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In surround sound, game is too dependent on the center channel
Closed, ResolvedPublic

Description

From shooting as a ground soldier to firing missiles in a helicopter (in third person), too much of the important audio is sent through the center channel, leaving the rest emitting almost nothing audibly "useful," such as allowing you to figure out where an enemy was shooting from or helicopter hovering.

Details

Legacy ID
2650406218
Severity
Minor
Resolution
Duplicate
Reproducibility
Always
Category
Sound

Event Timeline

Statek edited Steps To Reproduce. (Show Details)Mar 30 2013, 8:44 PM
Statek edited Additional Information. (Show Details)
Statek set Category to Sound.
Statek set Reproducibility to Always.
Statek set Severity to Minor.
Statek set Resolution to Duplicate.
Statek set Legacy ID to 2650406218.May 7 2016, 1:19 PM
Bohemia added a subscriber: Statek.Mar 30 2013, 8:44 PM
MadDogX added a subscriber: MadDogX.May 7 2016, 1:19 PM

Sorry, this is not different enough to #6441 to merit a second report. If you want the first one to be amended, post a comment there.