I had 15-20 players on my pve server when Hashima was released, didn't have any issues with it back then under linux. For me it only got worse with 1.28.
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It's an inconvenience. I've lost my meds and some food.
Yes I agree I have a 5800x3d and RX7900 XT and can run any other game really well just not this one. Its not awful all the time but it sucks to know it could be alot better.
When will I get a reply?
Now every time i restart the game, I am able to play for just a few seconds, and then the game closes again.
I'm using an official server 3793 North America - LA Temp
Sat, Jul 12
все было хорошо играл, после вышел из игры ,и теперь не могу зайти.
They spawn normally, just despawn before infected, and the loot was most likely misplaced by players
A little more info, if it may be helpful.
Fri, Jul 11
This crash is confirmed to happen when a certain item is attached to the "Headgear" slot. Unsure what causes that
Thank you for the report.
All hacking incidents are being investigated by BattlEye.
Regards,
Geez
Thank you for the report.
All hacking incidents are being investigated by BattlEye.
Regards,
Geez
Hello,
We have been testing this based on the repro you have provided but we were unable to reproduce the issue.
Regards,
Geez
In T193158#2834284, @Zefirr wrote:all working before ur update ...
all working before ur update ...
OK, it looks usable through the terrain processor.
Nex time please at least try run and do regression tests of all workbench app when touching his code. For Anim editor and Particle editor we not have alternative yet.
can we expect some bugfixes of anim editor when we see his code was touched and new bugs appear?
the problem still persists. I have a separate layer for small rocks -> create a shape -> give Fill (add a new objects) -> select rocks (e.g. stone1, stone2,stone3,stone5) -> density 30, average cluster size 2/+-1 rest default -> OK and with high probability it freezes immediately. I turn off and on the builder, make a new shape in the same place and there is a 50/50 chance that it freezes again.
Hi Geez,
Here is the .dze file along with a video. In the video I have placed loot under the dry sacks that represent where the object were deleted (haybales, tree, and bush) I have also turned on ESP to show the distance of the static obj in relation to the deleted object. Here is the coordinates of the test area on Chernarus.
Thu, Jul 10
I for example, for my server, placed the sakhal bunker in Livonia bunker, and added gas to the power room + increased gasoline usage + made that if you "miss" with those 4 levers it will damage the glowplug.
It is the same but different, feels fresh and challenging
it can cause that afaik
Are you sure that you are not using the Vanilla Roads Parts Pack mod?
I hope they turn this into intended feature - when a player gets to inaccessible positon for infected - they will find another target.
And ofc. container is repainted using the addon prefix method, but aside from that - it is 1:1 vanilla scenario (p3d and proto)
NOTICE: I decided to test this, after some player mentioned to me that is is possible - I assume that the vanilla mapgroupproto indded may support such edge cases...
Hello,
Can you please provide more details and possibly send your init.c or json or .dze project so we can check? As we cannot seem to reproduce the issue so far