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May 10 2016

Scoggs added a comment to T71750: Runway Markings at 143159(altis) are wrong.

This has been fixed. Runway markings are correct.

May 10 2016, 5:54 AM · Arma 3
Scoggs added a comment to T71750: Runway Markings at 143159(altis) are wrong.

At the same time the charts I have pulled up indicate L and R

For example.
http://www.ead.eurocontrol.int/eadbasic/pamslight-94B225B5B1F09ECD5E8ECDFB681FF04C/CVMQCRAWTGB4K/EN/Charts/AD/NON_AIRAC/LG_AD_2_%20LGLM_ADC_en_2005-04-14.pdf

But when searching the ICAO it seems the larger runway is the only active runway. Making me the the smaller is used as a taxiway now.

May 10 2016, 5:54 AM · Arma 3
Scoggs added a comment to T71750: Runway Markings at 143159(altis) are wrong.

Runways are marked left(L) and right(R) if running parallel to avoid confusion. However with google earth it seems that they are not which is odd. Maybe the ran out of money to paint the L and R.

May 10 2016, 5:54 AM · Arma 3
Scoggs added a comment to T71750: Runway Markings at 143159(altis) are wrong.

Yeah I had that same feeling when touring Altis last night.

May 10 2016, 5:54 AM · Arma 3
Scoggs edited Steps To Reproduce on T71750: Runway Markings at 143159(altis) are wrong.
May 10 2016, 5:54 AM · Arma 3
Scoggs added a comment to T67347: Sniper bullets have unrealistically low aerodynamic drag.

While this is over my head, still upvoted because I want realistic ballistics!

Thanks for the hard work!

May 10 2016, 3:16 AM · Arma 3
Scoggs added a comment to T66566: AI knows the enemy position at all times, no matter what.

Any updates Ghost?

May 10 2016, 2:47 AM · Arma 3
Scoggs added a comment to T65252: Analogue throttle only using half its range.

Have this issue too using the Warthog. Makes flying a heli unbearable. There is no reference on to where the collective is since it is using only 50% of the range on my throttle. So no smooth flying.

May 10 2016, 1:53 AM · Arma 3
Scoggs added a comment to T63742: Empty UGL click sound audible up to ~400m.

Yeah I killed a guy who was doing it in multi the other day.

May 10 2016, 12:53 AM · Arma 3
Scoggs edited Steps To Reproduce on T63742: Empty UGL click sound audible up to ~400m.
May 10 2016, 12:53 AM · Arma 3
Scoggs added a comment to T63082: Switching weapons while running!.

I agree 100% Hated it in Arma 2 and hate it now. It makes carrying a pistol pointless. Just dead weight since I can't really switch to it effectively in a time of need. Also the draw speed is pretty bad on the pistol, but that is something else.

May 10 2016, 12:29 AM · Arma 3
Scoggs added a comment to T63033: 40mm grenades from UGL don't deal damage in close range.

Yup, me and a friend tried this. No effect on firing at point blank into the chest. Round would float in the air.

May 10 2016, 12:27 AM · Arma 3
Scoggs added a comment to T63002: Sophisticated considerations on how to get rid of the blurry mid range textures.

Arma desperatley needs this.

Thank you for your excelent write up too

May 10 2016, 12:22 AM · Arma 3

May 9 2016

Scoggs added a comment to T61031: Weapon model not changing when picking up new weapon in Multi.

seen this too.

May 9 2016, 10:39 PM · Arma 3
Scoggs added a comment to T60049: [Feature request] Seperate post-processing settings for motion blur, bloom, ambient occlusion etc..

Yes please!

May 9 2016, 9:23 PM · Arma 3
Scoggs added a comment to T59827: Enemy Soldiers do not carry ammo.

Oh thanks. My bad

May 9 2016, 7:15 PM · Arma 3
Scoggs edited Steps To Reproduce on T59827: Enemy Soldiers do not carry ammo.
May 9 2016, 7:15 PM · Arma 3
Scoggs added a comment to T59788: Recoil way to high.

Recoil is not a problem for me. You should be using singe shot on AR's and firing from prone with LMG's

May 9 2016, 7:13 PM · Arma 3
Scoggs added a comment to T58793: Implement a visual stance indicator.

@fbiss Actually. Visual indicators are in game because we have no physical connection to our character in game.

If you don't like it the disable it, you don't need to be ass.

May 9 2016, 3:31 PM · Arma 3
Scoggs added a comment to T58793: Implement a visual stance indicator.

I agree, I am having trouble determining what stance I am in.

May 9 2016, 3:30 PM · Arma 3
Scoggs added a comment to T58755: Bad graphics card = crash.

It is because you are using the IntelHD onboard graphics card. Way below minimum spec. At least according to your dxdiag

May 9 2016, 3:29 PM · Arma 3