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Nov 15 2016

bux578 added a watcher for Arma 3: bux578.
Nov 15 2016, 10:52 AM

Aug 24 2016

bux578 added a comment to T117108: hiddenSelectionTextures ignored with 1.60 on some vehicle.

Can be closed.

Aug 24 2016, 5:15 PM · Arma 3
bux578 added a comment to T117108: hiddenSelectionTextures ignored with 1.60 on some vehicle.

Can be closed.
Apparently you now have to overwrite the textureList property.

Aug 24 2016, 5:14 PM · Arma 3

Jul 14 2016

bux578 added a comment to T85123: Add roles / owner & moderators for units.

I guess this can be closed now.

Jul 14 2016, 10:23 PM · Arma 3
bux578 created T119413: Inherited rifle does not appear in Virtual Arsenal.
Jul 14 2016, 10:22 PM · Arma 3

Jun 2 2016

bux578 created T117108: hiddenSelectionTextures ignored with 1.60 on some vehicle.
Jun 2 2016, 6:38 AM · Arma 3

May 10 2016

bux578 set Category to category:units on T85425: Can't edit units.
May 10 2016, 12:37 PM · Arma 3
bux578 added a comment to T85425: Can't edit units.

This can be closed. Seems like the api/server has hung up on that day

May 10 2016, 12:37 PM · Arma 3
bux578 set Category to category:units on T85123: Add roles / owner & moderators for units.
May 10 2016, 12:27 PM · Arma 3
bux578 edited Steps To Reproduce on T85122: "Mods" doesn't allow IP URL's - requires domain and tld.
May 10 2016, 12:27 PM · Arma 3
bux578 edited Steps To Reproduce on T85120: Adjust description and OpenGraph meta tags for unit details .
May 10 2016, 12:27 PM · Arma 3
bux578 edited Steps To Reproduce on T85003: Line Breaks in "Short Description" are not displayed on the unit detail page.
May 10 2016, 12:23 PM · Arma 3
bux578 edited Steps To Reproduce on T85002: Video delete icons are not properly aligned.
May 10 2016, 12:23 PM · Arma 3
bux578 edited Steps To Reproduce on T85001: Make mod selection consistent.
May 10 2016, 12:23 PM · Arma 3
bux578 set Category to category:units on T85000: Add field for IP/Port, Url, etc... for Communication Channels.
May 10 2016, 12:23 PM · Arma 3
bux578 set Category to category:units on T84999: Add ability to order screenshots/videos after adding.
May 10 2016, 12:23 PM · Arma 3
bux578 added a comment to T84998: Short Description max length is wrongly calculated on submit.

Screenshot: http://i.imgur.com/EAOIV3i.png

May 10 2016, 12:23 PM · Arma 3
bux578 edited Steps To Reproduce on T84998: Short Description max length is wrongly calculated on submit.
May 10 2016, 12:23 PM · Arma 3
bux578 edited Steps To Reproduce on T84769: Zeus controlled Pilot has no HUD.
May 10 2016, 12:16 PM · Arma 3
bux578 added a comment to T81723: "gunnerAction" is not a class ("gunnername" accessed).

This seems fixed. Can be closed. Can't repo on 1.48 stable.

May 10 2016, 10:39 AM · Arma 3
bux578 edited Steps To Reproduce on T81723: "gunnerAction" is not a class ("gunnername" accessed).
May 10 2016, 10:39 AM · Arma 3
bux578 added a comment to T81288: Stance adjustments not working since 1.40.129.533 update.

Same issue here. Did a fresh install of Arma 3 because I've upgraded my system and wasn't able to do any stance adjustments. Manually changing the profile file solved my problem.

Changed it from:

keyAdjust[]={};   - to -    keyAdjust[]={29};
May 10 2016, 10:26 AM · Arma 3
bux578 edited Steps To Reproduce on T80358: Add/Alter script command to add perfectly configured weapons to cargo.
May 10 2016, 9:50 AM · Arma 3
bux578 added a comment to T80270: Ragdoll API.

Having a attachTo command for ragdoll objects whould be useful as well.

I second this. We at AGM definitely want to implement dragging / carrying of bodies.

May 10 2016, 9:48 AM · Arma 3
bux578 edited Steps To Reproduce on T80176: Pistol simulation class ignores holding animations [AGM].
May 10 2016, 9:45 AM · Arma 3
bux578 added a comment to T79827: Add script commands "addPrimaryWeaponMagazine" and "addSecondaryWeaponMagazine".

