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May 10 2016

BloodyWiesel added a comment to T96373: Amphibia S loading ammo without clip.

Confirmed

May 10 2016, 9:02 PM · DayZ
BloodyWiesel added a comment to T95218: Ammo disappears.

Confirmed.

May 10 2016, 8:23 PM · DayZ
BloodyWiesel set Category to category:characters on T95205: After Character dead, it is still unconscious by relogin on the same server.
May 10 2016, 8:22 PM · DayZ
BloodyWiesel added a comment to T94974: Invisible Zombie Kill me.

confirmed, it happend yesterday to friends of me. We meet up in berezihno and we hear constant zombie shouts, but no zombies were around us and suddenly my mates get damage like they get hits by zombies.

May 10 2016, 8:14 PM · DayZ
BloodyWiesel edited Steps To Reproduce on T94900: Ammunition (Magnum).
May 10 2016, 8:11 PM · DayZ
BloodyWiesel added a comment to T94787: [Item Duping]Logging out with 2 weapons leaves hand weapon on ground and in players inventory.

confirmed, it is easly to reproduce and at the moment it is proceed as standard to gear up fast in a group.
I'll guess this is the most gamebreaking point at the moment.

May 10 2016, 8:08 PM · DayZ
BloodyWiesel added a comment to T94602: Dead bodies disappears when killed withing 30 seconds.

confirmed, it already happens.
Killed a server hoper at the ne airfield and as soon as i tried to loot his body he disapeared. Timeframe between kill and loot try was around 1 minute.

May 10 2016, 7:59 PM · DayZ
BloodyWiesel added a comment to T94411: Bloodpack appears on ground after collecting Blood (in Buildings it disappears).

It seems to solved in 115106, Bloodpacks now spawns also in buildings on the ground.

May 10 2016, 7:52 PM · DayZ
BloodyWiesel edited Steps To Reproduce on T94411: Bloodpack appears on ground after collecting Blood (in Buildings it disappears).
May 10 2016, 7:52 PM · DayZ
BloodyWiesel added a comment to T94187: Freelook + Zoom In while running glitches.

Confimred happens to me also, all the time.

May 10 2016, 7:44 PM · DayZ
BloodyWiesel added a comment to T94171: Overpowered Zombies -Survivor detection too sensitive, bleed caused too easily, zombies clip/attack through walls.

In my opinion the zeds, should be a real threat for the surviors.
They should be spawn in huge groups, hard to kill and if the surviors get a gun, the ammunition should be a really rare loot.

So the main way to kill the zeds should be going in to close combat and so the survivors has to think twice before they attack the zeds.

At the moment there are many bugs related to the zeds, f.e. pathfinding, survivor detection, collision query, no zed respawn, etc. but i'll guess the devs will correct this in the near future.

May 10 2016, 7:44 PM · DayZ
BloodyWiesel added a comment to T94137: Character reset after incomplete login try on a server.

Solved in 0.33.114926

Login: Various bugs fixed associated with connection errors that could cause a character to be deleted or killed by the server

May 10 2016, 7:43 PM · DayZ
BloodyWiesel set Category to category:server on T94137: Character reset after incomplete login try on a server.
May 10 2016, 7:43 PM · DayZ
BloodyWiesel added a comment to T94104: FNX45 Silencer does not visually fit in the 2x2 slot for the item..

I can confirm this and if the fnx with attached silencer was f.e. in 8 slot tko vest and the other slots where also equipped with items, one of the items gets randomly erased after relog.

May 10 2016, 7:41 PM · DayZ
BloodyWiesel added a comment to T94082: Random player acting sounds.

It seems that these problem has the same reason, as the "random zombie noises" has.

May 10 2016, 7:41 PM · DayZ
BloodyWiesel set Category to category:sound on T94082: Random player acting sounds.
May 10 2016, 7:41 PM · DayZ
BloodyWiesel added a comment to T93875: Loot from military tents is missing..

confimred

May 10 2016, 7:33 PM · DayZ
BloodyWiesel added a comment to T91953: force drink = vanishing canteen.

Confirmed

May 10 2016, 6:24 PM · DayZ
BloodyWiesel added a comment to T86784: Invisible zombies.

confirmed

May 10 2016, 2:43 PM · DayZ