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May 10 2016
May 10 2016
It's not about explosive in close range guys, it's about simple physical damage.
TheChaos edited Steps To Reproduce on T63033: 40mm grenades from UGL don't deal damage in close range.
May 9 2016
May 9 2016
TheChaos added a comment to T61645: "This addItemVest", "This addItemUniform" and "This addItemBackpack" commands.
It's good idea too :)
TheChaos edited Steps To Reproduce on T61645: "This addItemVest", "This addItemUniform" and "This addItemBackpack" commands.
http://feedback.arma3.com/view.php?id=2835
http://feedback.arma3.com/view.php?id=3599
Tikets for bipod and foregrip.
TheChaos added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).
New ArmA 3 scopes are very nice, but they are not 3D.
TheChaos added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).
.. with picture in picture.
TheChaos added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).
This is 3D optics. Can you see the difference?
http://steamcommunity.com/sharedfiles/filedetails/?id=155639580
http://steamcommunity.com/sharedfiles/filedetails/?id=84022701
I like new Arma 3 "3D" optics, it's really nice, but I want real 3D scopes :)
H_Booniehat_khk
H_Booniehat_mcamo
H_Booniehat_ocamo
Classnames.
And I attached my dxdiag and screenshot.
I confirm, that problem appears everywhere.
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