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Description

Space for mod related issues

Recent Activity

Today

Geez closed T183275: Can This Dump File Tell You Why My RPG Crashes The Client When It Is Shot? as Resolved.
Fri, Dec 20, 2:42 PM · DayZ Modding, DayZ
Geez added a comment to T182498: Crash Servar after 1.25.

Problem was found.

class CfgVehicles {

class Clothing_Base;    // External class reference

class Clothing : Clothing_Base {};
class GhillieHood_ColorBase;    // External class reference
class GhillieAtt_ColorBase;    // External class reference

class GhillieBushrag_ColorBase : Clothing {
    inventorySlot[] = {"Hips"};
    itemInfo[] = {"Clothing", "Hips"};
};

class GhillieTop_ColorBase : Clothing {
    inventorySlot[] = {"Hips"};
    itemInfo[] = {"Clothing", "Hips"};
};

class GhillieSuit_ColorBase : Clothing {
    inventorySlot[] = {"Hips"};
    itemInfo[] = {"Clothing", "Hips"};
};

class GhillieSuit_Tan : GhillieSuit_ColorBase {
    inventorySlot[] = {"Hips"};
    itemInfo[] = {"Clothing", "Hips"};
};

class GhillieSuit_Woodland : GhillieSuit_ColorBase {
    inventorySlot[] = {"Hips"};
    itemInfo[] = {"Clothing", "Hips"};
};

class GhillieSuit_Mossy : GhillieSuit_ColorBase {
    inventorySlot[] = {"Hips"};
    itemInfo[] = {"Clothing", "Hips"};
};

class GhillieTop_Tan : GhillieTop_ColorBase {
    inventorySlot[] = {"Hips"};
    itemInfo[] = {"Clothing", "Hips"};
};

class GhillieTop_Woodland : GhillieTop_ColorBase {
    inventorySlot[] = {"Hips"};
    itemInfo[] = {"Clothing", "Hips"};
};

class GhillieTop_Mossy : GhillieTop_ColorBase {
    inventorySlot[] = {"Hips"};
    itemInfo[] = {"Clothing", "Hips"};

now this crashing server,,,

Fri, Dec 20, 2:13 PM · DayZ Modding, DayZ
Geez added a comment to T183129: Workbench APPCRASH when clicking on certain files in the Resource Browser.

Hello Send6624.
Can you please send us the exact files causing the crash?
Regards,
Geez

Fri, Dec 20, 2:12 PM · DayZ Modding, DayZ
Geez added a comment to T182645: Server crash.

We had the same (simular) issue with our 4 DayZ servers.

Solution: Do not use the GameLabs workshop! That mod is crashing servers since the last update of dayzserverx64.exe!
We frequently had issues with that workshop over the past 12 month - and only that workshop. We are using a mass of workshops on each of our servers, and gamelabs is the only one troubling us...

We opened a ticket at CFtools, but, unfortunately (as allways) they did not answer, yet.

The autorestart feature of CFtools will still work - as long as you do not change the RCON password, or delete your server(s) from the CFtools.

Cheers.

.:. lutz

Fri, Dec 20, 1:00 PM · DayZ Modding, DayZ

Wed, Dec 18

Geez closed T187243: How exactly are computed quaternions in Blend T Additive node? as Resolved.
Wed, Dec 18, 10:59 AM · DayZ Modding, DayZ
Geez changed the status of T187389: Please add hidden selection to feathers and crossbow bolts from New to Feedback.
Wed, Dec 18, 10:49 AM · DayZ Modding, DayZ

Tue, Dec 17

Geez closed T180802: 1.25.157961 - Calling SetDirection on server does not synchronize with client as Resolved.
Tue, Dec 17, 9:28 PM · DayZ Modding, DayZ
Hunterz added a comment to T187243: How exactly are computed quaternions in Blend T Additive node?.

nevermind, we figured it out

Tue, Dec 17, 5:29 PM · DayZ Modding, DayZ
davit added a member for DayZ Modding: davit.
Tue, Dec 17, 2:42 PM
davit removed a member for DayZ Modding: davit.
Tue, Dec 17, 2:42 PM
davit added a member for DayZ Modding: davit.
Tue, Dec 17, 2:42 PM
Hunterz added a comment to T187389: Please add hidden selection to feathers and crossbow bolts.

