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May 10 2016

redhead_cz added a comment to T80711: Easy way to significantly improve the clunky action menu.

This would be so f*cking awesome. If anything needs to be redone in the game, this has to!

May 10 2016, 10:03 AM · Arma 3
redhead_cz edited Steps To Reproduce on T69729: Hands (fingers) of dead bodies are unnaturally streched/tensioned..
May 10 2016, 4:46 AM · Arma 3
redhead_cz added a comment to T69085: Easy way to significantly improve the clunky action menu.

This would be so f*cking awesome. If anything needs to be redone in the game, this has to!

May 10 2016, 4:20 AM · Arma 3
redhead_cz edited Steps To Reproduce on T66449: Magic bullets hit randomly all over the place while no one is firing.
May 10 2016, 2:42 AM · Arma 3
redhead_cz edited Steps To Reproduce on T65642: AI can shoot at me while aiming other direction.
May 10 2016, 2:07 AM · Arma 3

May 9 2016

redhead_cz added a comment to T62260: Lowered-weapon stance after closing the map.

It's a bit too siplified now, but still much better anyway. Closing. Thanks.

May 9 2016, 11:51 PM · Arma 3
redhead_cz added a comment to T62260: Lowered-weapon stance after closing the map.

@tyl3r99: you misunderstood me. I don't want the guy to have a weapon ready at the pricise moment the map is closed, I just want the animation from weapon-down to weapon-ready happen automatically once I close the map and not making me to do the necessary action to raise the weapon back again manually (by clicking the mouse).

So it doesn't mean you can fire immediately, the animation still has to take place, I only suggest it to be automatical (in case I had the weapon ready before opening the map).

I just want to remove the need of clicking the mouse button.

May 9 2016, 11:51 PM · Arma 3
redhead_cz edited Steps To Reproduce on T62260: Lowered-weapon stance after closing the map.
May 9 2016, 11:51 PM · Arma 3
redhead_cz added a comment to T62260: Lowered-weapon stance after closing the map.

*Additional Information: It should automatically switch back to the "weapon-readiness" stance the character had before opening the map (with the animation of course)

(made the sentence clearer)

May 9 2016, 11:51 PM · Arma 3
redhead_cz added a comment to T62260: Lowered-weapon stance after closing the map.

The same thing occurs after climbing a ladder I think (as it did in Arma II). This also could be polished similarly.

May 9 2016, 11:51 PM · Arma 3
redhead_cz added a comment to T61646: Vehicle sound travels away when opening map as passenger.

Doesn't matter if in vehicle (any or particular) or not. Just go as a soldier while map opened and the foot step sounds fade away as you go as well.

May 9 2016, 11:16 PM · Arma 3
redhead_cz added a comment to T61020: Suggestion for Stance Changing.

This would be awesome!

May 9 2016, 10:39 PM · Arma 3
redhead_cz added a comment to T58958: Tires screeching while breaking on every surface.

It's very unrealistic on a dirt based island like Stratis (even on the concrete road, there is dirt and dust from wind and everything), it should not produce squeaking at all. Maybe just when it's raining.

Also just braking shouldn't produce it on its own, you don't hear squeaking when you drive a car, do you? It should be quite rare to hear the squeaking or when you do a quick turn.

May 9 2016, 4:09 PM · Arma 3