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Description

Space for mod related issues

Recent Activity

Yesterday

Geez closed T191890: Dayz Expansion crash after update as Resolved.

Hello.
If this is related to the DayZ Expansion mod then there is nothing we can do on our end.
Regards,
Geez

Fri, May 16, 12:08 PM · DayZ Modding, DayZ
Geez changed the status of T191910: ActionStartEngine.OnFinishProgress() doesn't call super() from New to Assigned.
Fri, May 16, 11:53 AM · DayZ Modding, DayZ
TrueDolphin added a comment to T191873: filename/pathing inconsistencies.

class Worm - class damagesystem - class globalhealth - class health - healthlevels for the first one.

Fri, May 16, 5:41 AM · DayZ Modding, DayZ

Thu, May 15

inkihh created T191910: ActionStartEngine.OnFinishProgress() doesn't call super().
Thu, May 15, 4:24 PM · DayZ Modding, DayZ

Wed, May 14

TrueDolphin added a comment to T191873: filename/pathing inconsistencies.

All the rvmats with """" in the names. They don't exist and can't on windows based machines.
In aware the VFS would allow it, but it seems like automated file generation issues.

Wed, May 14, 9:59 PM · DayZ Modding, DayZ
thehboy created T191890: Dayz Expansion crash after update.
Wed, May 14, 8:17 PM · DayZ Modding, DayZ
Geez added a comment to T191873: filename/pathing inconsistencies.

Can you please specify what item are you refering to?

Wed, May 14, 3:33 PM · DayZ Modding, DayZ
TrueDolphin added a comment to T191873: filename/pathing inconsistencies.

"""" is an invalid filename.

Wed, May 14, 3:22 PM · DayZ Modding, DayZ
Geez changed the status of T191754: stone6 - collision incorrectly scaling with model scale and rotation from Assigned to Confirmed Internally.
Wed, May 14, 2:56 PM · DayZ Modding, DayZ
Geez changed the status of T191751: events.bin from Assigned to Need More Info.

Hello,
Can you please send us all the files you have changed related to ecconomy or send the whole mission folder? As without any changes in the files we are unable to reproduce the issue, therefore we believe it might be caused by your changes.

Wed, May 14, 1:51 PM · DayZ Modding, DayZ
Geez added a comment to T191873: filename/pathing inconsistencies.

Can you please provide more information and details?

Wed, May 14, 12:20 PM · DayZ Modding, DayZ
Geez changed the status of T191873: filename/pathing inconsistencies from New to Assigned.
Wed, May 14, 10:32 AM · DayZ Modding, DayZ
Geez changed the status of T191872: map declare inconsistency from New to Assigned.
Wed, May 14, 10:31 AM · DayZ Modding, DayZ
TrueDolphin created T191873: filename/pathing inconsistencies.
Wed, May 14, 12:24 AM · DayZ Modding, DayZ
TrueDolphin created T191872: map declare inconsistency.
Wed, May 14, 12:15 AM · DayZ Modding, DayZ

Fri, May 9

Kistem added a comment to T178622: 1.24 Experimental | Can't find variable STANCEMASK_RAISED and STANCEMASK_NOTRAISED .
Fri, May 9, 3:08 PM · DayZ Modding, DayZ
Geez changed the status of T191751: events.bin from New to Assigned.
Fri, May 9, 11:49 AM · DayZ Modding, DayZ
Geez changed the status of T191754: stone6 - collision incorrectly scaling with model scale and rotation from New to Assigned.
Fri, May 9, 11:48 AM · DayZ Modding, DayZ

Thu, May 8

virusomanvs updated the task description for T191751: events.bin.
Thu, May 8, 8:11 AM · DayZ Modding, DayZ
kuzyn created T191754: stone6 - collision incorrectly scaling with model scale and rotation.
Thu, May 8, 1:19 AM · DayZ Modding, DayZ

Wed, May 7

virusomanvs updated the task description for T191751: events.bin.
Wed, May 7, 9:58 PM · DayZ Modding, DayZ
virusomanvs created T191751: events.bin.
Wed, May 7, 9:50 PM · DayZ Modding, DayZ

Mon, May 5

Geez added a comment to T191520: My Dayz project won't load after a power outage..

If by "terraforming" you means the heightmap - the terrain, in your old (broken) project it will be one of the *.v4d files, but we don’t know exactly which one to use, since it varies from project to project.

Mon, May 5, 10:09 AM · DayZ Modding, DayZ

Fri, May 2

BazTraK added a comment to T191520: My Dayz project won't load after a power outage..

Hello Geez,

Fri, May 2, 1:34 PM · DayZ Modding, DayZ
Geez changed the status of T191584: CGame::IsBoxColliding and other Box colliding checks not 100% reliable from New to Assigned.
Fri, May 2, 12:07 PM · DayZ Modding, DayZ

Thu, May 1

LBmaster created T191584: CGame::IsBoxColliding and other Box colliding checks not 100% reliable.
Thu, May 1, 10:26 PM · DayZ Modding, DayZ

Wed, Apr 30

Geez added a comment to T191520: My Dayz project won't load after a power outage..

