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May 10 2016

EagleFlying added a comment to T80002: Helo DLC feedback 5 - Helos explode with almost every crash.

It's crazy that an helicopter, which never explodes when hit by a single Titan Missile, explodes when the main rotor hits a tree...

May 10 2016, 9:39 AM · Arma 3
EagleFlying added a comment to T80002: Helo DLC feedback 5 - Helos explode with almost every crash.

It's completely unrealistic!
When an helicopter falls sideway or hits a tree with the main rotor it SOULDN'T explode!!! please fix!

May 10 2016, 9:39 AM · Arma 3
EagleFlying edited Steps To Reproduce on T78568: Analysis of the physics and relative bugs of each type of helicopter in A3.
May 10 2016, 8:55 AM · Arma 3
EagleFlying added a comment to T78514: Anti-torque forces are improperly set.

I also reported this with others physics issues about antitorque forces: http://feedback.arma3.com/view.php?id=20210

It would be great if you, with your real pilot experience, can confirm or correct what i wrote. Thanks

Hope they will fix!

May 10 2016, 8:53 AM · Arma 3
EagleFlying added a comment to T78510: Manual Trim Issues.

Please Bohemia consider this feed; it's really counterproductive in this way trim helicopters in new DLC if you have rudder pedals!

May 10 2016, 8:53 AM · Arma 3
EagleFlying edited Steps To Reproduce on T78510: Manual Trim Issues.
May 10 2016, 8:53 AM · Arma 3
EagleFlying added a comment to T78495: helicopters, at center cyclic position, move forward..

Sorry for caps.
ook i have no experience in the real world and then surely you are right.

But I can guarantee that in the simulators I use (in partiular DCS UH-1H Huey and Ka-50 Black Shark), that have incredible level of flight simulation, you can notice an heavy tendence for the helicopter in hover to go forward (or after for Ka-50) if you not compensate with after (or forward) cyclic. This tendence modifies according to the load.

An other thing I notice in these new helos is that usually antitorque pedals generate a lean on the wrong side. Infact normally you should have a lean on the opposite side you apply the pedal that must be compensated with same side cyclic. For example a counterclockwise rotor helicopeter need left rudder and left cyclic on hover. But in most A3 helicopters you have a lean on the same side and must compensate on the opposite one. Also the turning direction of the main rotor is not considered; eg Hellcat has clockwise turning but you have to apply a left pedal compensation!!! Is correct what I said? You also notice that?

May 10 2016, 8:53 AM · Arma 3
EagleFlying added a comment to T78495: helicopters, at center cyclic position, move forward..

is incorrect! The helicopter sould't remain in hover in a center non trimmed position

In reality when the cyclic is in a center position you can't hover.

Is for that reason that before taking off you made the Hover Check: to TRIM the axes in a new "center of balance" to mantain the helicopter in perfect hover. Normally in counterclockwise rotor helicopter you can find the "cyclic balanced center" back and left.

Source: DCS, Flight simulator X

May 10 2016, 8:53 AM · Arma 3
EagleFlying added a comment to T76718: Respawn template MenuPosition in 1.16 update broke my mission.

Pls fix it brokes the mission!!! {9GU}

May 10 2016, 8:07 AM · Arma 3
EagleFlying added a comment to T76147: Game crash when trying to host MP game.

Same problem!!!

May 10 2016, 7:53 AM · Arma 3
EagleFlying added a comment to T75736: WY-55 Hellcat cockpit missing instruments.

Yes man plz fix!

May 10 2016, 7:43 AM · Arma 3
EagleFlying added a comment to T75192: Plane ROLL physics bug--> It does not TURN!!!!.

Plz!!! vote!

May 10 2016, 7:30 AM · Arma 3
EagleFlying added a comment to T75192: Plane ROLL physics bug--> It does not TURN!!!!.

Ok man your first point is correct, the plane actually seems to have a really minimal turn when banked on a side but I can disagree with your other points.

I haven't a direct experience with jets (sadly) but I play A-10c on DCS and many other aircraft on X-plane 10 that is considered the world's most advanced flight simulator, is certified by FAA and used for pilot virtual training. I can assure you that ALL PLANES make a cospicuous turn when banked.