There's still the reload time delay when doing e.g.:
player addSecondaryWeaponItem "NLAW_F"

May 10 2016, 9:34 AM · Arma 3
bux578 added a comment to T79827: Add script commands "addPrimaryWeaponMagazine" and "addSecondaryWeaponMagazine".

Thanks for adding this, will try it.

"Now I'm hoping for 22000/20583(duplicate)"

I second this.

May 10 2016, 9:34 AM · Arma 3
bux578 added a comment to T79827: Add script commands "addPrimaryWeaponMagazine" and "addSecondaryWeaponMagazine".

@japapatramtara
Thank you! Děkujeme!

Could you have a look at http://feedback.arma3.com/view.php?id=22000 It's similar. Not for players but for cargo. That would be awesome.

May 10 2016, 9:34 AM · Arma 3
bux578 added a comment to T79827: Add script commands "addPrimaryWeaponMagazine" and "addSecondaryWeaponMagazine".

Of course not to forget: "addHandgunMagazine".

"removeSecondaryWeaponItem" is missing too.

May 10 2016, 9:34 AM · Arma 3
bux578 edited Steps To Reproduce on T79827: Add script commands "addPrimaryWeaponMagazine" and "addSecondaryWeaponMagazine".
May 10 2016, 9:34 AM · Arma 3
bux578 added a comment to T79801: Unexpected behavior of += array in configs.

Any news on this?

May 10 2016, 9:33 AM · Arma 3
bux578 added a comment to T79534: Zeus / Curator Add Remote Controlled Event.

Despite being mentioned in http://dev.arma3.com/post/spotrep-00037 I can't get "curatorObjectRemoteControlled" to work.

(getAssignedCuratorLogic player) addEventHandler ["curatorObjectRemoteControlled", {hint "test";}];

returns -1.

May 10 2016, 9:25 AM · Arma 3
bux578 added a comment to T79534: Zeus / Curator Add Remote Controlled Event.

And maybe even add an event when the curator ends controlling a unit.

May 10 2016, 9:25 AM · Arma 3
bux578 edited Steps To Reproduce on T79534: Zeus / Curator Add Remote Controlled Event.
May 10 2016, 9:25 AM · Arma 3
bux578 edited Steps To Reproduce on T79355: MineDetector equipable in Launcher slot.
May 10 2016, 9:19 AM · Arma 3
bux578 edited Steps To Reproduce on T79231: Make 'deleteRange' return the array of removed elements.
May 10 2016, 9:13 AM · Arma 3
bux578 edited Steps To Reproduce on T78679: Missing script command "playerControlled".
May 10 2016, 8:57 AM · Arma 3
bux578 added a comment to T77464: Friendly vehicles turn red on radar after friendly fire.

Have a look at: https://community.bistudio.com/wiki/addRating and just increase the rating for every player in that coop or pvp mission by a whopping number.

May 10 2016, 8:27 AM · Arma 3
bux578 added a comment to T72109: [BUG] Spectacular "HandleDamage" failure [video].

This is coming from the AGM-Team:

Even:

(vehicle player) removeAllEventHandlers "EPEContactStart"; (vehicle player) removeAllEventHandlers "EPEContact"; (vehicle player) removeAllEventHandlers "EPEContactEnd"; (vehicle player) removeAllEventHandlers "Hit"; (vehicle player) removeAllEventHandlers "HitPart"; (vehicle player) removeAllEventHandlers "HandleDamage"; (vehicle player) addEventHandler ["HandleDamage", {(_this select 2) min 0.89}];

still results in explosions

If you remove the killed EH

(vehicle player) removeAllEventHandlers "Killed";

no more explosions but the helicopter still dies

using:

(vehicle player) removeAllEventHandlers "EpeContactStart"; (vehicle player) removeAllEventHandlers "EpeContact"; (vehicle player) removeAllEventHandlers "EPEContactContactEnd"; (vehicle player) removeAllEventHandlers "Hit"; (vehicle player) removeAllEventHandlers "HitPart"; (vehicle player) removeAllEventHandlers "Killed"; (vehicle player) removeAllEventHandlers "HandleDamage"; (vehicle player) addEventHandler ["epeContact", {(_this select 0) setdamage 0}];

works, at least partially. The chopper bounces a couple of times then it explodes when it rolls over

May 10 2016, 6:04 AM · Arma 3

May 9 2016

bux578 edited Steps To Reproduce on T60618: Quad Bike Lights throws no player shadow.
May 9 2016, 9:51 PM · Arma 3
bux578 added a comment to T59383: Character stuck walking.

The same problem happened to me this morning.

Can't tell how to reproduce this, though.

May 9 2016, 6:53 PM · Arma 3