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May 23 2023

WeirdXone created T172585: 1.21 Experimental . [ the issue with recovering bolts from AI ].
May 23 2023, 1:18 PM · DayZ

May 15 2023

WeirdXone added a comment to T172391: Improvised bolt loses feathers upon reloading.

I've noticed that my improvised bolts from pre-latest patch were loading in just fine. The ones that I've crafted in the latest patch, and used right away, always lose feathers. However, I've logged back in with the bolts I've crafted the day before in the latest patch and they were working correctly...

May 15 2023, 11:39 PM · DayZ
WeirdXone renamed T172419: 1.21 experimental : Bolts behaving strangely in combination with rock formations from 1.21 experimental : Bolts behaving strangely with rock formations to 1.21 experimental : Bolts behaving strangely in combination with rock formations.
May 15 2023, 7:43 PM · DayZ
WeirdXone updated the task description for T172419: 1.21 experimental : Bolts behaving strangely in combination with rock formations.
May 15 2023, 7:42 PM · DayZ
WeirdXone renamed T172419: 1.21 experimental : Bolts behaving strangely in combination with rock formations from 1.21 experimental : Bolts to 1.21 experimental : Bolts behaving strangely with rock formations.
May 15 2023, 7:42 PM · DayZ
WeirdXone created T172419: 1.21 experimental : Bolts behaving strangely in combination with rock formations.
May 15 2023, 7:33 PM · DayZ

May 10 2023

WeirdXone added a comment to T172254: 1.21 experimental "bolts passing through doors ".

@Geez it's only hunting bolt that goes through certain doors. I think that's fine. The improvised ones always get stuck in the doors. I guess hunting ones have the higher penetration. My first initial testing happened to be on the set of same doors.. with hunting bolts. In some houses the hunting bolt goes through 2 doors . I guess that's more a "door" penetration value than anything else....

May 10 2023, 2:43 PM · DayZ

May 9 2023

WeirdXone added a comment to T172254: 1.21 experimental "bolts passing through doors ".

nvm, I guess it's only high end bolts.

May 9 2023, 1:12 AM · DayZ
WeirdXone updated the task description for T172254: 1.21 experimental "bolts passing through doors ".
May 9 2023, 12:17 AM · DayZ
WeirdXone created T172254: 1.21 experimental "bolts passing through doors ".
May 9 2023, 12:13 AM · DayZ

May 1 2023

WeirdXone added a comment to T172025: Question: Why does everyone slam doors in the apocalypse .

Great idea, and I've been wondering the same for a long, long time. But I guess there's more important stuff to focus on at the moment...

May 1 2023, 11:35 AM · DayZ

Apr 28 2023

WeirdXone created T171937: 1.20 & 1.21 terrain issue [ water plane "floating in the air" ] .
Apr 28 2023, 9:48 AM · DayZ
WeirdXone added a comment to T171933: Tripwire no longer works in 1.21 Experimental.

Are you testing that on the live server or in offline mode ? because , in offline mode, they do not activate. On live servers they work, just tested it with a smoke nade. They worked both empty and when they had attached smoke nade to them.

Apr 28 2023, 9:30 AM · DayZ
WeirdXone updated the task description for T171911: 1.21 experimental [ visual bug with a crossbow ].
Apr 28 2023, 12:11 AM · DayZ
WeirdXone updated the task description for T171911: 1.21 experimental [ visual bug with a crossbow ].
Apr 28 2023, 12:01 AM · DayZ

Apr 27 2023

WeirdXone created T171911: 1.21 experimental [ visual bug with a crossbow ].
Apr 27 2023, 10:14 AM · DayZ

Apr 26 2023

WeirdXone added a comment to T171880: Guys, Please.

