Can be closed.
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Nov 15 2016
Aug 24 2016
Can be closed.
Apparently you now have to overwrite the textureList property.
Jul 14 2016
I guess this can be closed now.
Jun 2 2016
May 10 2016
This can be closed. Seems like the api/server has hung up on that day
Screenshot: http://i.imgur.com/EAOIV3i.png
This seems fixed. Can be closed. Can't repo on 1.48 stable.
Same issue here. Did a fresh install of Arma 3 because I've upgraded my system and wasn't able to do any stance adjustments. Manually changing the profile file solved my problem.
Changed it from:
keyAdjust[]={}; - to - keyAdjust[]={29};
Having a attachTo command for ragdoll objects whould be useful as well.
I second this. We at AGM definitely want to implement dragging / carrying of bodies.
There's still the reload time delay when doing e.g.:
player addSecondaryWeaponItem "NLAW_F"
Thanks for adding this, will try it.
"Now I'm hoping for 22000/20583(duplicate)"
I second this.
@japapatramtara
Thank you! Děkujeme!
Could you have a look at http://feedback.arma3.com/view.php?id=22000 It's similar. Not for players but for cargo. That would be awesome.
Of course not to forget: "addHandgunMagazine".
"removeSecondaryWeaponItem" is missing too.
Any news on this?
Despite being mentioned in http://dev.arma3.com/post/spotrep-00037 I can't get "curatorObjectRemoteControlled" to work.
(getAssignedCuratorLogic player) addEventHandler ["curatorObjectRemoteControlled", {hint "test";}];
returns -1.
And maybe even add an event when the curator ends controlling a unit.
Have a look at: https://community.bistudio.com/wiki/addRating and just increase the rating for every player in that coop or pvp mission by a whopping number.
This is coming from the AGM-Team:
Even:
(vehicle player) removeAllEventHandlers "EPEContactStart"; (vehicle player) removeAllEventHandlers "EPEContact"; (vehicle player) removeAllEventHandlers "EPEContactEnd"; (vehicle player) removeAllEventHandlers "Hit"; (vehicle player) removeAllEventHandlers "HitPart"; (vehicle player) removeAllEventHandlers "HandleDamage"; (vehicle player) addEventHandler ["HandleDamage", {(_this select 2) min 0.89}];
still results in explosions
If you remove the killed EH
(vehicle player) removeAllEventHandlers "Killed";
no more explosions but the helicopter still dies
using:
(vehicle player) removeAllEventHandlers "EpeContactStart"; (vehicle player) removeAllEventHandlers "EpeContact"; (vehicle player) removeAllEventHandlers "EPEContactContactEnd"; (vehicle player) removeAllEventHandlers "Hit"; (vehicle player) removeAllEventHandlers "HitPart"; (vehicle player) removeAllEventHandlers "Killed"; (vehicle player) removeAllEventHandlers "HandleDamage"; (vehicle player) addEventHandler ["epeContact", {(_this select 0) setdamage 0}];
works, at least partially. The chopper bounces a couple of times then it explodes when it rolls over
May 9 2016
The same problem happened to me this morning.
Can't tell how to reproduce this, though.