To expand on this; at the location of the player on the map, there is a tree that is clipping through the building.
There was also a floating wire connected to an invincible post off screen to the right as seen in the second picuture (After knocking one down) at the intersection to the West of the map.
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Jun 8 2016
May 10 2016
Can definitely confirm.
Forgot to mention that while I've reproduced this at the start of multiple night missions, the issue resolves itself after turning on NVG.
Suggested a couple of times;
http://feedback.arma3.com/view.php?id=462
http://feedback.arma3.com/view.php?id=797
Can confirm, has been reported a number of times. Not just with the aqueduct, either, some rubble and houses are also affected.
May 9 2016
I too, have had this happen. Not all windows, but a lot of them.
Same issue, see 0000782.
Using Plantronics Gamecon 777 headset.
It did work with ArmA 2. For the large driving sections it /was/ very useful (felt natural with 900 degrees of rotation). If my wheel was working properly, I'd keep trying to work out a way, but it might simply not be implemented yet.
Using a Logitech Driving Force GT, combined pedal axis, I was able to get an analogue control by setting one pedal to "Move forward - Fast" and the other to Brake/reverse.
It is very useful for moving forward at a pace that you like.
(Give assigning pedals to lean left/right for analogue leaning :D )
All other sounds have been fine.
It must have something to do with my headphones; 'Plantronics Gamecon 777' running through the USB..
Have tried again on another device - Logitech 5:1 speaker system, set up through 3.5mm jacks) , and it seems to be ok.
Issue could /probably/ be closed - It's not exactly game-breaking, and seems to be a 'one off'.
Have replicated a number of times.
The Apache has the benefit of having a gunner. So the moving HUD doesn't interfere too much.
Something like the dot sight on the Littlebirds cannons would be great.
(Although that also disappears when you use free-look. (No head-tracking, 2X Alt))
[Edit] While I have a head-tracking system, my current layout makes it a little difficult, so I tend to use free look and the thumb-mouse on my HOTAS, with another button assigned to reset view. It works OK, but something to help /would/ be useful.
I believe it's correct - the HUD being mounted in the helmet, similar to the AH-64. I could be wrong, though. By all means correct me if I am.
Had this also, see 0000745