Any movement on this?
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Apr 23 2022
Apr 22 2022
Hello BinRaidin.
The button was changed from Dpad to A on the default controller scheme.
Regards,
Geez
I'm experiencing problems on Xbox where I can't take anything out of my vest at all.. I usually have a plate carrier on with pouches and holster attached. Everytime I try to take something out of the pouches it puts the gun from the holster to my hands if it's equipped. If there is no gun equipped to the holster it just won't let me take anything out. Almost died because of this. I could not get bandages out to wrap a cut. Bled out until a friend managed to patch me up.
Land mine also seem to be having sound problem. I shot a mine, it was destroyed, but it didn't explode, or at least it didn't make the sound of the explosion.
Please fix asap losing 30 slots of usable inventory
Apr 21 2022
My game crashed just a couple days after the new update on my Xbox Series S. I spent days looting and getting geared up and it froze and crashed as I was engaged in combat with zombies at a military camp. When I logged back in I was a fresh spawn and lost everything that I had worked for the past few days. Super pissed off about that.
@Geez Me and my squad mates are experiencing this issue as-well
You got that right! Fucking annoying af.
Hello Chloeparker4569.
The firemode change button has been moved from dpad left to A in the default control scheme. Can you please check if that works for you?
Regards,
Geez
Hello kevinkahater.
The firemode toggle button has changed from dpad left to A in default control scheme, can you please check if that works?
Regards,
Geez
I have a wireless mouse connected but powered off.
Custom keybinds will not work because buttons do different things depending on what your character model is doing, whether in inventory, just standing plainly or in fighting/combat stance.
Here is an example of trying to putting guns and mags in order in a tent. The cursor after interacting/moving an item should be how it was before - the cursor should remain on the last slot interacted with. Inventory management is so difficult already on console/controller. Please fix this to how it was before!
The cursor movement really needs to be fixed. It now requires so many more button presses in order to organize storage/inventory. Before, you could organize inventory by taking an item from storage, moving it to the desired position, replacing the item in the desired position, moving that item, and so forth. Now because the cursor defaults to the hands after moving an item, instead of the position just interacted with to move the item, it now requires using RB/LB to return to the vicinity/left side menu, then RT/LT to get back to the storage vicinity.
The cursor movement really needs to be fixed. It now requires so many more button presses in order to organize storage/inventory. Before, you could organize inventory by taking an item from storage, moving it to the desired position, replacing the item in the desired position, moving that item, and so forth. Now because the cursor defaults to the hands after moving an item, instead of the position just interacted with to move the item, it now requires using RB/LB to return to the vicinity/left side menu, then RT/LT to get back to the storage vicinity.
Apr 20 2022
Cannot take/put items in utility buttpack while attached to assault vest or assign items to inventory quick select wheel from utility buttpack. I can only put items in buttpack while it is in my hands.
Inventory issue with attached utility buttpack.
-update 20.04.2022: I’ve been playing on official servers with the 1.17 update and noticed that there still is no option to move equipped items into inventory by hitting the x button. The menu now doesn’t show hit x as an option at all to move equipped items to inventory, so my next question is - why remove the option to move items especially from shoulder slots into inventory? The only option now is to take equipped items to hands, or drop on the ground, THEN move to inventory. The inventory management system is already inherently bad for console/controller users. Why take away options that made inventory management somewhat good?
-update 20.04.2022: I’ve been playing on official servers with the 1.17 update and noticed that there still is no option to move equipped items into inventory by hitting the x button. The menu now doesn’t show hit x as an option at all to move equipped items to inventory, so my next question is - why remove the option to move items especially from shoulder slots into inventory? The only option now is to take equipped items to hands, or drop on the ground, THEN move to inventory. The inventory management system is already inherently bad for console/controller users. Why take away options that made inventory management somewhat good?
@Geez Is there a possibility to add back old sensitivity sliders and have these new ones as advanced options that can be turned on or off depending on the player ?
In T164301#2299298, @Nsaggy789 wrote:@Geez Here is the video showing the sensitivity before and after I change the sliders from half to full. Let me know if you need any additional information
@Geez Here is the video showing the sensitivity before and after I change the sliders from half to full. Let me know if you need any additional information
After many hours of using the new "sensitivity" sliders I found out that all of them except the aim sliders only adjust controller dead zones and do nothing to actual sensitivity. Aim sliders are better in that they actually influence sensitivity while in ADS but the issue here is that dead zone is also changed when the sensitivity is adjusted. For example if I lower the aim sensitivity all the way ADS is very slow but the dead zone is increased greatly i.e. needing to move the thumbstick much further before the movement registers. If I set the aim sensitivity to max ADS is very quick and snappy and the dead zone is lowered to where only slight movements of the thumbstick is registered. Not sure how any of this made it through QC and into the stable update.
adjustable deadzone is great for combatting analogue stick drift... it just needs to be implemented correctly, which unfortunately it doesn't seem to be here
And please for the love of god leave the deadzone as it was in 1.16 people got used to it shouldn’t have changed it after years lot of people on console are dissatisfied with the new sensitivity sliders one of the biggest community servers on console has players talking about it 24/7 some even uninstalled the game…
Please go back to the old sensitivity sliders or give us an option to who ever wants to use whatever this new one is the game is unplayable with this new sensitivity can’t fine tune it no matter what the old one was light years ahead…
The sensitivity was bad on experimental?? This is so disappointing to hear.
So we reinstalled and that didn't work but then we all restarted our xboxs and it now works for all of us. However when we change server or have to come back after a restart, we have to go into the options and change the voip to push to talk and then back to voice activation otherwise it doesn't work
Hello UndyingCarcass.
Are some of you in xbox party chat by any chance?
Regards,
Geez
Hello marcus9395.
Do you have mouse and keyboard connected/enabled by any chance?
Regards,
Geez
Hello greybeard1212.
Do you have mouse and keyboard connected/enabled by any chance?
Regards,
Geez
Hello TheYetiBum.
Can you please provide us with a video of the turning behaviour in game with the maxed settings? Also possibly a video of putting the inputs in on the controller? And which specific type of console are you using?
Regards,
Geez
Hello Nsaggy789.
Can you please provide us with a video of the turning behaviour in game with the maxed settings? Also possibly a video of putting the inputs in on the controller?
Regards,
Geez
this is not resolved at all!
Custom Keybinds would be the best way to go
The bug existed on Experimental for a month and they still released knowing it existed.
There was a wipe, they even had it announced in the games message feed for nearly 3 weeks.
In T164099#2298683, @greybeard1212 wrote:invert is not working for a handful of us, at all. not 3rd person , not camera. when it is applied from settings, in-game it reamins the same.
I had this problem too. Fixed it by going into main menu, option, controls, push "default" button (triangle for PS4). You'll see it the display change to show options under "wireless controller" Try enabling invert again. I loaded again and it works.
Apr 19 2022
Having the same problem!
invert is not working for a handful of us, at all. not 3rd person , not camera. when it is applied from settings, in-game it reamins the same.
Please let me know if theres anything i can do to help. thanks. Jbuck