User Details
- User Since
- Mar 5 2013, 3:23 PM (616 w, 4 d)
Apr 1 2018
Mar 31 2018
Jun 10 2016
Jun 2 2016
I often times see AI walking due to injured legs and not seek treatment. I even saw 2 AI limping in the Girna mission in the "Survive" campaign mission about 10 minutes ago. They probably got bombed as I was retreating because they could not run :D. AI in general need to be more aggressive when it comes to healing themselves or calling for a medic even for minor injuries. The only time I should see AI with blood on them outside of combat is if they are waiting for a medic or have no means of treatment.
May 10 2016
This still hasn't been worked on yet? *facepalm AI still need to be more aggressive about treating wounds.
It does seem too sensitive to elevator input and makes it hard to get rounds on target with the gun.
The radar could definitely use some work to make vehicle combat feel a bit less point and click.
Its still a problem for helicopters too,if I make only a slight adjustment to my throttle it will cause me to up and down up and down non stop as I try to find the deadzone which isn't at 50% its at about 75% so my throttle axis area is basically cut in half which makes it much more sensitive to input.
ARMA,HOTAS works fine in DCS
I don't mean i want a magic healing field,I meant a command that orders a medic to walk over and heal all friendlies in a vicinity one by one.But yea,a "Triage" command is pretty much what I want
^That doesn't even make any sense,I shouldn't have to spent that long finding who is injured,selecting the medic and running around to get the command reticule past some other AI and keep it on the injured one and then select "treat x" and then need to select "treat X" again because someone crossed in front of me and reset the command menu just to tell a medic to heal someone and then get flanked by the enemy because of how long it takes babysitting the medic through the process of treating everyone.
I looked in C:\Users\<Name>\ but I don't have an AppData folder
Also these crashes can be avoided if I launch the mission then tell my friends to join.
May 9 2016
turning deadzone off fixed the problem thanks