Tue, Dec 17, 12:50 PM · DayZ Modding, DayZ
Hunterz created T187389: Please add hidden selection to feathers and crossbow bolts.
Tue, Dec 17, 10:43 AM · DayZ Modding, DayZ
Hunterz added a comment to T187243: How exactly are computed quaternions in Blend T Additive node?.

Looks like we need some similar pipeline like in this tool for another engine: https://www.youtube.com/watch?v=YIKRWtNTjEY

Tue, Dec 17, 9:21 AM · DayZ Modding, DayZ

Mon, Dec 16

inkihh added a comment to T181668: GetInventory().CreateInInventory(...) doesn't respect CanReceiveItemIntoCargo.

I ran into this issue now too. Please fix it @Geez ;-)

Mon, Dec 16, 2:03 PM · DayZ Modding, DayZ
Hunterz added a comment to T169451: [Feature Request] - method IsInventoryVisibleFor(PlayerBase player).

any news?

Mon, Dec 16, 11:46 AM · DayZ Modding, DayZ

Fri, Dec 13

Hunterz created T187243: How exactly are computed quaternions in Blend T Additive node?.
Fri, Dec 13, 2:25 PM · DayZ Modding, DayZ

Thu, Dec 12

Geez changed the status of T187183: EnScript.GetClassVar static array access may lead to illegal memory access from New to Assigned.
Thu, Dec 12, 12:09 PM · DayZ Modding, DayZ

Wed, Dec 11

6wingSeraph created T187183: EnScript.GetClassVar static array access may lead to illegal memory access.
Wed, Dec 11, 11:14 PM · DayZ Modding, DayZ

Tue, Dec 10

Svolota added a comment to T187113: Cannot spawn attachments on player while in water.

как создать задачу ?

Tue, Dec 10, 5:20 PM · DayZ Modding, DayZ
Geez changed the status of T187113: Cannot spawn attachments on player while in water from New to Assigned.
Tue, Dec 10, 12:08 PM · DayZ Modding, DayZ
LBmaster added a comment to T187113: Cannot spawn attachments on player while in water.

Also a workaround I found out, which I will be using until this is fixed, is:

if (pb.GetCommand_Swim())
    pb.StartCommand_Move();
// Then spawn Items will work for the next frame until the player automatically starts swimming again
Tue, Dec 10, 11:56 AM · DayZ Modding, DayZ
LBmaster created T187113: Cannot spawn attachments on player while in water.
Tue, Dec 10, 11:46 AM · DayZ Modding, DayZ
SlevinHOD added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Appreciate the response Geez, hopefully the mod makers will do what needs to be done to get this whole thing sorted out for the community..

Tue, Dec 10, 7:17 AM · DayZ Modding, DayZ
TerjeBruoygard added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Thank you for the info.
This is very useful information.

Tue, Dec 10, 5:18 AM · DayZ Modding, DayZ

Mon, Dec 9

Tyson added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Added: Class in CfgMods now auto generates a static (loaded before script compilation begins) script define (https://feedback.bistudio.com/T159481)
Added: Class in CfgMods now supports "defines[]" text array which adds static script defines

Mon, Dec 9, 8:32 PM · DayZ Modding, DayZ
cdatakill added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).
Mon, Dec 9, 8:28 PM · DayZ Modding, DayZ
Kramtsov added a comment to T179557: Allow the config InventorySlotsOffsets to be controllable via script.

We would still love to have this functionality, please respond

Mon, Dec 9, 6:13 PM · DayZ Modding, DayZ
Geez changed the status of T186757: Please remove or increase the limit for preprocessor directives count (#define) from Assigned to Reviewed.
Mon, Dec 9, 4:00 PM · DayZ Modding, DayZ
Geez added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Hello.
You are not using script defines in the intended manner and are running into other issues. There are various issues wrong with how script defines were used so with DayZ 1.21 we added the 'defines' entry to 'CfgMods'. You can read more about it in the DayZ 1.21 patch notes here https://forums.dayz.com/topic/254893-stable-update-121/. Below is an example config entry. We tested with 256 entries. With the incorrect method you were using, it would crash at around 90 entries.

