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May 20 2024

mickeymen updated the task description for T181330: it is impossible to throw a grenade into the back of a truck or into other open vehicle spaces.
May 20 2024, 1:07 PM · Arma 3
mickeymen created T181330: it is impossible to throw a grenade into the back of a truck or into other open vehicle spaces.
May 20 2024, 1:06 PM · Arma 3
mickeymen added a comment to T82591: Grenade UGL never breaks the building window glass..

Fixed in Dev build 151825.

May 20 2024, 1:49 AM · Arma 3
mickeymen updated subscribers of T168103: [Feature Request] Make it possible to customize a laser sight's laser attributes.

It would save me a lot of trouble with my project, and it's kinda holding me back with my mod. I currently have to attach a custom Draw3D handler to render that IR laser without a dot using drawLaser command under specific conditions just for that one case. I wish I could just tell it that beamThickness must be 0 and dotSize must be 0.15 and have the same results as we have with colored laser attachments, except in IR.

May 20 2024, 12:59 AM · Arma 3
mickeymen added a comment to T175507: Laser attachment parameters (beam width and dot size) not working on IR lasers.

BIS please respond!

May 20 2024, 12:56 AM · Arma 3

May 9 2024

mickeymen updated subscribers of T126046: The hand grenade flies through the glass without any physical contact.

I think you need to read a bit more carefully.

KK added a revision number (i.e. the change number for the problem being fixed) and changed the task status to Feedback, as in "waiting for feedback on whether the fix worked".

May 9 2024, 2:01 PM · Arma 3

May 6 2024

mickeymen updated subscribers of T126046: The hand grenade flies through the glass without any physical contact.

@Bis! 9 years have passed, Instead of fixing it, you only change the status of this problem, 9 years later! Looool!
Mod makers fixed this themselves a long time ago!

May 6 2024, 8:57 PM · Arma 3
mickeymen added a comment to T82591: Grenade UGL never breaks the building window glass..

The Grenade Window Breaker mod works for both hand and UGL grenades...

May 6 2024, 8:55 PM · Arma 3
mickeymen updated subscribers of T82591: Grenade UGL never breaks the building window glass..

@Bis! 9 years have passed, Instead of fixing it, you only change the status of this problem, 9 years later! Looool!

May 6 2024, 8:53 PM · Arma 3

Apr 23 2024

mickeymen added a comment to T158514: Vanilla medic heal action is too sensitive on movement.

I think during combat injured AI after getting order 'get treat from medic' must take prone position and medic on healing start needs proning too. All animations will applied by auto, just force the wounded man to prone after the medic has received the order to treat him, the medic himself will also prone before treating him, or he will run as usual, go prone a few meters away and crawl to the wounded man…
In any case, AI should not be frozen like it is happens now

Apr 23 2024, 9:21 PM · Arma 3

Mar 11 2024

mickeymen updated subscribers of T158514: Vanilla medic heal action is too sensitive on movement.

If the commander orders a medic to treat a wounded AI, then that wounded AI stops like a statue and will wait stands at full height without moving! During combat, this makes his behavior unnatural.

Mar 11 2024, 1:06 AM · Arma 3

Feb 29 2024

mickeymen renamed T169320: AI-subordinate with launcher will ignore of player commanding, unmask the player and his squad from AI-subordinate with launcher will ignore of player commanding to AI-subordinate with launcher will ignore of player commanding, unmask the player and his squad.
Feb 29 2024, 6:53 PM · Arma 3

Dec 8 2023

mickeymen updated subscribers of T177680: In Spectator mode, the animated character icon does not match the color of his faction and it does not disappear after the animation is over..

@NikkoJT thank you for clarification

Dec 8 2023, 7:45 PM · Arma 3
mickeymen added a comment to T177680: In Spectator mode, the animated character icon does not match the color of his faction and it does not disappear after the animation is over..

