Page MenuHomeFeedback Tracker
Feed Advanced Search

Mar 24 2022

Vdauphin added a comment to T163780: Creating a rope from and to the same object doesn't work anymore.

Fixed in 2.08 v8
Thanks

Mar 24 2022, 6:52 PM · Arma 3

Mar 18 2022

Vdauphin updated the task description for T163780: Creating a rope from and to the same object doesn't work anymore.
Mar 18 2022, 4:22 PM · Arma 3
Vdauphin created T163780: Creating a rope from and to the same object doesn't work anymore.
Mar 18 2022, 4:21 PM · Arma 3

Jan 29 2022

Vdauphin edited Steps To Reproduce on T162941: Suppressed event isn't fire when unit local to headless is too far.
Jan 29 2022, 10:10 AM · Arma 3

Jan 26 2022

Vdauphin created T162941: Suppressed event isn't fire when unit local to headless is too far.
Jan 26 2022, 6:45 PM · Arma 3

Oct 20 2021

Vdauphin added a comment to T161256: Creating a rope from and to the same object crash the game.

Fixed
Thanks

Oct 20 2021, 10:05 PM · Arma 3

Oct 8 2021

Vdauphin edited Additional Information on T161256: Creating a rope from and to the same object crash the game.
Oct 8 2021, 8:59 PM · Arma 3
Vdauphin created T161256: Creating a rope from and to the same object crash the game.
Oct 8 2021, 8:31 PM · Arma 3

Jun 24 2021

Vdauphin added a comment to T155860: Goat and others animals have no texture while created on dedicated server.

Fixed

Jun 24 2021, 6:36 PM · Arma 3

May 11 2021

Vdauphin added a comment to T155634: moveTo doesn't work for agent local to dedicated server (break BIS_fnc_animalBehaviour).

is it always straight north?

May 11 2021, 6:07 PM · Arma 3

Dec 30 2020

Vdauphin added a comment to T155920: init isn't call player side when an agent is created locally to a dedicated server.

For any agent right? No matter if animal or unit?

Dec 30 2020, 9:10 PM · Arma 3
Vdauphin edited Additional Information on T155920: init isn't call player side when an agent is created locally to a dedicated server.
Dec 30 2020, 4:33 PM · Arma 3
Vdauphin edited Steps To Reproduce on T155920: init isn't call player side when an agent is created locally to a dedicated server.
Dec 30 2020, 4:31 PM · Arma 3
Vdauphin created T155920: init isn't call player side when an agent is created locally to a dedicated server.
Dec 30 2020, 4:30 PM · Arma 3

Dec 26 2020

Vdauphin renamed T155860: Goat and others animals have no texture while created on dedicated server from Goat and others animals have not texture while created on dedicated server to Goat and others animals have no texture while created on dedicated server.
Dec 26 2020, 3:05 PM · Arma 3
Vdauphin created T155860: Goat and others animals have no texture while created on dedicated server.
Dec 26 2020, 3:03 PM · Arma 3

Dec 8 2020

Vdauphin edited Additional Information on T155634: moveTo doesn't work for agent local to dedicated server (break BIS_fnc_animalBehaviour).
Dec 8 2020, 3:44 PM · Arma 3
Vdauphin edited Steps To Reproduce on T155634: moveTo doesn't work for agent local to dedicated server (break BIS_fnc_animalBehaviour).
Dec 8 2020, 3:22 PM · Arma 3
Vdauphin edited Steps To Reproduce on T155634: moveTo doesn't work for agent local to dedicated server (break BIS_fnc_animalBehaviour).
Dec 8 2020, 3:22 PM · Arma 3
Vdauphin created T155634: moveTo doesn't work for agent local to dedicated server (break BIS_fnc_animalBehaviour).
Dec 8 2020, 3:21 PM · Arma 3

Dec 3 2020

Vdauphin added a comment to T155122: markerChannel not sync for dedicated server.

Working

Dec 3 2020, 4:05 PM · Arma 3

Nov 19 2020

Vdauphin created T155122: markerChannel not sync for dedicated server.
Nov 19 2020, 5:11 PM · Arma 3

Oct 8 2020

Vdauphin added a comment to T84869: Killed/MPkilled eventhandler does not trigger when helicopter is sunk into water.

https://github.com/Vdauphin/HeartsAndMinds/issues/946
https://github.com/Vdauphin/HeartsAndMinds/issues/664
https://github.com/Giallustio/HeartsAndMinds/issues/52#issuecomment-168059442

Oct 8 2020, 11:11 AM · Arma 3

May 14 2020

Vdauphin added a comment to T150753: createUnit in cargo doesn't work for "O_G_Van_02_vehicle_F".

