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May 10 2016

hammyhamm added a comment to T101298: Some structures do not spawn even with the new loot respawn.

Also not spawning loot: land_misc_deerstand (Deer/hunting stands),hmmwv_wrecked , land_budova4_in (barracks-like buildings near NEAF at 109,019)

May 10 2016, 11:49 PM · DayZ
hammyhamm added a comment to T101273: Sound not working or comming from the wrong direction.

Yeah they are currently re-working the sounds but it's becoming a particular problem since the 0.47 patch

May 10 2016, 11:48 PM · DayZ
hammyhamm added a comment to T101253: Controls not working.

Same bug happening here - all keyboard+mouse control fails to work in 0.47.124641, unable to look around.

I may have managed to figure out the root cause of the bug being some kind of issue with the steam overlay integration:

Joining on friends via steam overlay always results in the disabling of controls, but joining via server browser results in control as normal.
Suggest players avoid steam overlay joining until bug has been resolved. Some friends do NOT have this steam overlay issue, and some do. No hardware/OS/gpu differences correlate to the problem, unsure if it's a Steam Beta problem.

May 10 2016, 11:47 PM · DayZ
hammyhamm added a comment to T100347: Helicopter crash sites not respawning.

They have acknowledged that there may be an issue in 0.46 that is accidentally enforcing the max limit of three heli spawns on all random spawns (random police car spawns etc), so while it is bugged, there *is* a chance that there will be heli spawns, but it is possible for a server no not have any (say, if three police cars are spawned instead).

It's a bug, it should be fixed soon, or so I hope as I'm running low on M4 ammunition :(

May 10 2016, 11:17 PM · DayZ
hammyhamm edited Additional Information on T99324: AKM dexterity values unintentionally low?.
May 10 2016, 10:43 PM · DayZ
hammyhamm edited Steps To Reproduce on T99267: Use of a quickslot pistol inside container prevents normal reloading and reload animation.
May 10 2016, 10:41 PM · DayZ
hammyhamm added a comment to T98611: AKM in 0.45 exp.: Balancing feedback.

The AKM has an exceptionally low dispersion when stock (0.008) making it very accurate, however it also has a hidden problem - 2.0 dexterity, far lower than even a Mosin. Likely a developer oversight given it weighs and is the same length as the M4 (which has 2.9 dexterity)

May 10 2016, 10:18 PM · DayZ
hammyhamm added a comment to T98294: If prone pistol can't be drawn.

To expand upon reproduction, it seems if you attempt to draw the pistol prone then crouch/stand and "draw" your pistol, the character holds fists up as if they will punch, with the pistol attached to the right fist.

May 10 2016, 10:08 PM · DayZ
hammyhamm added a comment to T98241: Flares turn off when switching weapons.

Suggestion: have the "quality" of the flare attribute to how much time is left to burn ie. pristine = max flare time, ruined = flare spent. Flares should gradually drop down quality as they burn to give an indication of how long they will last.

May 10 2016, 10:06 PM · DayZ
hammyhamm set Category to category:inventory on T97650: Pouring water from one container into the other sometimes causes the "poured" container to be ruined.
May 10 2016, 9:46 PM · DayZ
hammyhamm added a comment to T97036: Get stuck in buildings in prone w/ broken leg; can not back up in prone.

Seems related to http://feedback.dayzgame.com/view.php?id=10608

May 10 2016, 9:25 PM · DayZ
hammyhamm added a comment to T97025: Prone indoors + backpack swap = broken legs.

It seems to be a wider-reaching environment collision bug related to changing items whilst the player body is clipping through objects.

May 10 2016, 9:25 PM · DayZ
hammyhamm edited Steps To Reproduce on T97025: Prone indoors + backpack swap = broken legs.
May 10 2016, 9:25 PM · DayZ
hammyhamm added a comment to T97021: Like being inside buildings, huh? NO SUDDEN DEATH!.

Possibly related to body clipping through objects; lying prone and changing clothing/backpack will similarly cause you to get broken legs if they are clipping through the wall.

May 10 2016, 9:25 PM · DayZ
hammyhamm added a comment to T96305: SKS appears as Winchester 1866 in inventory and is unsuable.

Delete + reinstall. If steam verification isn't picking up such a large change in file validity it might be worth opening an issue for that also

May 10 2016, 8:59 PM · DayZ
hammyhamm added a comment to T96305: SKS appears as Winchester 1866 in inventory and is unsuable.

Attempt cache verification through steam and retry. Sounds like corrupt file as noted by mawilson666

May 10 2016, 8:59 PM · DayZ
hammyhamm added a comment to T90745: M4A1 Attatchments can not be attached.

Could this be due to desync/lag?

May 10 2016, 5:43 PM · DayZ