This may be related to some code me and SFM recently added to our servers, I found that running Delete() for an item in hand then immediately running ServerTakeEntityToHands() for an item on the floor would consistantly fail to take the item into hands and nothing would happen, so instead I had to call the ServerTakeEntityToHands later like this GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(TakeNewWeaponToHands, 34, false, action_data, G); but possibly in some cases DayZ still has issues knowing if the hand is free or not and it could potentially cause this?
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Feb 23 2025
Feb 23 2025
Dannydoomno1 updated subscribers of T179963: Issue with OnEndAnimationLoopServer not calling correctly..
@Geez Any luck on this being resolved?
Aug 6 2024
Aug 6 2024
An item will spawn in each "restock" time, until it reaches a maximum.
If there are less than the minimum of that item it will immediately respawn the item up to the "Min" value.
@Geez can we get some feedback on exactly what this fix has changed?
did this only change for when an items min and max are the same?
if there are 0, and the minimum is 1, yes, it will restock instantly. If the minimum is 0, it will wait.
Should he have not just set the minimum to 0 to have the same effect?
Mar 23 2024
Mar 23 2024
Mar 16 2024
Mar 16 2024
Dannydoomno1 updated the task description for T179963: Issue with OnEndAnimationLoopServer not calling correctly..
Feb 25 2023
Feb 25 2023
This needs working on, its been a fact of dayz for too long now, please devs, we need you here
Oct 7 2022
Oct 7 2022
+rep
May 19 2022
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Dec 16 2018
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May 30 2017
May 30 2017
this now seems to only happen after running, it will lower your gun when the breathing resets
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