In T188945#2750881, @tweedyyonklu wrote:maybe federated region-based backend to reduce collateral damage?
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May 27 2025
May 27 2025
Apr 24 2025
Apr 24 2025
vlad333000 updated the task description for T191376: [Featue Request] Persistent ScriptInvoker for events.
Apr 12 2025
Apr 12 2025
Feb 2 2025
Feb 2 2025
Feb 1 2025
Feb 1 2025
Arma 3 Server:
Up since 2013
Oct 29 2024
Oct 29 2024
vlad333000 renamed T185969: Peer Tool fail to connect peers after scenario reload from Peer Tool fail to connect peers after sacenario reload to Peer Tool fail to connect peers after scenario reload.
Aug 3 2024
Aug 3 2024
vlad333000 edited Steps To Reproduce on T183346: Callqueue GetRemainsTime is not reseted when Remove called.
vlad333000 edited Steps To Reproduce on T183346: Callqueue GetRemainsTime is not reseted when Remove called.
vlad333000 edited Additional Information on T183346: Callqueue GetRemainsTime is not reseted when Remove called.
vlad333000 edited Steps To Reproduce on T183346: Callqueue GetRemainsTime is not reseted when Remove called.
Jul 13 2024
Jul 13 2024
vlad333000 renamed T182845: [Feature Request] Add Top to SCR_Stack from [Feature Request] Add `Top` to `SCR_Stack` to [Feature Request] Add Top to SCR_Stack.
Jul 10 2024
Jul 10 2024
Same for the following modifications of Ural:
{DC1C2350CF665F9E}Prefabs/Vehicles/Wheeled/Ural4320/Ural4320_FIA_tanker.et {E6AEC014D162D686}Prefabs/Vehicles/Wheeled/Ural4320/Ural4320_FIA_command.et {A5647958579A4149}Prefabs/Vehicles/Wheeled/Ural4320/Ural4320_repair.et {34178E3A92776DA6}Prefabs/Vehicles/Wheeled/Ural4320/Ural4320_repair_FIA.et {4C81D7ED8F8C0D87}Prefabs/Vehicles/Wheeled/Ural4320/Ural4320_tanker.et {33BC05D02006BE44}Prefabs/Vehicles/Wheeled/Ural4320/Ural4320_tanker_CIV_base.et {4A59DAEFE645E8A0}Prefabs/Vehicles/Wheeled/Ural4320/Ural4320_tanker_CIV_orange.et {B3C8EC88E7782C78}Prefabs/Vehicles/Wheeled/Ural4320/Ural4320_tanker_CIV_pohona.et {DCAF0585D17B917A}Prefabs/Vehicles/Wheeled/Ural4320/Ural4320_tanker_CIV_ranomized.et
Same thing (version 1.2.0.76)
Steps to reproduce:
- Open workbench
- Create new empty mod (just for test)
- Create sub-scene for any world ({77C41EA429B6AC35}worlds/GameMaster/GM_Arland.ent for test)
- Place {1BABF6B33DA0AEB6}Prefabs/Vehicles/Wheeled/Ural4320/Ural4320_command.et in world
- Setup PeerTool
- Switch to Game Mode
And now server runs perfectly, but any client disconnects with JIPError:
18:41:59.761 RPL : rpl::Pip::ProcessNetToGame 18:41:59.761 RPL (E): IReplication::JIPError: Inconsistent item table on Slave connection. Item is missing or different item was loaded in its place. (item=0x40000047 layout=RplComponent) 18:41:59.761 RPL (E): Expected: 18:41:59.761 RPL (E): cpp_layout=_ScriptComponent_Layout 18:41:59.761 RPL (E): s_layout=script::Game::SCR_ArsenalComponent 18:41:59.761 RPL (E): IReplication::JIPError: Inconsistent item table on Slave connection. Item is missing or different item was loaded in its place. (item=0x40000048 layout=RplComponent) 18:41:59.761 RPL (E): Expected: 18:41:59.761 RPL (E): cpp_layout=_ScriptComponent_Layout 18:41:59.761 RPL (E): s_layout=script::Game::SCR_ResourceComponent 18:41:59.761 RPL (E): IReplication::JIPError: Inconsistent item table on Slave connection. Item is missing or different item was loaded in its place. (item=0x40000049 layout=TimeAndWeatherManagerEntity) 18:41:59.761 RPL (E): Expected: 18:41:59.761 RPL (E): cpp_layout=_UniversalInventoryStorageComponent_Layout 18:41:59.761 RPL (E): s_layout=script::Game::SCR_UniversalInventoryStorageComponent ...
And huge amount of same errors:
console.log3 MBDownload
If you remove vehicle placed at step 4 then clients connects normally
Jul 6 2024
Jul 6 2024
Mar 22 2024
Mar 22 2024
vlad333000 renamed T180101: [Feature Request] Add blunt damage from [Feature Request] Add damage behind armor to [Feature Request] Add blunt damage.
Mar 19 2024
Mar 19 2024
Jan 22 2024
Jan 22 2024
Nov 16 2023
Nov 16 2023
vlad333000 changed Category from category:general to category:scripting on T177220: modded bool function lose its return type.
Sep 19 2023
Sep 19 2023
You can use symolic links for this, from documents folder in powershell:
New-Item -ItemType SymbolicLink -Target '.\Arma 3\missions\' -Path '.\Arma 3 - Other Profiles\ProfileName\missions'
Sep 17 2023
Sep 17 2023
In T175509#2500188, @Leopard20 wrote:Set shadow distance to any large number (500m, 1km or above)
Shadows were never meant to be set above 200m
But we are here - last update allows it without scripting. also, this does not negate the fact that this happens at 200 meters, just further increases intensify it more and this becomes noticeable even on powerful hardware.
it would be great to fix this since the A3 really lacks shadows at long distances
Sep 16 2023
Sep 16 2023
Sep 10 2023
Sep 10 2023
To make it clearer and more useful I rewritten this part of proposal with more explanations.
To avoid braking of backward compatibility
we can introduce new commands with slightly
different name, but same behaviour as normal
counterparts, except for hasmaps:
Sep 8 2023
Sep 8 2023
Mar 7 2018
Mar 7 2018
Nov 25 2017
Nov 25 2017
vlad333000 renamed T127194: Preprocessor error in #define KEYWORD "string" from Preprocess error in #define KEYWORD "string" to Preprocessor error in #define KEYWORD "string".
vlad333000 updated the task description for T127194: Preprocessor error in #define KEYWORD "string".
Jun 14 2017
Jun 14 2017
a = [1, missionNamespace, uiNamespace, 4]; b = [] + a; //a = [1, missionNamespace, uiNamespace, 4] //b = [1, missionNamespace, uiNamespace, 4]
It works fine
May 8 2017
May 8 2017
May 2 2017
May 2 2017
Mar 16 2017
Mar 16 2017
Aug 3 2016
Aug 3 2016
In T119610#1495529, @danjoo wrote:Oh i see.
So how do you distinguish between an Opfor player and A Blufor player when executing code on them when they are dead. Using civilian would still apply the code to both, when you only wish to target one
Jul 26 2016
Jul 26 2016
If object is dead then his side == CIVILIAN
playerSide can help you
Jun 3 2016
Jun 3 2016
May 31 2016
May 31 2016
Launched publisher v1.5
logs.zip75 KBDownload
May 29 2016
May 29 2016
May 10 2016
May 10 2016
This bug working for MP: Run editor >> setArepture value >> join on server with night mission >> you have legal cheat :D
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