Game loads fine with & without mods, when BattleEye is unchecked/turned off
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Arma 3 Activity
Today
Collected the ARMA details & report (when required)
Sat, Apr 26
crazy idea but, could you send me the compiled binary that you would like tested and i can give you a go/no-go whether it worked? this way you can focus on other things and not have to do the hours long wait for it to crash.
Fri, Apr 25
19-03-2025 Fixed: Missiles did not consider their fuseDistance setting - T189277
Yes please! Significantly higher number of supported custom channels would allow many cool things to be done, like complex phone systems or organizing comms efficiently in vanilla.
Thu, Apr 24
This is a big issue for my spawning system. enableDynamicSimulation does not work for Vehicles. When you enable Dynamicsimulation for vehicles in the editor it works. But using enableDynamicSimulation on spawned vehicles does not work.
Wed, Apr 23
Tue, Apr 22
Any idea of when is 2.20 going to be released? I heard it was expected for February, and here we are in April...
related T191278
This is still an issue after 9 years..... and it's vanilla. By using only ZEUS EXTENDED mod, jumping in T-100, and having AI as Commander and Gunner. Go manually into commander slot, use almost all ammo, switch back to driver/gunner. Spawn some enemy AI, and after commander uses all of it's ammo, he constantly wants to reload gunner's weapon. I'm very surprised this wasn't reported over those 9 years again. I might go submit new ticket, unless someone from this thread reads this.