In T175029#2491891, @Geez wrote:Hello XMC_Cross.
Can you please upload the modified .json files for us?
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Aug 31 2023
Aug 31 2023
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Aug 22 2023
Geez, I have discovered last that it's a problem within the event.xml and zombies' territory file. But i have to turn off and turn on the zombies to temporally fix this issue. For some reason zombies in certain areas over spawn and cause issues with all zombies across the map, I have a screenshot and clip of some of the over spawning zombies, and I can send my files that I been using that is causing this issue. I don't know if it's always the same spawn point, or always changing in a different location. But in the following screen shot and clip, its coordinates are: 4452.17 / 9593.21 . Please let me know on any updates, or causes for this.
Aug 18 2023
Aug 18 2023
I have just encountered this earlier today
Aug 17 2023
Aug 17 2023
Aug 11 2023
Aug 11 2023
XMC_Cross renamed T174652: Invisible Animals and Zombies from Invisible Wolfs to Invisible Animals and Zombies.
Aug 10 2023
Aug 10 2023
Jul 12 2023
Jul 12 2023
Jul 2 2023
Jul 2 2023
Jun 29 2023
Jun 29 2023
XMC_Cross edited Additional Information on T173589: Items that spawned before a server crash are unusable and can not pick up..
XMC_Cross edited Additional Information on T173589: Items that spawned before a server crash are unusable and can not pick up..
Jun 24 2023
Jun 24 2023
Jun 22 2023
Jun 22 2023
XMC_Cross added a comment to T173449: Please Consider Adding Your Version Of BishopsImmersiveStorages & BishopsImmersiveStorages Premium To Console.
I would love this feature!
Jun 9 2023
Jun 9 2023
Jun 8 2023
Jun 8 2023
Jun 4 2023
Jun 4 2023
Jun 2 2023
Jun 2 2023
May 25 2023
May 25 2023
@cflynn93 just the loot, not happening with any building or objects
May 24 2023
May 24 2023
areaflags.map has the castle regions "painted" historical.
May 14 2023
May 14 2023
Its fixed on newer spawned items, not old. The old stuff will continue to duplicate until a wipe happens
In honesty, it will take a long time to raid a base with it
May 1 2023
May 1 2023
Esto se corrigió en la actualización experimental 1.21
XMC_Cross added a comment to T172004: Input Device (Whenever Controller turns off keyboard input is lost).
temporally fix is to turn off the idle time out in settings of your xbox controller.
Wipe is the only way to remove duplicated items from json. If there is still objects duplicating. I'd suggest listing the items. The only way I was able to remove duplicated items.
Apr 22 2023
Apr 22 2023
Apr 20 2023
Apr 20 2023
Using multiple events with the same vehicle type will cause all the events using the same vehicle to not work.
Make sure the server you are playing is on Official Servers, Community Servers won't receive any achievements.
XMC_Cross added a comment to T168158: Exploit - Fireplace/Garden Plot stacking used for base boosting.
In Community Servers, Server owners can turn off build anywhere for just Garden Plots, they should do the same with Fire Places.
Mar 28 2023
Mar 28 2023
Mar 13 2023
Mar 13 2023
Mar 2 2023
Mar 2 2023
And a "admin gun" used to kill and ban players and instant destroy walls if need be.
Feb 7 2023
Feb 7 2023
XMC_Cross added a comment to T170109: Several Issues with <zone smin="0" smax="0" dmin="1" dmax="2" r="40" /> line in cfgeventspawn.xml file..
This is one of the events spawning too many.
XMC_Cross added a comment to T170109: Several Issues with <zone smin="0" smax="0" dmin="1" dmax="2" r="40" /> line in cfgeventspawn.xml file..
In T170109#2404718, @BCz90 wrote:
Feb 5 2023
Feb 5 2023
XMC_Cross added a comment to T170109: Several Issues with <zone smin="0" smax="0" dmin="1" dmax="2" r="40" /> line in cfgeventspawn.xml file..
In T170109#2404567, @BCz90 wrote:Zombie quantities are set via the economycore file for events.
<default name="dyn_dmin" value="8" />
<default name="dyn_dmax" value="10" />
XMC_Cross added a comment to T170109: Several Issues with <zone smin="0" smax="0" dmin="1" dmax="2" r="40" /> line in cfgeventspawn.xml file..
Lowered Convoys to be 3 on my server that I play on and notice some other events are doing it when I lowered it. Since then Zombies that are supposed to spawn with the convoy are now spawning seperately, the convoy will not have zombies with them, and vice versa, the zombies don't have a convoy with them. Never touch the convoys in the event groups file, or the event spawns file, only lowered them in the events file. I'll also send the event groups file and events spawn so you have a better understanding just in case if I'm misunderstanding. My ideas are that they are spawning them separately, they don't despawn after the event gets cleaned up. Sorry for any troubles I cause if its my part.
Feb 1 2023
Feb 1 2023
XMC_Cross added a comment to T170026: On experimental dayz flashbang exploding with no sound and not triggering zombies.
Also happens on 1.19.155542 on official release on xbox
XMC_Cross updated the task description for T170109: Several Issues with <zone smin="0" smax="0" dmin="1" dmax="2" r="40" /> line in cfgeventspawn.xml file..
XMC_Cross changed Operating System from os:w7 to os:w10 on T170109: Several Issues with <zone smin="0" smax="0" dmin="1" dmax="2" r="40" /> line in cfgeventspawn.xml file..
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