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Space for mod related issues

Recent Activity

Today

JacobHallamrk26 created T190854: Inventory Tweaking? .
Thu, Apr 10, 8:04 AM · DayZ Modding, DayZ
AGONY added a comment to T190710: Major FPS drop when moving the mouse or changing camera direction (from 250 FPS to 70 FPS).

Giving this a bump. Would like to see this fixed.

Thu, Apr 10, 5:05 AM · DayZ Modding, DayZ

Tue, Apr 8

kazeka4 added a comment to T190710: Major FPS drop when moving the mouse or changing camera direction (from 250 FPS to 70 FPS).

Hello kazeka4.
Could this be caused by some external software you are running or outdated/corrupted driver?

Tue, Apr 8, 4:56 AM · DayZ Modding, DayZ

Mon, Apr 7

AGONY added a comment to T190710: Major FPS drop when moving the mouse or changing camera direction (from 250 FPS to 70 FPS).

Chiming in here, because this has been an issue for literal YEARS.
It has absolutely NOTHING to do with external software or outdated/corrupted drivers. It most likely has to do with the fact that DayZ still runs on DirectX11 - as this issue can be almost entirely eliminated by running DayZ on a Vulkan API (I and many others have tested this firsthand).
AMD GPUs have had these issue worse than Nvidia for the last few years, but ever since 1.26, the issue is just as noticeable on Nvidia GPUs as it is AMD.
Most AMD GPU users have had to run specific drivers from May 2020 to get slightly better performance due to changes in how AMD GPUs handle DX11. Reported this one years ago.
I bought an Nvidia 4060 JUST to "fix" these issues back in September of 2024, and it genuinely did fix my frame issues until 1.26 was implemented. But let's get down to specifics about this issue, since I know for a fact I'm not the only one in you lot's ears about it right now:

Mon, Apr 7, 11:09 PM · DayZ Modding, DayZ
VoidFR added a comment to T189654: Particle Editor.

Same problem here.

Mon, Apr 7, 10:58 PM · DayZ Modding, DayZ
Geez changed the status of T190710: Major FPS drop when moving the mouse or changing camera direction (from 250 FPS to 70 FPS) from Need More Info to Acknowledged.
Mon, Apr 7, 3:04 PM · DayZ Modding, DayZ
Geez changed the status of T190710: Major FPS drop when moving the mouse or changing camera direction (from 250 FPS to 70 FPS) from New to Need More Info.

Hello kazeka4.
Could this be caused by some external software you are running or outdated/corrupted driver?

Mon, Apr 7, 10:03 AM · DayZ Modding, DayZ

Sun, Apr 6

kazeka4 added a comment to T190710: Major FPS drop when moving the mouse or changing camera direction (from 250 FPS to 70 FPS).

pls i wanna play fix it thnks

Sun, Apr 6, 9:54 AM · DayZ Modding, DayZ
kazeka4 created T190710: Major FPS drop when moving the mouse or changing camera direction (from 250 FPS to 70 FPS).
Sun, Apr 6, 9:54 AM · DayZ Modding, DayZ

Thu, Apr 3

DrZiLLo added a comment to T190492: Spawn Classes and a syntax problem.
Thu, Apr 3, 1:39 AM · DayZ Modding, DayZ

Wed, Apr 2

Geez changed the status of T190587: 5_mission GesturesMenu class is unmoddable from New to Assigned.
Wed, Apr 2, 10:54 AM · DayZ Modding, DayZ

Tue, Apr 1

OfficialWardog added a comment to T190587: 5_mission GesturesMenu class is unmoddable.

The function is being called from GesturesMenu.CloseMenu publicly, instance.OnMenuRelease(); with instance being static GesturesMenu instance;. Which somehow bypasses the access modifier.

Tue, Apr 1, 9:16 PM · DayZ Modding, DayZ
ItsATreee added a comment to T190587: 5_mission GesturesMenu class is unmoddable.

I forgot to mention, this only happens on the prod version of DayZ exe. Diag exe will swallow the compile error.

Tue, Apr 1, 8:49 PM · DayZ Modding, DayZ
ItsATreee created T190587: 5_mission GesturesMenu class is unmoddable.
Tue, Apr 1, 8:18 PM · DayZ Modding, DayZ
Geez changed the status of T190553: Server crash 1.27 'AddInventoryJunctureEx' from New to Assigned.
Tue, Apr 1, 8:01 PM · DayZ Modding, DayZ
Geez closed T183081: Constructor MissionServer as Resolved.

Resolved in 1.28

Tue, Apr 1, 5:17 PM · DayZ Modding, DayZ
Geez changed the status of T190492: Spawn Classes and a syntax problem from New to Assigned.
Tue, Apr 1, 12:14 PM · DayZ Modding, DayZ

Mon, Mar 31

kuzyn edited Additional Information on T190248: Buldozer crash on setting viewDistance.
Mon, Mar 31, 6:05 PM · DayZ Modding, DayZ
kuzyn added a comment to T190248: Buldozer crash on setting viewDistance.

