Add an event when remote controlling a unit as Zeus (e.g. "CuratorObjectRemoteControlled") passing the remote controlled unit as an eventarg.
- Legacy ID
- Zeus - Modding
Just a heads up, what's being referenced in the spotrep is this line from fn_moduleRemoteControl:
[_curator,"curatorObjectRemoteControlled",[_curator,player,_unit,true]] call bis_fnc_callScriptedEventHandler;