Page MenuHomeFeedback Tracker

Avi
User

Projects

User does not belong to any projects.

User Details

User Since
Mar 11 2013, 7:38 AM (610 w, 3 d)

Recent Activity

May 10 2016

Avi edited Steps To Reproduce on T76043: Fire mode change on unrelated actions.
May 10 2016, 7:50 AM · Arma 3
Avi added a comment to T75585: Actions "TakeMagazine" and "TakeDropMagazine" are broken!.

More than that "takeDropMagazine" not even documented http://community.bistudio.com/wiki/ArmA:_Actions#TakeDropMagazine.2FTakeDropWeapon

May 10 2016, 7:39 AM · Arma 3
Avi added a comment to T71156: RPG Scope is wrong.

Great to reed from you so soon, klamacz!
Maybe you'll check out this issue also: http://feedback.arma3.com/view.php?id=12453

May 10 2016, 5:37 AM · Arma 3
Avi edited Steps To Reproduce on T71156: RPG Scope is wrong.
May 10 2016, 5:37 AM · Arma 3
Avi added a comment to T70812: Wrong Ballistics of .408 and 12.7mm Rounds.

AD2001, it is currently like this: if you'll place shooter and target both on the runway in the 1,1 km disstance - you'll hit the target having your CH on him.

But if you'll place shooter near 3 towers and target on the Camp Rogain on the 900 m disstance and elevation will be as small as 0.64 degrees - your bullet will drop too soon.

May 10 2016, 5:25 AM · Arma 3
Avi edited Steps To Reproduce on T70812: Wrong Ballistics of .408 and 12.7mm Rounds.
May 10 2016, 5:25 AM · Arma 3
Avi added a comment to T69983: Auto Prone When Legs Are Broken.

And "get up and walk" Jesus-style healing is also more realistic?

May 10 2016, 4:55 AM · Arma 3
Avi added a comment to T67955: createGearDialog freezes the game when calling RscDisplayGear.

Despite other issue isn't so sever, voted http://feedback.arma3.com/view.php?id=8422 instead.

May 10 2016, 3:37 AM · Arma 3
Avi added a comment to T66103: Hacker complaining about <BIS_FNC_MP> scripting, and is hacking every single server including singleplayer..

Guys, one who become "infected" should restart ArmA3 to not distribute infection. After restart you become "clean" and can join passworded servers, play singleplayer games etc. without a problem.
Thanks pvpscene guys for explaining me that.

May 10 2016, 2:28 AM · Arma 3
Avi added a comment to T63604: NLAW missile guidance bug.

Thank you for your answer.
I tried to reproduce the issue in current dev build and it seems that the problem has gone.

RPG and NLAW still work on differrent disstances, but locking is no longer bugged.

Summary: Not actual anymore.

May 10 2016, 12:45 AM · Arma 3
Avi edited Steps To Reproduce on T63604: NLAW missile guidance bug.
May 10 2016, 12:45 AM · Arma 3
Avi added a comment to T63039: Left Shift back to Run or Walk Temporary.

Just go to control options and do it yourself.

May 10 2016, 12:27 AM · Arma 3
Avi added a comment to T62659: Free look when looking through optics.

Negative. You do target your weapon. This feature is made to give a possibility to ajust your aim while moving. It is working not only with scoped weapons but with red dot/holo/ironsights as well.

May 10 2016, 12:10 AM · Arma 3
Avi added a comment to T62629: unbind NUM 2 for razor naga..

Why don't you unbind it youself, mate?
BTW, you can bind any key combination on your naga including standard for this action LCTRL+RMouseClick as well.

May 10 2016, 12:09 AM · Arma 3
Avi added a comment to T62627: Infrared view in vehicles.

try to use the 0 button on your numpad, mate.

May 10 2016, 12:09 AM · Arma 3
Avi added a comment to T62491: 'Tap' a friend on the back.

Don't you kidding?
Was it really useful? Because when i do hear someone's step, i face that direction and if I see friendly unit i turn my sight back in a previous direction, and if i see foe i shoot.

If someone is walking right close to your back - he's friendly, because enemy will definetely shoot you.

May 10 2016, 12:02 AM · Arma 3
Avi added a comment to T62477: No Lobby UI when Joining Multiplayer Games.

Just come and get dev build. BTW you can easily switch between dev and stable builds anytime you want. Just make a few mouse clicks in steam app.

May 10 2016, 12:02 AM · Arma 3

May 9 2016

Avi edited Steps To Reproduce on T62417: Wedge and reticles on the RCO scope.
May 9 2016, 11:59 PM · Arma 3
Avi added a comment to T62021: Light from flashlights get through wall.

Light is getting trough weapons as well.

May 9 2016, 11:40 PM · Arma 3
Avi added a comment to T61996: Free looking while aimed down sights.

It works as intended.
This feature let you adjust your aim while moving.

May 9 2016, 11:38 PM · Arma 3
Avi added a comment to T61560: Character randomly walking/running stuttering.

Don't you guys press C (for Combat pace) or don't you press W and S together (W+S toggles walk/run)?

May 9 2016, 11:12 PM · Arma 3
Avi added a comment to T61531: Sprint too fast and urealistic.

MulleDK19, even now slowpokes can press the default W+S once and enjoy.

May 9 2016, 11:10 PM · Arma 3
Avi added a comment to T61531: Sprint too fast and urealistic.

Speed is fine, the faster one moves - the sooner he'll get tired. And soldier get tired noticebly much sooner in comparsion with Arma2.
One can't sprint on large disstance, but everyone should get his chance to survive when getting to another side of the road.

May 9 2016, 11:10 PM · Arma 3
Avi added a comment to T61173: Unable to join slots in MP missions..

You should join development build servers with development build client and opposite stable build servers with stable build client.

That's a shame a server hosts don't mark if their server needs deelopment build or not.

May 9 2016, 10:53 PM · Arma 3
Avi added a comment to T58858: Team Killing whit no punishment..

There were respawn protection scripts in Arma2. I strongly sure such scripts will be done in Arma3. That shouldn't be a developer's headache. Downvote.

May 9 2016, 4:04 PM · Arma 3
Avi added a comment to T58799: Deploying a weapon / proper use of bipods.

All hands up for this feature. I even made up my wife and all of my brothers and sisters do so!

But this feature is needed to be normal, with small angles of aiming (due to deployed weapon hardpoint and shooter's body position), and rotating relative to the hardpoint, not the ACE-style "world rotation relative to shooter".

May 9 2016, 3:46 PM · Arma 3