Some vehicles ignore the hiddenSelectionTextures[] entry when overwritten in a mod.
The vehicles I was able to find are:
- O_Truck_03_xxx_F variants
- O_APC_Wheeled_02_rcws_F
Some vehicles ignore the hiddenSelectionTextures[] entry when overwritten in a mod.
The vehicles I was able to find are:
class CfgVehicles { // doesn't work anymore (since 1.60) class O_Truck_03_ammo_F; class mymod_main_myauto: O_Truck_03_ammo_F { displayName = "MY AUTO"; hiddenSelectionsTextures[] = { "\mymod_main\textur\booniehat_croc_co.paa", "\mymod_main\textur\booniehat_croc_co.paa", "\mymod_main\textur\booniehat_croc_co.paa", "\mymod_main\textur\booniehat_croc_co.paa" }; }; // works fine class B_MRAP_01_F; class mymod_main_myauto2: B_MRAP_01_F { displayName = "MY AUTO 2"; hiddenSelectionsTextures[] = { "\mymod_main\textur\booniehat_croc_co.paa", "\mymod_main\textur\booniehat_croc_co.paa" }; }; };
Can be closed.
Apparently you now have to overwrite the textureList property.
Setting
textureList[] = {"", 1};
fixed it.
Ref: https://community.bistudio.com/wiki/Vehicle_Customization_(VhC)