We disabled BattleEye for one day and 2 out of 2 players online that day didn't encounter the 3 FPS bug that day.
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May 11 2024
Dec 17 2023
Nov 24 2023
Adding video showing the issue (when the game is in critical state before game crash): https://www.youtube.com/watch?v=quYDJgQGXh4
Nov 19 2023
Sep 9 2023
Sep 7 2023
Sep 5 2023
One of the players on my server also reported an issue with the launcher.
Aug 27 2023
The suggestion to make the event handler function more like HandleDamage—where the return value can be used to override the new "knowsAbout" value—is an excellent idea. This would allow for more control over the AI's behavior without running into the problems currently faced. Additionally, because this would be a new way to use the event handler, it should not disrupt existing scripts or functionality, thereby ensuring backward compatibility.
Aug 11 2023
Jul 5 2023
Apr 5 2023
I express my strong support for the proposed feature. The lack of intermediate positions while holding binoculars or launchers is not only unrealistic but also significantly impacts gameplay in various situations.
Mar 5 2023
Feb 18 2023
May 20 2022
Apr 10 2022
Any news about this?
Nov 20 2021
I can fully confirm now the issue is in the Linux Dedicated Server binary because when I tried reproducing it with Wine emulator (https://en.wikipedia.org/wiki/Wine_(software) ) which allowed me to run Windows binary of dedicated server on Linux the mods were recognized correctly and clients could subscribe automatically to all mods, and when I switched back to Linux binary then the issue was back again.
Nov 16 2021
Please notice the error is not that the mod is not detected as required on the server because it is detected, thing is its shown on the list of mods but the main issue is it's marked as Red meaning the launcher won't subscribe to it automatically via Steam Workshop but it should be marked as Green for automatic subscription.
Yes I did, it's set to 10000 but it does not help with the issue.
Nov 15 2021
Nov 14 2021
Looks like Linux (x64) Dedicated server problem, as the mod is correctly recognized when I use the same mod in Windows x64 dedicated server.