Hello,
You can try creating a new project (with the same parameters and heightmap) and gradually import all the template libraries from the old project.
Once that's done,you should close Terrain Builder and then add the object layers from the old project to the new one as well, and try loading the new project.

Wed, Apr 30, 4:03 PM · DayZ Modding, DayZ
Geez changed the status of T191520: My Dayz project won't load after a power outage. from New to Assigned.
Wed, Apr 30, 11:53 AM · DayZ Modding, DayZ
BazTraK created T191520: My Dayz project won't load after a power outage..
Wed, Apr 30, 1:28 AM · DayZ Modding, DayZ

Tue, Apr 29

TerjeBruoygard added a comment to T189877: Using the "ECE_NOPERSISTENCY_CHAR" flag for spawned items causes the player corruption when loading..

@Geez any updated?

Tue, Apr 29, 3:10 AM · DayZ Modding, DayZ

Mon, Apr 28

Shawminator updated the task description for T190242: Collapse all to terrain builder Library manager.
Mon, Apr 28, 4:52 PM · DayZ Modding, DayZ
Geez changed the status of T191404: EntityAI::SetTakeable not properly working from New to Assigned.
Mon, Apr 28, 12:29 PM · DayZ Modding, DayZ
Geez changed the status of T191403: Player corruption when logging out with items spawned with No Persistency from New to Assigned.
Mon, Apr 28, 12:28 PM · DayZ Modding, DayZ

Fri, Apr 25

LBmaster created T191404: EntityAI::SetTakeable not properly working.
Fri, Apr 25, 2:06 PM · DayZ Modding, DayZ
LBmaster created T191403: Player corruption when logging out with items spawned with No Persistency.
Fri, Apr 25, 2:01 PM · DayZ Modding, DayZ

Tue, Apr 22

Geez closed T191227: Fog not working (cfgweather.xml) as Resolved.
Tue, Apr 22, 7:01 PM · DayZ Modding, DayZ
FreaknPwNed added a comment to T191227: Fog not working (cfgweather.xml).

Looks to be fixed. I had to make sure reset="1" to see my changes, without waiting.

Tue, Apr 22, 5:39 PM · DayZ Modding, DayZ
FreaknPwNed added a comment to T191227: Fog not working (cfgweather.xml).

We have noticed you do not have it enabled in this line:

<weather reset="0" enable="0">

Could that be the issue?

Tue, Apr 22, 4:47 PM · DayZ Modding, DayZ
Geez added a comment to T191227: Fog not working (cfgweather.xml).

We have noticed you do not have it enabled in this line:

Tue, Apr 22, 3:00 PM · DayZ Modding, DayZ
Geez changed the status of T191227: Fog not working (cfgweather.xml) from New to Need More Info.

Hello FreaknPwNed.
With the config you have provided we have foggy weather on our testing server. Is there something else that could be wrong?

Tue, Apr 22, 2:59 PM · DayZ Modding, DayZ
Geez changed the status of T191150: Request : BaseBuildingBase from New to Feedback.
Tue, Apr 22, 2:22 PM · DayZ Modding, DayZ
Geez changed the status of T191087: 2 new Server crashes from New to Reviewed.

Hello LBmaster.
One of them seems to be a memory crash and the other one is possibly related to inventory. Nonetheless both are related to the modded content.
Regards,
Geez

Tue, Apr 22, 9:48 AM · DayZ Modding, DayZ

Sun, Apr 20

FreaknPwNed created T191227: Fog not working (cfgweather.xml).
Sun, Apr 20, 8:38 AM · DayZ Modding, DayZ

Fri, Apr 18

TrueDolphin added a comment to T191150: Request : BaseBuildingBase.

Or move it all to Object.

Fri, Apr 18, 5:53 PM · DayZ Modding, DayZ
TrueDolphin created T191150: Request : BaseBuildingBase.
Fri, Apr 18, 4:30 PM · DayZ Modding, DayZ

Thu, Apr 17

TheDaveCZE updated subscribers of T187780: Allow modding HumanCommandVehicle.

@Geez Any news on this due to patch 1.28?

Thu, Apr 17, 2:42 PM · DayZ Modding, DayZ
LBmaster created T191087: 2 new Server crashes.
Thu, Apr 17, 10:14 AM · DayZ Modding, DayZ

Apr 15 2025

LBmaster added a comment to T189142: All remaining DayZ Compiler undetected syntax errors.

glad to see a lot of these suggestions made it to 1.28. I could not test the new FIX-Me warnings yet, but the changes in the code look very promissing

Apr 15 2025, 3:44 PM · DayZ Modding, DayZ

Apr 14 2025

LBmaster added a comment to T190964: Spawn items rotated in cargo.

when using the FindFreeLocationFor method from the GameInventory, I get a valid location back, which also checks for flipped items, but I would like to avoid spawning the item to use this method

Apr 14 2025, 2:59 PM · DayZ Modding, DayZ
Geez changed the status of T190964: Spawn items rotated in cargo from New to Feedback.
Apr 14 2025, 2:42 PM · DayZ Modding, DayZ