I personally think super high caliber snipers should stay on modded, militarized servers. I don't like the idea of them in the standalone, aka more survival version. M79 is very rare and has several drawbacks ( self dmg and imprecision when it comes to ranging at bigger distances )

Apr 26 2023, 12:00 PM · DayZ

Apr 25 2023

WeirdXone created T171860: 1.21 EXP - Thrown items get stuck in ground.
Apr 25 2023, 1:34 PM · DayZ
WeirdXone updated the task description for T171848: 1.21 EXP - New animations for eating tablets ( painkillers, tetra, charcoal, etc.. ) are glitched in crouch mode..
Apr 25 2023, 2:30 AM · DayZ
WeirdXone updated the task description for T171848: 1.21 EXP - New animations for eating tablets ( painkillers, tetra, charcoal, etc.. ) are glitched in crouch mode..
Apr 25 2023, 2:26 AM · DayZ
WeirdXone created T171848: 1.21 EXP - New animations for eating tablets ( painkillers, tetra, charcoal, etc.. ) are glitched in crouch mode..
Apr 25 2023, 2:24 AM · DayZ

Apr 23 2023

WeirdXone created T171815: 1.21 experimental "crossbow bolts get stuck in these windows" .
Apr 23 2023, 10:47 PM · DayZ

Apr 22 2023

WeirdXone added a comment to T171771: Exp 1.21 Request - Ability to craft a POX arrow.

I agree with cosmo.

Apr 22 2023, 1:03 AM · DayZ

Apr 21 2023

WeirdXone created T171765: 1.21 experimental | fixed bolt orientation on concrete pillars by the train tracks..
Apr 21 2023, 6:40 PM · DayZ
WeirdXone added a comment to T171740: 1.21 experimental "Crossbow bolts in hands bug" .

correct ! I've just tested it.

Apr 21 2023, 12:38 PM · DayZ
WeirdXone added a comment to T171740: 1.21 experimental "Crossbow bolts in hands bug" .

bolts disappear. When you throw them. You can't see them fly. The mesh just disappears from your hand.

Apr 21 2023, 1:03 AM · DayZ

Apr 20 2023

WeirdXone updated the task description for T171740: 1.21 experimental "Crossbow bolts in hands bug" .
Apr 20 2023, 11:41 PM · DayZ
WeirdXone created T171740: 1.21 experimental "Crossbow bolts in hands bug" .
Apr 20 2023, 11:41 PM · DayZ
WeirdXone added a comment to T171723: crossbow making clicking sound when pulling weapon from shoulder slot.

yep, it's because the the crossbow doesn't have the "cocked" animation when on back. When you put it on your back it looks like you haven't pulled the string, even though the bolt is there. If you pull it out, it will play the sound as if you've shot the empty crossbow. Now your crossbow string is not pulled back and you still have the bolt inside of it... you can still shoot it like that though.

Apr 20 2023, 11:28 PM · DayZ
WeirdXone created T171738: 1.21 experimental. Missing crossbow bolts in trees [ there might be a pattern ] .
Apr 20 2023, 11:22 PM · DayZ
WeirdXone renamed T171717: 1.21 experimental shooting a tire with a crossbow crashes the game from 1.21 experimental shooting a tire crashes the game to 1.21 experimental shooting a tire with a crossbow crashes the game.
Apr 20 2023, 6:35 PM · DayZ
WeirdXone created T171717: 1.21 experimental shooting a tire with a crossbow crashes the game.
Apr 20 2023, 6:35 PM · DayZ

Sep 4 2020

WeirdXone created T153566: 1.09 EXPERIMENTAL knife not returning to sheathe Bug.
Sep 4 2020, 5:27 PM · DayZ

Jun 16 2018

WeirdXone created T130463: Hit register, aiming bug, falling through map @ 0.63.
Jun 16 2018, 6:32 PM · DayZ

May 31 2018

WeirdXone created T129487: 0.63 stress test online invincibility.
May 31 2018, 8:39 PM · DayZ
WeirdXone created T129420: 0.63 self inflicting dmg from weapons.
May 31 2018, 12:44 PM · DayZ
WeirdXone added a comment to T129420: 0.63 self inflicting dmg from weapons.

: (

May 31 2018, 12:44 PM · DayZ
WeirdXone created T129417: 0.63 self inflicting dmg from weapons.
May 31 2018, 12:42 PM · DayZ

May 22 2018

WeirdXone created T129130: 0.63 Possible memory leak & zombies through walls and closed doors.
May 22 2018, 4:54 PM · DayZ