As by default Van (Cargo) has no seats for AI.

May 14 2020, 1:39 PM · Arma 3

May 5 2020

Vdauphin created T150753: createUnit in cargo doesn't work for "O_G_Van_02_vehicle_F".
May 5 2020, 4:37 PM · Arma 3

Dec 23 2018

Vdauphin updated the task description for T129141: BIS_fnc_spawnCrew does not create the correct number of crew for vehicle: "O_G_Van_02_vehicle_F".
Dec 23 2018, 10:01 PM · Arma 3

Dec 22 2018

Vdauphin changed Severity from severity:trivial to severity:crash on T129141: BIS_fnc_spawnCrew does not create the correct number of crew for vehicle: "O_G_Van_02_vehicle_F".
Dec 22 2018, 1:15 PM · Arma 3
Vdauphin added a comment to T128145: BIS_fnc_getVehicleCustomization trow error for "B_T_LSV_01_unarmed_F" and armed variant.

We will have a look at it.

Dec 22 2018, 1:12 PM · Arma 3

May 23 2018

Vdauphin edited Additional Information on T129141: BIS_fnc_spawnCrew does not create the correct number of crew for vehicle: "O_G_Van_02_vehicle_F".
May 23 2018, 2:17 PM · Arma 3
Vdauphin created T129141: BIS_fnc_spawnCrew does not create the correct number of crew for vehicle: "O_G_Van_02_vehicle_F".
May 23 2018, 2:08 PM · Arma 3

Apr 13 2018

Vdauphin created T128145: BIS_fnc_getVehicleCustomization trow error for "B_T_LSV_01_unarmed_F" and armed variant.
Apr 13 2018, 9:20 AM · Arma 3

Apr 12 2018

Vdauphin added a comment to T127868: [Dev branch] Applying black camo to Qilin (Unarmed) and Qilin (Minigun) causes script error.

Looks like it is still an issue in:
Type: Public
Build: Stable
Version: 1.82.144647

Apr 12 2018, 12:00 PM · Arma 3

May 22 2017

Vdauphin added a comment to T120739: Strategic map is Dark.

Looks like it has been fix in the last released 1.70
Good job guys!

May 22 2017, 11:46 PM · Arma 3

Mar 7 2017

Vdauphin added a comment to T120739: Strategic map is Dark.

Any news ? Thanks in advance

Mar 7 2017, 6:31 PM · Arma 3

Oct 30 2016

Vdauphin edited Additional Information on T120739: Strategic map is Dark.
Oct 30 2016, 7:26 PM · Arma 3
Vdauphin updated the task description for T120739: Strategic map is Dark.
Oct 30 2016, 7:22 PM · Arma 3
Vdauphin created T120739: Strategic map is Dark.
Oct 30 2016, 7:19 PM · Arma 3

May 10 2016

Vdauphin added a comment to T84869: Killed/MPkilled eventhandler does not trigger when helicopter is sunk into water.

Thank you for the Update @Gippo

May 10 2016, 12:19 PM · Arma 3
Vdauphin added a comment to T84869: Killed/MPkilled eventhandler does not trigger when helicopter is sunk into water.

@harmdhast: When you land a helicopter on water. The engine is broken by water and the helicopter is starting to fall under water. When it touchs the underwater ground, the heli is destroyed. But the EH isn't fired.

May 10 2016, 12:19 PM · Arma 3
Vdauphin added a comment to T84869: Killed/MPkilled eventhandler does not trigger when helicopter is sunk into water.

@Gippo - Could you replace in summary, description and Steps To Reproduce the word "vehicle" by "helicopter" to clarify the feedback ?

May 10 2016, 12:19 PM · Arma 3
Vdauphin added a comment to T84869: Killed/MPkilled eventhandler does not trigger when helicopter is sunk into water.

@Gippo - This approch is very smart and I have the same problem (https://github.com/Giallustio/HeartsAndMinds/issues/52#issuecomment-168059442).

May 10 2016, 12:19 PM · Arma 3