Sound
Event Timeline
Comment Actions
Sorry, this is not different enough to #6441 to merit a second report. If you want the first one to be amended, post a comment there.