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Ficarra1002 (Jesse)
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User Since
May 20 2018, 3:27 AM (339 w, 10 h)

Recent Activity

Aug 14 2020

Ficarra1002 updated subscribers of T148819: Ability to add/remove slots for an item through script.

@Geez Sorry for the ping, but this is something that the would be extremely useful for us, it's a blocker for a current feature I'm working on. Do you think it's possible to get someone to look into it? Something in script that allows you to insert/remove slots, so that multiple mods can add slots to an item.

Aug 14 2020, 3:30 AM · DayZ Modding, DayZ

Jun 24 2020

Ficarra1002 created T152066: Request: A way to disable geometry checks on explosives. .
Jun 24 2020, 5:01 AM · DayZ Modding, DayZ

Apr 14 2020

Ficarra1002 created T150316: [Request] Officially supported method of properly setting animations/ik instances. .
Apr 14 2020, 12:15 AM · DayZ Modding, DayZ

Feb 23 2020

Ficarra1002 added a comment to T149213: Request: More direct control over range in which items/entities show are shown in vicinity/inventory UI.

You can use IsInventoryVisible to hide stuff that is already being detected as within vicinity, but you cant show things that aren't already showing. Making it so it's always true for example on an item will not make it always show, it still cuts off at the limit of however the game is automatically determining the range.

Feb 23 2020, 11:51 PM · DayZ Modding, DayZ

Feb 19 2020

Ficarra1002 created T149213: Request: More direct control over range in which items/entities show are shown in vicinity/inventory UI.
Feb 19 2020, 6:31 AM · DayZ Modding, DayZ

Aug 29 2019

Ficarra1002 added a comment to T139586: Persistence: Cars changing position after Server restart/crash - some even dissappear.

Really hoping a fix for this makes it to 1.05 before stable update.

Aug 29 2019, 12:41 AM · DayZ

Aug 27 2019

Ficarra1002 created T144036: Vehicles shift position on restart, leading to them becoming lost or destroyed. .
Aug 27 2019, 2:47 PM · DayZ

Jul 5 2019

Ficarra1002 created T141959: Ability to set time locally on the client and sync back to server time.
Jul 5 2019, 1:35 AM · DayZ Modding, DayZ

Apr 27 2019

Ficarra1002 added a comment to T138984: Moving items from body to attachment slots of another item results in client not syncing the move. .

This right here does the trick. Problem solved!

Apr 27 2019, 9:34 PM · DayZ Modding, DayZ

Apr 26 2019

Ficarra1002 created T138984: Moving items from body to attachment slots of another item results in client not syncing the move. .
Apr 26 2019, 5:43 PM · DayZ Modding, DayZ

Apr 3 2019

Ficarra1002 added a comment to T136999: stringtable.csv added to mod, DayZ stringtable data is lost..

"Is localizing mods commonly requested/desired thing?" Yes. I would love to have my mods localized, and have received quite a few requests for it to be done.

Apr 3 2019, 8:42 PM · DayZ Modding, DayZ

Mar 27 2019

Ficarra1002 added a member for DayZ Modding: Ficarra1002.
Mar 27 2019, 2:18 PM

Feb 25 2019

Ficarra1002 added a comment to T137211: Custom animation entries in model.cfg for weapons do not work properly.

Will this change? How are modders supposed to do weapon animation?

Feb 25 2019, 5:08 PM · DayZ Modding, DayZ

Feb 23 2019

Ficarra1002 added a comment to T134421: Spawning structures via script, structures have no collision server-side..

This can be closed, it has been fixed.

Feb 23 2019, 12:22 PM · DayZ
Ficarra1002 created T137211: Custom animation entries in model.cfg for weapons do not work properly.
Feb 23 2019, 12:12 PM · DayZ Modding, DayZ

Nov 28 2018

Ficarra1002 created T134421: Spawning structures via script, structures have no collision server-side..
Nov 28 2018, 9:45 PM · DayZ

May 20 2018

Ficarra1002 created T129018: Character locked.
May 20 2018, 3:38 AM · DayZ