Moreover I can cite the manual Fundamentals of Flight of the US Army (you can find it on Internet: FM 3-04.203) that says:

7-152. An aircraft, like any moving object, requires a sideward force to make a turn. In a normal turn, this force is supplied by banking the aircraft so lift is exerted inward as well as upward. The force of lift is then separated into two components at right angles to each other. The lift acting upward combined with opposing weight is called the vertical-lift component. The horizontal-lift component (centripetal force) is the lift acting horizontally combined with opposing inertia or centrifugal force (figure 7-42). Therefore, the horizontal-lift component is the sideward force that forces the aircraft from straight flight, causing it to turn. If an aircraft is not banked, no force is present to make the turn unless rudder application causes the aircraft to skid in the turn. Likewise, if an aircraft is banked, it turns unless it is held on a constant heading with the opposite rudder. Proper control technique assumes an aircraft is turned by banking and that in a banking attitude it should be turning.

The last point is fairly conclusive, and is also logical because, as in the wiki image I posted, if a plane fly it has portance, if a I bank it a part of this portance became centrifugal force so, for transitivity rule, if a plane fly it makes turns when banked.

Sorry for my english but I'm Italian ;)

May 10 2016, 7:30 AM · Arma 3
EagleFlying added a comment to T75192: Plane ROLL physics bug--> It does not TURN!!!!.

I don't know... someone who doesn't care about plane physics....

May 10 2016, 7:30 AM · Arma 3
EagleFlying added a comment to T75192: Plane ROLL physics bug--> It does not TURN!!!!.

Same problem with F-18 and other plane addons...

May 10 2016, 7:30 AM · Arma 3
EagleFlying edited Steps To Reproduce on T75192: Plane ROLL physics bug--> It does not TURN!!!!.
May 10 2016, 7:30 AM · Arma 3
EagleFlying added a comment to T74690: Animation will stuck if you switch directly between Binocular/Launcher.

Same problem!!! Please Fix!

May 10 2016, 7:17 AM · Arma 3
EagleFlying edited Steps To Reproduce on T71832: Low FPS in SP and MP.
May 10 2016, 5:56 AM · Arma 3
EagleFlying added a comment to T71618: [Still] AH99 Blackfoot, Horizontal attitude indicator.

Still not fixed... It can't be so difficult!!!

May 10 2016, 5:50 AM · Arma 3
EagleFlying added a comment to T71618: [Still] AH99 Blackfoot, Horizontal attitude indicator.

Please vote!!!

May 10 2016, 5:50 AM · Arma 3
EagleFlying added a comment to T71618: [Still] AH99 Blackfoot, Horizontal attitude indicator.

It's reversed, I saw it too...

May 10 2016, 5:50 AM · Arma 3
EagleFlying added a comment to T65252: Analogue throttle only using half its range.

Same problem with Saitek X52 Pro, I'm forced to use the not analog controls to pilot helicopters that make it really difficult to maintain the height eg 1 meter above the water! Please Fix!

May 10 2016, 1:53 AM · Arma 3

May 9 2016

EagleFlying added a comment to T59083: Low CPU/GPU Utilization.

Same problem! I noticed the same issue of integ3r:
with low visual range normal/high GPU usage and good FTP (>60)
with high visual range low GPU use and low FTP...

PC:
-Videocard: Shaffire 7850 OC 2Gb
-CPU: Intel i5-750 2.7GHz
-Motherboard: asus P7P55D LE
-RAM: 4Gb Total; 2X Kingston KHX1333C7D3K4
-HDD: samsung SSD 250Gb

May 9 2016, 5:36 PM · Arma 3
EagleFlying added a comment to T59083: Low CPU/GPU Utilization.

Interesting that in this issue NO ONE has a 32bit system...
All type of video card, motherboard, RAM and CPU have been reported, but always 64bit OS and 95% Win7 64bit (only 2 Win8 and Vista)....

Anyone can see if the problem persist on 32 bit system??

May 9 2016, 5:35 PM · Arma 3