I didn't understand much of what you said. In your screenshot, I also see red units with blue icons.
A red soldier should not have a blue icon.
Also, the icon of an animated character should not remain after the death or exit from the animation of this animated character.
Can't it be fixed?

Dec 8 2023, 4:19 PM · Arma 3

Dec 5 2023

mickeymen updated the task description for T177680: In Spectator mode, the animated character icon does not match the color of his faction and it does not disappear after the animation is over..
Dec 5 2023, 9:48 AM · Arma 3
mickeymen edited Steps To Reproduce on T177680: In Spectator mode, the animated character icon does not match the color of his faction and it does not disappear after the animation is over..
Dec 5 2023, 9:46 AM · Arma 3
mickeymen created T177680: In Spectator mode, the animated character icon does not match the color of his faction and it does not disappear after the animation is over..
Dec 5 2023, 9:45 AM · Arma 3

Sep 11 2023

mickeymen updated the task description for T175232: Wheeled vehicles, with destroyed wheels, will always spawn the corpses of its crews underground only.
Sep 11 2023, 11:54 AM · Arma 3
mickeymen updated the task description for T175232: Wheeled vehicles, with destroyed wheels, will always spawn the corpses of its crews underground only.
Sep 11 2023, 11:52 AM · Arma 3

Sep 5 2023

mickeymen renamed T175232: Wheeled vehicles, with destroyed wheels, will always spawn the corpses of its crews underground only from Vehicle's without wheels, will spawn the corpses of its crews underground to Wheeled vehicles, with destroyed wheels, will always spawn the corpses of its crews underground only.
Sep 5 2023, 5:39 PM · Arma 3
mickeymen renamed T175232: Wheeled vehicles, with destroyed wheels, will always spawn the corpses of its crews underground only from Vehicle's without wheels, in the most cases will spawn the corpses of its crews underground to Vehicle's without wheels, will spawn the corpses of its crews underground.
Sep 5 2023, 5:28 PM · Arma 3
mickeymen updated the task description for T175232: Wheeled vehicles, with destroyed wheels, will always spawn the corpses of its crews underground only.
Sep 5 2023, 5:27 PM · Arma 3
mickeymen updated the task description for T175232: Wheeled vehicles, with destroyed wheels, will always spawn the corpses of its crews underground only.
Sep 5 2023, 5:23 PM · Arma 3
mickeymen edited Steps To Reproduce on T175232: Wheeled vehicles, with destroyed wheels, will always spawn the corpses of its crews underground only.
Sep 5 2023, 5:14 PM · Arma 3
mickeymen created T175232: Wheeled vehicles, with destroyed wheels, will always spawn the corpses of its crews underground only.
Sep 5 2023, 5:10 PM · Arma 3

Aug 12 2023

mickeymen added a comment to T174676: Add getter for all SCRIPT handles created via "spawn" SQF command.

I propose the addition of a getter function that allows server administrators to retrieve all handles created via the "spawn" SQF command. This function would provide a list of SCRIPT handles that could be used to terminate the scripts, along with relevant information such as the script name, execution status, and any associated variables, etc.

Aug 12 2023, 1:30 AM · Arma 3

Jul 25 2023

mickeymen added a comment to T123627: Ai with waypoint "Seek and destroy", after too short time stop your searches and idle..

it was some kind of AI bot

Jul 25 2023, 10:07 AM · Arma 3

Jul 22 2023

mickeymen added a comment to T123627: Ai with waypoint "Seek and destroy", after too short time stop your searches and idle..

I understand your frustration with the "Seek and Destroy" waypoint in Arma3. It's disappointing when a feature doesn't work as expected, and it can impact the overall gaming experience, especially in a tactical game like Arma3 and click here to read more about the game developers take note of this feedback and work on improving the "Seek and Destroy" feature to make it more distinct and effective. Addressing these concerns would undoubtedly enhance the gameplay and offer a more immersive and engaging experience for players.

Jul 22 2023, 9:47 PM · Arma 3