Mon, Dec 9, 3:59 PM · DayZ Modding, DayZ
6wingSeraph added a comment to T170150: EnScript::GetClassVar function return is always false.

may be fixed soon? (this is so true at moment)
This seems not too hard to fix. GetVariableValue can do this right, but has no access to static array vars, but GetClassVar has)

Mon, Dec 9, 3:16 PM · DayZ Modding, DayZ

Sun, Dec 8

Metasequoia added a comment to T187058: How should I analyze files with server crashes?.

Sun, Dec 8, 1:59 PM · DayZ Modding, DayZ
Metasequoia created T187058: How should I analyze files with server crashes?.
Sun, Dec 8, 1:59 PM · DayZ Modding, DayZ

Sat, Dec 7

polpa added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.
Sat, Dec 7, 10:47 PM · DayZ Modding, DayZ
polpa added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.
Sat, Dec 7, 10:45 PM · DayZ Modding, DayZ

Fri, Dec 6

JohnMcLane added a comment to T186596: Textured Objects Have No Texture.

"Building Thumbnails" currently resulting in this error message:

Fri, Dec 6, 3:43 PM · DayZ Modding, DayZ
sh4d0wst0rm edited Steps To Reproduce on T186759: Hide Attachment Category Causes NULL Pointer.
Fri, Dec 6, 1:29 AM · DayZ Modding, DayZ

Thu, Dec 5

Geez closed T175770: Server FPS drops 100 times as Resolved.

Resolved for 1.27

Thu, Dec 5, 11:33 AM · DayZ Modding, DayZ
GR65476 added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Please fix this asap. The modded server community is getting hammered. Sadly, complaining isn't going to go away until fixed. Dayz peeps are persistent. You may as well get it over with and fix it so you don't have to deal with the complaining over and over. Thanks.

Thu, Dec 5, 4:44 AM · DayZ Modding, DayZ
Woooooddd added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

I play this game everyday!!!!!! on my fav modded server i work 16hr days and play this game everyday i dont know what grass is i work game dayz work game dayz repeat with this on going issues its hard to enjoy dayz please for the love of god fix this!!!!!!!

Thu, Dec 5, 4:11 AM · DayZ Modding, DayZ
Pandabearsoup added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Needs to be fixed!! This is causing so many issues in the modded community amongst both players & server owners/developers.

Thu, Dec 5, 3:45 AM · DayZ Modding, DayZ
RoxxiedaPunk added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Please fix this Issue asap!!!! Thanks!

Thu, Dec 5, 3:39 AM · DayZ Modding, DayZ
Crispy added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Please address this issue ASAP. This is effecting a lot of servers and needs to be fixed.

Thu, Dec 5, 2:43 AM · DayZ Modding, DayZ
chickenhawk1982 added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Please get this issue fixed as the is affecting a lot of modded servers.

Thu, Dec 5, 1:45 AM · DayZ Modding, DayZ
Serinial added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Please fixed this issue. Thank You!

Thu, Dec 5, 1:37 AM · DayZ Modding, DayZ

Wed, Dec 4

achilless added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

Absolutely needs a fix this is a huge problem for a lot of modded servers and in some cases making players stop playing certain servers because of problems like this one more byte would fix everything

Wed, Dec 4, 11:33 AM · DayZ Modding, DayZ
UndercoverTent added a comment to T186757: Please remove or increase the limit for preprocessor directives count (#define).

This is a must fix! It is a constant plague to servers at the moment. A solution would be a god send to the community.

Wed, Dec 4, 11:25 AM · DayZ Modding, DayZ

Tue, Dec 3

TerjeBruoygard updated subscribers of T186757: Please remove or increase the limit for preprocessor directives count (#define).

@Geez I'm sorry to bother you.
Are there any updates or any other information?
This is a critical bug that a lot of server owners have encountered and we would all like to know more information from the developers (will this bug be fixed or should we stop using defines in mods) and an estimated ETA.

Tue, Dec 3, 2:48 PM · DayZ Modding, DayZ

Mon, Dec 2

OfficialWardog created T186925: Implement script variant of animPhysDetachSpeed.
Mon, Dec 2, 8:36 PM · DayZ Modding, DayZ
OfficialWardog created T186924: Event to determine when InventoryItem is thrown.
Mon, Dec 2, 8:32 PM · DayZ Modding, DayZ