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Nov 11 2016

jshear95 created T121211: typeOf on nearestObjects returns an empty string for most objects.
Nov 11 2016, 1:23 PM · Arma 3

May 10 2016

jshear95 set Category to category:edeneditor on T84512: Add a virtual arsenal button when right clicking on unit / group.
May 10 2016, 12:09 PM · Arma 3
jshear95 set Category to category:edeneditor on T84511: Port over object ID view from 2D editor.
May 10 2016, 12:09 PM · Arma 3
jshear95 added a comment to T84123: Problem pressing "OK" or "Cancel" in Attribute Editor..

I noticed this happening as well. Though the 'ok' and 'cancel' buttons are rendered on a higher layer than the attribute adjustment widgets, it appears that the mouse sees the attribute adjustment widgets as a higher level and will modify them rather than select the 'OK' button if the 'OK' button is over a widget.

May 10 2016, 11:58 AM · Arma 3
jshear95 edited Steps To Reproduce on T83977: Attaching PhysX rope from an object to the same object causes game ending frame stutter.
May 10 2016, 11:53 AM · Arma 3
jshear95 edited Steps To Reproduce on T77665: Exiting splendid cam while running an external .sqf script freezes (and crashes) game.
May 10 2016, 8:32 AM · Arma 3
jshear95 edited Steps To Reproduce on T77520: Set ammo doesn't work on vehicles that have been set with 0 ammo.
May 10 2016, 8:28 AM · Arma 3
jshear95 edited Steps To Reproduce on T77410: Cannot save game while playing back BIS_fnc_unitplay.
May 10 2016, 8:26 AM · Arma 3
jshear95 edited Steps To Reproduce on T76561: Throwables shouldn't be equipable weapons.
May 10 2016, 8:03 AM · Arma 3
jshear95 edited Steps To Reproduce on T76454: Adding better force feedback support for Joysticks.
May 10 2016, 8:00 AM · Arma 3
jshear95 added a comment to T76208: Clearing Nerochi in Resurgent West results in being blown up.

I uploaded a screen shot. I was just using dev branch for the weekend and didn't want to reload it, but I remember where one of the locations I ran into the bug was. It is in a radius so that is just a point on the edge. I marked the grid references and some landmarks. If you need more information, feel free to let me know, and if I do need to I can reload dev branch.

May 10 2016, 7:54 AM · Arma 3
jshear95 edited Steps To Reproduce on T76208: Clearing Nerochi in Resurgent West results in being blown up.
May 10 2016, 7:54 AM · Arma 3
jshear95 added a comment to T75320: Defecting AAF troops in Exit strategy are hostile.

That did the trick, uninstalling the MCC editor made the defecting AAF units friendly.

May 10 2016, 7:33 AM · Arma 3
jshear95 added a comment to T75320: Defecting AAF troops in Exit strategy are hostile.

Oh, that could be whats causing it, I use that mod as well. I recently had to check through all my mods for a glitch (a different glitch) and MCC checked out fine, but that was for a different bug,so its entirely possible MCC is messing with the AAF alignment. I will check that in a minute.

May 10 2016, 7:33 AM · Arma 3
jshear95 edited Steps To Reproduce on T75320: Defecting AAF troops in Exit strategy are hostile.
May 10 2016, 7:33 AM · Arma 3
jshear95 added a comment to T75019: Game displays failure window or displays a camera 10 meters above player corpse on load previous save from death in singleplayer.

After some significant further testing, I have discovered the problem is caused by a mod (Arma 3 Map Pack) and not Arma 3 itself. I posted a comment on its page on Armaholic with an updated bug report (http://www.armaholic.com/page.php?id=23863&d=45#comments).

May 10 2016, 7:25 AM · Arma 3
jshear95 edited Steps To Reproduce on T75019: Game displays failure window or displays a camera 10 meters above player corpse on load previous save from death in singleplayer.
May 10 2016, 7:25 AM · Arma 3
jshear95 edited Steps To Reproduce on T73363: hcsetgroup script wont work.
May 10 2016, 6:39 AM · Arma 3
jshear95 added a comment to T72617: FIA units are listed as Independents in the "Sites" category in the module menu..

The module also doesn't spawn any FIA troops, even in military zones.

May 10 2016, 6:17 AM · Arma 3