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Jun 8 2016

Deyna_Taggerung added a comment to T117394: Tanoa object (mis-)placement.

To expand on this; at the location of the player on the map, there is a tree that is clipping through the building.
There was also a floating wire connected to an invincible post off screen to the right as seen in the second picuture (After knocking one down) at the intersection to the West of the map.

Jun 8 2016, 9:57 AM · Arma 3

May 10 2016

Deyna_Taggerung edited Steps To Reproduce on T77949: [Dev][VR] When ordered to surrender AI is locked in position..
May 10 2016, 8:39 AM · Arma 3
Deyna_Taggerung added a comment to T64209: Alt-tab at night causes stange colours.

Can definitely confirm.

May 10 2016, 1:17 AM · Arma 3
Deyna_Taggerung edited Steps To Reproduce on T63895: Environment turns blue when Alt tabbing while mission loading at night..
May 10 2016, 1:03 AM · Arma 3
Deyna_Taggerung added a comment to T63895: Environment turns blue when Alt tabbing while mission loading at night..

Forgot to mention that while I've reproduced this at the start of multiple night missions, the issue resolves itself after turning on NVG.

May 10 2016, 1:03 AM · Arma 3
Deyna_Taggerung added a comment to T63806: [Feature request] Ability to change compass size.

Suggested a couple of times;
http://feedback.arma3.com/view.php?id=462
http://feedback.arma3.com/view.php?id=797

May 10 2016, 12:59 AM · Arma 3
Deyna_Taggerung added a comment to T63298: Map Glitch, Walk-in Walls.

Can confirm, has been reported a number of times. Not just with the aqueduct, either, some rubble and houses are also affected.

May 10 2016, 12:36 AM · Arma 3

May 9 2016

Deyna_Taggerung added a comment to T60603: Unable to Shoot Out of Windows Due To Glass.

I too, have had this happen. Not all windows, but a lot of them.

May 9 2016, 9:50 PM · Arma 3
Deyna_Taggerung added a comment to T60290: M14 EBR overdriven sound/ sound distortion.

Same issue, see 0000782.
Using Plantronics Gamecon 777 headset.

May 9 2016, 9:38 PM · Arma 3
Deyna_Taggerung edited Steps To Reproduce on T59299: AI squad leader keeps repeating orders and status queries.
May 9 2016, 6:50 PM · Arma 3
Deyna_Taggerung added a comment to T59216: Vehicle analogue movement feature missing.

It did work with ArmA 2. For the large driving sections it /was/ very useful (felt natural with 900 degrees of rotation). If my wheel was working properly, I'd keep trying to work out a way, but it might simply not be implemented yet.

May 9 2016, 6:44 PM · Arma 3
Deyna_Taggerung added a comment to T59216: Vehicle analogue movement feature missing.

Using a Logitech Driving Force GT, combined pedal axis, I was able to get an analogue control by setting one pedal to "Move forward - Fast" and the other to Brake/reverse.

It is very useful for moving forward at a pace that you like.
(Give assigning pedals to lean left/right for analogue leaning :D )

May 9 2016, 6:44 PM · Arma 3
Deyna_Taggerung added a comment to T59149: EBR report sounds broken/noise-ridden.

All other sounds have been fine.

It must have something to do with my headphones; 'Plantronics Gamecon 777' running through the USB..
Have tried again on another device - Logitech 5:1 speaker system, set up through 3.5mm jacks) , and it seems to be ok.

Issue could /probably/ be closed - It's not exactly game-breaking, and seems to be a 'one off'.

May 9 2016, 6:41 PM · Arma 3
Deyna_Taggerung edited Steps To Reproduce on T59149: EBR report sounds broken/noise-ridden.
May 9 2016, 6:41 PM · Arma 3
Deyna_Taggerung edited Steps To Reproduce on T59112: View stays zoomed after switching vehicle seats..
May 9 2016, 6:40 PM · Arma 3
Deyna_Taggerung added a comment to T59022: A fired EGLM with supressor on the muzzle sound supressed..

Have replicated a number of times.

May 9 2016, 4:16 PM · Arma 3
Deyna_Taggerung added a comment to T58605: Helicopter HUD moves with head.

The Apache has the benefit of having a gunner. So the moving HUD doesn't interfere too much.

Something like the dot sight on the Littlebirds cannons would be great.
(Although that also disappears when you use free-look. (No head-tracking, 2X Alt))

[Edit] While I have a head-tracking system, my current layout makes it a little difficult, so I tend to use free look and the thumb-mouse on my HOTAS, with another button assigned to reset view. It works OK, but something to help /would/ be useful.

May 9 2016, 3:22 PM · Arma 3
Deyna_Taggerung added a comment to T58605: Helicopter HUD moves with head.

I believe it's correct - the HUD being mounted in the helmet, similar to the AH-64. I could be wrong, though. By all means correct me if I am.

May 9 2016, 3:22 PM · Arma 3
Deyna_Taggerung added a comment to T58559: Moving to passenger seat in Ifrit causes player to enter into gun-holding animation, but without a gun equipped..

Had this also, see 0000745

May 9 2016, 3:20 PM · Arma 3