Update: all relevant commands no longer accepts Team member type. (i.e. setDir, setPos, setDamage, switchMove)
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Apr 7 2021
May 10 2016
Now i had crash right after the startup, "Exception code: C00000FD STACK_OVERFLOW at 777E22A8" is in one of the dump files at the end of the report (the .rpt file), the second (.bidmp) file was empty again..
Now i successfully started up the game, every button i click will lead to the game crash. It produces dump files with same size as the files in the packages provided.
Reverting to stable build still crashes the game clicking on buttons, but the dump file has only 18 kb ending with stack overflow error again.
I killed Bandicam, Skype, QIP, uTorrent, Speedfan processes, and it's working! (Stable build)
Bandicam worked before, i recorded a lot of clips with it.. Speedfan too..
But QIP got usually turned off and uTorrent was not usually used. I don't know about Skype, i think it was running before, and arma was working.. So my guess is incompatibility with QIP.
EDIT: Just tried to turn on QIP and Skype.. It is still working....
I packed them a few minutes right after the crash. I didn't launch game again after that crash before I packed the files.
I'll try to reproduce and pack new files.
I managed to reproduce it immediately (just tried to enter editor, nothing else).. I think it will always crash until I restart my PC (it was the only way how to go to the editor last time i needed to).
I uploaded new package with dump files and the error's screenshot (in Czech language :-/)
Yes, it is still possible to do that.
It seems to be fixed in current A3 version
Yeah, thanks, I realized that after some time.. But still, is it intentional to == not work like this?