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1.21 experimental : Bolts behaving strangely in combination with rock formations
Reviewed, NormalPublic

Description

Something seems off with rock formations and their hitboxes when shooting with bolts into them or around them. If you shoot at them directly the bolts will float above the rock. Also the rock will tank the bolt even if you're seemingly shooting 0.5m above it, or anywhere near it. So it looks like bolts are either getting stuck or deflected by "air" around rock formations . Something's off with the hitbox of those rocks in combination with bolts. Bullets don't seem to be influenced by those rocks.. As in, if you're shooting few inches above the rock, it will work properly. so I'm not sure what the issue is..

I couldn't pinpoint the exact mesh of rocks because it happened to almost every version of them.. few did seem to be working correctly ..

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General
Steps To Reproduce

Use crossbow to shoot at the rock formations across chernarus.

Event Timeline

WeirdXone renamed this task from 1.21 experimental : Bolts to 1.21 experimental : Bolts behaving strangely with rock formations.May 15 2023, 7:42 PM
WeirdXone updated the task description. (Show Details)
WeirdXone changed Severity from None to Minor.
WeirdXone changed Reproducibility from N/A to Always.
WeirdXone edited Steps To Reproduce. (Show Details)
WeirdXone changed Operating System from Windows 7 to Windows 10 x64.
WeirdXone updated the task description. (Show Details)
WeirdXone renamed this task from 1.21 experimental : Bolts behaving strangely with rock formations to 1.21 experimental : Bolts behaving strangely in combination with rock formations.
Geez changed the task status from New to Awaiting internal Testing.May 16 2023, 11:01 AM
Geez changed the task status from Awaiting internal Testing to Reviewed.May 19 2023, 11:32 AM
Geez added a subscriber: Geez.

Hello WeirdXone.
We could not reproduce this issue internally, can you please let us know if the problem is still there once 1.21 releases on stable?
Regards,
Geez