Space for mod related issues
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Yesterday
Hello.
If this is related to the DayZ Expansion mod then there is nothing we can do on our end.
Regards,
Geez
class Worm - class damagesystem - class globalhealth - class health - healthlevels for the first one.
Thu, May 15
Wed, May 14
All the rvmats with """" in the names. They don't exist and can't on windows based machines.
In aware the VFS would allow it, but it seems like automated file generation issues.
Can you please specify what item are you refering to?
"""" is an invalid filename.
Hello,
Can you please send us all the files you have changed related to ecconomy or send the whole mission folder? As without any changes in the files we are unable to reproduce the issue, therefore we believe it might be caused by your changes.
Can you please provide more information and details?
Fri, May 9
Thu, May 8
Wed, May 7
Mon, May 5
If by "terraforming" you means the heightmap - the terrain, in your old (broken) project it will be one of the *.v4d files, but we don’t know exactly which one to use, since it varies from project to project.
Fri, May 2
Hello Geez,
Thu, May 1
Wed, Apr 30
Hello,
You can try creating a new project (with the same parameters and heightmap) and gradually import all the template libraries from the old project.
Once that's done,you should close Terrain Builder and then add the object layers from the old project to the new one as well, and try loading the new project.
Tue, Apr 29
@Geez any updated?
Mon, Apr 28
Fri, Apr 25
Tue, Apr 22
Looks to be fixed. I had to make sure reset="1" to see my changes, without waiting.
We have noticed you do not have it enabled in this line:
Hello FreaknPwNed.
With the config you have provided we have foggy weather on our testing server. Is there something else that could be wrong?
Hello LBmaster.
One of them seems to be a memory crash and the other one is possibly related to inventory. Nonetheless both are related to the modded content.
Regards,
Geez
Sun, Apr 20
Fri, Apr 18
Or move it all to Object.
Thu, Apr 17
@Geez Any news on this due to patch 1.28?
Apr 15 2025
glad to see a lot of these suggestions made it to 1.28. I could not test the new FIX-Me warnings yet, but the changes in the code look very promissing
Apr 14 2025
when using the FindFreeLocationFor method from the GameInventory, I get a valid location back, which also checks for flipped items, but I would like to avoid spawning the item to use this method