No, this server doesn't allow this CDLC, therefore it should be disabled.
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Fri, Apr 12
Wed, Apr 10
It sure isn't impossible
Will it work for players who don't download and enable it? No? Then this is a problem, as it limits players from connecting to servers that use this mod.
Well - according to https://community.bistudio.com/wiki/Arma_3:_Vehicle_in_Vehicle_Transport it seems possible to just add the VIV capability to new and existing vehicles.
This is impossible without updating vehicle configs either by updating the game or enabling mods.
Tue, Apr 9
You don't need to put this config sample anywhere since my proposal has not been implemented. If it is implemented, as I wrote, you will be able to add such configs to mission config.
Mon, Apr 8
I think it would be nice if configuration of ViV transport functionality was also read from mission config. This will allow mission makers to add ViV transport functionality to unsupported it vehicles (which models most likely will never update), overwrite or add extra configuration of ViV transport for supporting it vehicles.
A possible configuration for Van might look like this:
class CfgVehicleInVehicleTransport { class C_Van_01_transport_F { class VehicleTransport { ... }; }; };
Sun, Apr 7
So - you do ask for leaning out the window and for a 360?
No, I would like what I wrote about.
At this moment only in unarmed pickup you can stand up and shoot forward, an I would like the same for armed pickup and covered pickup with replaced cover by full frame. AFAIK, this can be easily done by updating configs.
OBS is a heavyweight app that is mainly used for live streaming. I don't need such app, I just need a lightweight app for taking screenshots and short videos, which is what Bandicam successfully does.
Agree. Looks like I confused general pickup with covered one with full frame.
Exactly.
Understood. Thanks for the explanation.
But maybe it makes sense to recreate preview picture for pickup with fuel tank since it's so different from the general pickup?
The randomizer has nothing to do with this. Editor gets preview pictures from vehicle config editorPreview property.
BLUFOR pickups have these pictures:
- general pickup: "\lxRF\editorpreviews_rf\Data\CfgVehicles\B_G_Pickup_rf.jpg"
- pickup with fuel tank: "\lxRF\editorpreviews_rf\Data\CfgVehicles\B_G_Pickup_fuel_rf.jpg"
Tura pickups (of any side) have these pictures:
- general pickup: "\lxRF\editorpreviews_rf\Data\CfgVehicles\I_Tura_Pickup_01_RF.jpg".
- pickup with fuel tank: "\lxRF\editorpreviews_rf\Data\CfgVehicles\I_Tura_Pickup_fuel_rf.jpg".
Similar to the Cayman gun name, I would suggest this name: 20-мм безгильзовая пушка.
Sat, Apr 6
But Tura pickups have consistent pictures -- all of them have the same color variant.
at least its English name
The same is for Russian.
Mon, Apr 1
Sat, Mar 30
Fri, Mar 29
Thu, Mar 28
Tue, Mar 26
Feb 27 2024
In T179311#2573291, @IGORAMIK wrote:что то можно с этим сделать?
Купить видеоплату, поддерживающую feature level 12_0 DirectX.
Feb 23 2024
Во-первых, какое отношение билет имеет к Arma 3?
Во-вторых, в console.log есть такая строка:
Adapter 'NVIDIA GeForce GTX 780 Ti' does not support feature level 12_0
Feb 22 2024
Nov 3 2023
Both A3 and A3 dedicated server are affected. This is a possible fix:
class CfgPatches { class Animations_Fix { requiredAddons[] = { "A3_Anims_F_Config_Sdr", "A3_Anims_F_Enoch" }; requiredVersion = 1.00; units[] = { }; weapons[] = { }; }; }; class CfgAddons { class PreloadAddons { class Animations_Fix { list[] = { "Animations_Fix" }; }; }; };
Nov 1 2023
Oct 24 2023
In T176371#2518334, @BIS_fnc_KK wrote:Should be fixed in Revision: 151097
Oct 18 2023
Feb 1 2023
Well, after a week of testing I couldn't reproduce this "bug". Seems I was confused by the fact that when I logged in as admin global channel was available.
Again, thanks for the explanation, @BIS_fnc_KK (makes sense to update BIKI), and sorry for the false alarm.
Jan 31 2023
Another fix (also fixes tactical movement):
@BIS_fnc_KK, thanks!
Jan 27 2023
class CfgPatches { class AnimFix { requiredAddons[] = { "A3_Anims_F_Config_Sdr" }; requiredVersion = 1.00; units[] = { }; weapons[] = { }; }; }; class CfgAddons { class PreloadAddons { class AnimFix { list[] = { "AnimFix" }; }; }; };
Jan 26 2023
Jan 25 2023
Thanks for the explanation! Probably I was wrong, at least I couldn't reproduce this "bug" by launching a dedicated server on my local PC and connecting to/disconnecting from it many times. I'll keep watching and let you know if I can reproduce it.
Insert this code into, for example, initPlayerLocal.sqf:
Jan 22 2023
In T117205#2399405, @BIS_fnc_KK wrote:In T117205#2399176, @Schatten wrote:Still not fixed.
Sometimes it works, sometimes doesn't, you even don't need to go back to lobby, and rejoin a mission.Sorry this is not helpful, please provide steps to preproduce the mulfunction
Jan 21 2023
Still not fixed.
Sometimes it works, sometimes doesn't, you even don't need to go back to lobby, and rejoin a mission.
Jan 10 2023
Confirm.
@Major.Heretic, as a workaround restart the showcase and complete this submission first.