I second this. Many players don't realise that they will enjoy the game more without third person exploiting. They choose what is comfortable. The developers must be aware of how players think. I think third person perspective must be tweaked to prevent it from being exploited so excessively in PVP.
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May 25 2024
May 17 2024
May 4 2024
Nov 30 2023
Nov 19 2023
The problem is that Arma Reforger doesn't compensate for latency currently. This means you need to shoot ahead of your target to compensate for ping. Even though 12ms ping here isn't bad, fast moving targets like helicopters and cars require more lead. If you have higher ping, you will also see this "invulnerability" happen to infantry. I've made a ticket about this problem, but it seems to be ignored.
Nov 17 2023
The game doesn't compensate for ping. If you have a slightly higher ping, you have to shoot where the enemy is going to be, rather than where they are. I get 200+ ping, so I must shoot a couple of paces ahead of a running soldier. If you don't do this, you will see blood, but they won't die
Oct 4 2023
Aug 14 2016
Jul 9 2016
May 10 2016
This is a deliberate feature. Forward speed has this effect on real helicopters also.
Something that I wouldn't have directly noticed, but would have subconsciously felt as the seasons change. +1