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May 10 2016

game33good edited Steps To Reproduce on T69748: Radar can simultaneously lock multiple targets and simultaneously launched several missiles.
May 10 2016, 4:46 AM · Arma 3
game33good edited Steps To Reproduce on T67406: please come in ,about 0009030 "very large map, large map, Map, Small Map, miniature map".
May 10 2016, 3:18 AM · Arma 3
game33good added a comment to T67397: editor tool ,modify the terrain.

Thank you very much for telling me .

May 10 2016, 3:18 AM · Arma 3
game33good edited Steps To Reproduce on T67397: editor tool ,modify the terrain.
May 10 2016, 3:18 AM · Arma 3
game33good edited Steps To Reproduce on T67396: game options and editor tools.
May 10 2016, 3:18 AM · Arma 3
game33good added a comment to T67395: head shake (prompt shuts down close).

Yes,head bob.

May 10 2016, 3:18 AM · Arma 3
game33good edited Steps To Reproduce on T67395: head shake (prompt shuts down close).
May 10 2016, 3:18 AM · Arma 3
game33good edited Steps To Reproduce on T67394: AA3 need jump.
May 10 2016, 3:18 AM · Arma 3
game33good edited Steps To Reproduce on T67393: explosion effect.
May 10 2016, 3:18 AM · Arma 3
game33good edited Steps To Reproduce on T67392: very large map, large map, Map, Small Map, miniature map.
May 10 2016, 3:18 AM · Arma 3
game33good added a comment to T67390: Building destructive effect.

I guess AA3 maybe it can be achieved at, Because (AA3 Building

destructive effect now) and (BF3 BFBC2 Building destructive effect) are

the same.

for example there is a RPG shooted a house in the AA3,so the house is

have a a hole,it is "a hole" forms ,if you shooted 2-3 RPG ,the house is

collapse,and i find when you is shoot at the left house,the hole not at

house right,so it it not "HP" house,it is have some physical effect.

why am i say that same, because BF3 BFBC2 only more than AA3 a few

forms and the effect at is one wall .
AA3 the house destructive effect is less forms and effect at much wall.

for example, a simple house with a roof and four walls at AA3,you

shooted a RPG the house is collapse,so it is have one destructive effect

forms and the destructive effect at four walls an a roof .

but if you shooted a RPG of the house at BF3 BFBC2,you can destroy one

wall,the house is one "hole" forms,if you want the house is

collapse,you need much RPG to destroy all walls,"one hole","two

hole","three hole""four hole",so it is have four destructive effect

forms,the AA3 is have one destructive effect forms,so if AA3 want,AA3

can do that,because AA3 has the technology, and the technology is same

the BF3 BFBC2.

There is a problem in AA3,it is if you not shoot the "privileged sites”

of the house,it is not have destructive effect,for example,you see a AI

behind the window in the house,you shoot a RPG, but that wall is not

"privileged sites" ,so the wall and AI is nothing .so if the AA3 have

the building destructive effect,it is not have the problem.

the house is not high building at the AA3 and not very many,so hope

the AA3 have this building destructive effect.

May 10 2016, 3:17 AM · Arma 3
game33good edited Steps To Reproduce on T67390: Building destructive effect.
May 10 2016, 3:17 AM · Arma 3
game33good edited Steps To Reproduce on T67389: DIY vehicle.
May 10 2016, 3:17 AM · Arma 3
game33good added a comment to T67388: Navy .warships ,aircraft carriers, submarines.

Expect the full game.

May 10 2016, 3:17 AM · Arma 3
game33good edited Steps To Reproduce on T67388: Navy .warships ,aircraft carriers, submarines.
May 10 2016, 3:17 AM · Arma 3
game33good added a comment to T67367: Here are some ideas to AA3.

About Maps problem, aa3 should be backward compatible and includes, for example, Battlefield and Counter Strike. Battlefield has many guns and many vehicles,CS only have gun, BF has large maps and small map, CS only have small map,so the field will contain the CS. If AA3 has these maps, you can play COD CS mode at aa3's small map, you can play Battlefield mode at aa3's medium map, you can paly aa3 mode at the aa3's big map.

There is a large map of embarrassment and balance, because balance game default multiplayer map forced the farthest distance display, such as your computer is not good, open 500 meters distance, but against the computer than hello, opened the 2 km distance, and then when the opponent attacks on 1 kilometers, so as not to balance, so the official set all 10 kilometers, balance. But the computer if not, will be very lag.

Increase the variety of maps, then you can choose the map according to the computer case, may be able to solve this problem.

May 10 2016, 3:17 AM · Arma 3
game33good edited Steps To Reproduce on T67367: Here are some ideas to AA3.
May 10 2016, 3:17 AM · Arma 3
game33good added a comment to T63607: Jump/Jumping command.

great idea,arma3 need jump

May 10 2016, 12:47 AM · Arma 3

May 9 2016

game33good added a comment to T60025: No female soldiers models available.

great idea

May 9 2016, 8:36 PM · Arma 3