- User Since
- Jun 2 2013, 10:15 AM (487 w, 4 d)
May 10 2016
Thank you very much for telling me .
I guess AA3 maybe it can be achieved at, Because (AA3 Building
destructive effect now) and (BF3 BFBC2 Building destructive effect) are
for example there is a RPG shooted a house in the AA3,so the house is
have a a hole,it is "a hole" forms ,if you shooted 2-3 RPG ,the house is
collapse,and i find when you is shoot at the left house,the hole not at
house right,so it it not "HP" house,it is have some physical effect.
why am i say that same, because BF3 BFBC2 only more than AA3 a few
forms and the effect at is one wall .
AA3 the house destructive effect is less forms and effect at much wall.
for example, a simple house with a roof and four walls at AA3,you
shooted a RPG the house is collapse,so it is have one destructive effect
forms and the destructive effect at four walls an a roof .
but if you shooted a RPG of the house at BF3 BFBC2,you can destroy one
wall,the house is one "hole" forms,if you want the house is
collapse,you need much RPG to destroy all walls,"one hole","two
hole","three hole""four hole"，so it is have four destructive effect
forms,the AA3 is have one destructive effect forms,so if AA3 want,AA3
can do that,because AA3 has the technology, and the technology is same
the BF3 BFBC2.
There is a problem in AA3,it is if you not shoot the "privileged sites”
of the house,it is not have destructive effect,for example,you see a AI
behind the window in the house,you shoot a RPG, but that wall is not
"privileged sites" ,so the wall and AI is nothing .so if the AA3 have
the building destructive effect,it is not have the problem.
the house is not high building at the AA3 and not very many,so hope
the AA3 have this building destructive effect.
Expect the full game.
About Maps problem, aa3 should be backward compatible and includes, for example, Battlefield and Counter Strike. Battlefield has many guns and many vehicles,CS only have gun, BF has large maps and small map, CS only have small map,so the field will contain the CS. If AA3 has these maps, you can play COD CS mode at aa3's small map, you can play Battlefield mode at aa3's medium map, you can paly aa3 mode at the aa3's big map.
There is a large map of embarrassment and balance, because balance game default multiplayer map forced the farthest distance display, such as your computer is not good, open 500 meters distance, but against the computer than hello, opened the 2 km distance, and then when the opponent attacks on 1 kilometers, so as not to balance, so the official set all 10 kilometers, balance. But the computer if not, will be very lag.
Increase the variety of maps, then you can choose the map according to the computer case, may be able to solve this problem.
great idea,arma3 need jump