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Player Sensitivity Doesn't Change - Xbox 1st Person
Acknowledged, UrgentPublic


The sensitivity doesn't change when I set all the new sensitivity sliders to the max. Unfortunately this makes the game somewhat unplayable for me since I cant turn fast enough to close doors when the zombies come running.


Operating System
Windows 7
Game Settings
Steps To Reproduce
  • Join 1st person server LA-8219 Livonia.
  • Look left/right/up/down to capture the speed of the sensitivity.
  • Go to Options.
  • Set all sensitivity sliders to their max threshold (slide all the way to the right).
  • Exit options and look left/right/up/down.
  • The sensitivity is still same.
Additional Information
  • Xbox Series X
  • Fresh Spawn
  • Just installed update
  • Tested on a few alt accounts and nothing changes

Event Timeline

Please excuse the "Operating System" - Im not using Windows 7, Im playing on Xbox Series X

Having the same problem!

The bug existed on Experimental for a month and they still released knowing it existed.

Geez changed the task status from New to Need More Info.Apr 20 2022, 9:38 AM
Geez added a subscriber: Geez.

Hello Nsaggy789.
Can you please provide us with a video of the turning behaviour in game with the maxed settings? Also possibly a video of putting the inputs in on the controller?

The sensitivity was bad on experimental?? This is so disappointing to hear.

Please go back to the old sensitivity sliders or give us an option to who ever wants to use whatever this new one is the game is unplayable with this new sensitivity can’t fine tune it no matter what the old one was light years ahead…

And please for the love of god leave the deadzone as it was in 1.16 people got used to it shouldn’t have changed it after years lot of people on console are dissatisfied with the new sensitivity sliders one of the biggest community servers on console has players talking about it 24/7 some even uninstalled the game…

lemmac added a subscriber: lemmac.Apr 20 2022, 3:17 PM

adjustable deadzone is great for combatting analogue stick drift... it just needs to be implemented correctly, which unfortunately it doesn't seem to be here

After many hours of using the new "sensitivity" sliders I found out that all of them except the aim sliders only adjust controller dead zones and do nothing to actual sensitivity. Aim sliders are better in that they actually influence sensitivity while in ADS but the issue here is that dead zone is also changed when the sensitivity is adjusted. For example if I lower the aim sensitivity all the way ADS is very slow but the dead zone is increased greatly i.e. needing to move the thumbstick much further before the movement registers. If I set the aim sensitivity to max ADS is very quick and snappy and the dead zone is lowered to where only slight movements of the thumbstick is registered. Not sure how any of this made it through QC and into the stable update.

@Geez Here is the video showing the sensitivity before and after I change the sliders from half to full. Let me know if you need any additional information

Geez changed the task status from Need More Info to Acknowledged.Apr 20 2022, 4:50 PM

@Geez Here is the video showing the sensitivity before and after I change the sliders from half to full. Let me know if you need any additional information

Thank you very much for the video.
We currently have all the information we require and we are looking into the problem internally.

@Geez Is there a possibility to add back old sensitivity sliders and have these new ones as advanced options that can be turned on or off depending on the player ?