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Latency affects hit registration
Awaiting internal Testing, NormalPublic

Description

Hit registration does not compensate for latency. Players must shoot at the position where the enemy will be in a time equivalent to their ping. For example, a player with 200ms ping will need to fire at the position where the enemy will be in 200ms (for a running soldier, this is a couple of steps ahead). If the player shoots directly at the enemy, they will observe impacts, but the enemy will not be injured. Faster moving objects, like vehicles, are more problematic. As an Australian gamer, this affects me significantly.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Operating System Version
Home
Category
General
Steps To Reproduce

Join any server with a medium to high ping. Ask a companion to sprint past you (can be close range). Shoot them in the side as they run past. Confirm whether damage was taken.

Additional Information

This is how the hit registration used to work for older battlefield titles. It causes a lot of frustration for players who are not aware of how the netcode works against them.

Event Timeline

matthys created this task.Oct 4 2023, 10:19 PM
Geez changed the task status from New to Awaiting internal Testing.Oct 9 2023, 10:53 AM