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May 10 2016

JakeB edited Steps To Reproduce on T78964: Proxy models to inherit hiddenSelection texture.
May 10 2016, 9:05 AM · Arma 3
JakeB edited Steps To Reproduce on T78518: Squad xml target URL is downloaded and parsed to clients even if no valid (squad.)xml is returned.
May 10 2016, 8:53 AM · Arma 3
JakeB edited Steps To Reproduce on T77300: PPEffect does not change when swapping from optic to backup sights.
May 10 2016, 8:23 AM · Arma 3
JakeB edited Steps To Reproduce on T77208: -connect=<IP> launch parameter should prompt for password when joining passworded server.
May 10 2016, 8:21 AM · Arma 3
JakeB added a comment to T73647: Please, replace default marker(slashed circle) with the dot.

Agreed, but duplicate (or at least subset) of issue ID 4896: http://feedback.arma3.com/view.php?id=4896

May 10 2016, 6:47 AM · Arma 3
JakeB added a comment to T71143: Multiplayer crashes "steam ticket check failed: [null]".

Game version should be changed from the beta; it affects stable branch as well.

I wasn't part of the mission played last night, but I know a lot of people who were suffered this error. When we've played A3 in the past this has been an issue as well. I'll push them all to upload their dumps.

Recommend setting this to "high" priority - it happens a lot, rendering the game unplayable for those it affects and ruining missions for those it doesn't, as half of your section can't maintain their presence.

May 10 2016, 5:37 AM · Arma 3
JakeB added a comment to T69819: Stars are enormously big.

Could this be to do with depth of field?

The game probably doesn't count the stars as 'in focus' (they are at infinity), so because they're a point source of light they'll be rendered just like an out-of-focus highlight in photography:

http://farm8.staticflickr.com/7148/6469767035_86596109a0_n.jpg

Turn off depth of field and see if your stars are still 'too big'.

Read more here:
http://en.wikipedia.org/wiki/Depth_of_field

May 10 2016, 4:49 AM · Arma 3
JakeB added a comment to T67568: [FIXED] Rpt is spammed by LODShape::AddLoadHandler: Handler not present in shape.

I'm getting this a lot for \reticle_hamr.p3d.

LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_hamr.p3d]
Repeated a hundred plus times in one 2-3 hour session.

May 10 2016, 3:25 AM · Arma 3

May 9 2016

JakeB added a comment to T61688: Cannot edit loadout of individuals inside the editor's GUI.

Also I should clarify - this button should be there for everything - men, vehicles, weapon crates etc.

A cheap way of doing it would be to add whatever you add/remove in the GUI to the editor's init field - but this would still leave it cluttered.

A better solution in my opinion would be to add another line to the unit's code inside the .sqm - "init_gear" or similar, which stores the changes from the GUI. This does leave us with one problem though: what if someone changes a unit's, for example, main weapon with the GUI, then puts in the relevant code to give them a different main weapon in the init field? One would have to have a higher priority, and I would suggest the init field as anyone who uses that should know what they're doing.

May 9 2016, 11:17 PM · Arma 3
JakeB added a comment to T61688: Cannot edit loadout of individuals inside the editor's GUI.

Whilst this feature request isn't really the place to request different features - and I don't think an altitude slider is needed (there's already a text field) - I will say perhaps an easier method of placing enemies inside buildings is needed.

May 9 2016, 11:17 PM · Arma 3
JakeB edited Steps To Reproduce on T61688: Cannot edit loadout of individuals inside the editor's GUI.
May 9 2016, 11:17 PM · Arma 3
JakeB edited Steps To Reproduce on T61666: In the mission editor the "Black" and "Grey" text is next to the wrong colour.
May 9 2016, 11:16 PM · Arma 3
JakeB edited Steps To Reproduce on T61345: ArmA 3 in full screen bypasses default colour calibration.
May 9 2016, 10:59 PM · Arma 3
JakeB added a comment to T59325: Inventory editor for soldiers in the editor.

Hmm, my issue on this (which was, sadly, a duplicate) garnered 54 votes - it's a shame that now those votes will not be added onto this vote count.

For reference: http://feedback.arma3.com/view.php?id=3321

May 9 2016, 6:51 PM · Arma 3
JakeB added a comment to T59253: Contour lines are very difficult to see on the map.

Voted up. The contour lines should be a different colour when the satmap texture is enabled, so they actually contrast with the background.

May 9 2016, 6:46 PM · Arma 3
JakeB added a comment to T58989: Head Shot Hit Box.

If it's anything like ArmA 2 - and it is - they're zeroed at about 300m (it says in this game though in the top right, so no guessing) and you will have to aim down in CQC to hit the target.

May 9 2016, 4:14 PM · Arma 3
JakeB added a comment to T58782: Arma 3 alpha has stopped working.

Happens to me too - but not consistently. I exited Steam and restarted it and ArmA III launches correctly. It has happened once previously, and a simple relaunch was enough. I have attached my crash dump files as per an earlier request, hopefully they can be of some use.

Problem signature:

Problem Event Name:	APPCRASH
Application Name:	arma3.exe
Application Version:	0.5.102.571
Application Timestamp:	512deb6a
Fault Module Name:	ntdll.dll
Fault Module Version:	6.1.7601.17514
Fault Module Timestamp:	4ce7ba58
Exception Code:	c0000005
Exception Offset:	00039343
OS Version:	6.1.7601.2.1.0.256.1
Locale ID:	2057
Additional Information 1:	0a9e
Additional Information 2:	0a9e372d3b4ad19135b953a78882e789
Additional Information 3:	0a9e
Additional Information 4:	0a9e372d3b4ad19135b953a78882e789
May 9 2016, 3:30 PM · Arma 3