Update:
It happens on the specific mapframe settings and also causes often crashes with packed map into pbo and testing on local server.

Mon, Mar 31, 6:05 PM · DayZ Modding, DayZ
intenso2891 added a comment to T190553: Server crash 1.27 'AddInventoryJunctureEx'.

on 1.,26 all be good, after update to 1.27 server start random crash with that error

Mon, Mar 31, 12:27 PM · DayZ Modding, DayZ
intenso2891 added a comment to T190553: Server crash 1.27 'AddInventoryJunctureEx'.

Program: D:\DayZServer4\DayZServer_x644.exe
Reason: Access violation. Illegal read by 0x7ff611825d71 at 0xa8

Mon, Mar 31, 12:26 PM · DayZ Modding, DayZ
intenso2891 created T190553: Server crash 1.27 'AddInventoryJunctureEx'.
Mon, Mar 31, 12:26 PM · DayZ Modding, DayZ

Sun, Mar 30

Hunterz added a comment to T160979: [Feature Request] allow animals link to local space of vehicle.

4 years and no response?

Sun, Mar 30, 9:04 PM · DayZ Modding, DayZ

Sat, Mar 29

DrZiLLo created T190492: Spawn Classes and a syntax problem.
Sat, Mar 29, 12:36 PM · DayZ Modding, DayZ

Fri, Mar 28

RedFalcon added a comment to T185395: In 1.26, LinkToLocalSpaceOf to a non-vanilla boat vehicle causes 'strobing' and a potential trip to debug.

The RoadTripNG mod is the easiest to test this issue. The only dependency that it has is the CF mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2354568600

Fri, Mar 28, 4:40 PM · DayZ Modding, DayZ
Geez changed the status of T185395: In 1.26, LinkToLocalSpaceOf to a non-vanilla boat vehicle causes 'strobing' and a potential trip to debug from Assigned to Need More Info.

Hello RedFalcon.
We will need the exact car mod where this issue is reproducible.
We also need as few as possible mods dependent on it so we can easily reproduce the issue.

Fri, Mar 28, 11:49 AM · DayZ Modding, DayZ

Thu, Mar 27

Ficarra1002 added a comment to T170807: proto method MakeScreenshot(); not working..

Any update to this?

Thu, Mar 27, 9:08 PM · DayZ Modding, DayZ
LBmaster added a comment to T188729: Select Player not working when selecting old player again.

I was trying to spawn a new Player with Man man = g_Game.CreatePlayer(ident, old.GetType(), old.GetPosition(), 0, "NONE");, then kill the old player in the DB and select the new player and move all items and stats over to the new player. The problem is, that I now get an error when saving the new player, because the playerID and charID is not set when the player was created like this. When I respawn, it works fine, so there must be something, that is executed in the engine to set the playerID and the charID on respawn, which doesn't seem to happen anywhere in the scripts.

Thu, Mar 27, 6:30 PM · DayZ Modding, DayZ

Wed, Mar 26

bostonefm added a member for DayZ Modding: bostonefm.
Wed, Mar 26, 8:14 PM

Tue, Mar 25

Geez closed T190374: читеры as Resolved.
Tue, Mar 25, 3:52 PM · DayZ Modding, DayZ
Geez merged task T190373: читеры into T190374: читеры.
Tue, Mar 25, 3:51 PM · DayZ Modding, DayZ
Geez merged T190373: читеры into T190374: читеры.
Tue, Mar 25, 3:51 PM · DayZ Modding, DayZ
DOOM12321231 created T190374: читеры.
Tue, Mar 25, 12:45 PM · DayZ Modding, DayZ
DOOM12321231 created T190373: читеры.
Tue, Mar 25, 12:39 PM · DayZ Modding, DayZ

Fri, Mar 21

Vliek added a comment to T188795: RestCallbacks are leaking Memory (1.27 Experimental).

Even when you inherit RestCallback in an empty class and create an instance of it, it seems to be leaking

Fri, Mar 21, 12:05 PM · DayZ Modding, DayZ
Geez changed the status of T190242: Collapse all to terrain builder Library manager from New to Feedback.
Fri, Mar 21, 10:44 AM · DayZ Modding, DayZ
Geez changed the status of T190248: Buldozer crash on setting viewDistance from New to Assigned.
Fri, Mar 21, 10:41 AM · DayZ Modding, DayZ
kuzyn created T190248: Buldozer crash on setting viewDistance.
Fri, Mar 21, 1:11 AM · DayZ Modding, DayZ
M4ketech added a comment to T190242: Collapse all to terrain builder Library manager.

THIS!!! <3

Fri, Mar 21, 12:22 AM · DayZ Modding, DayZ

Thu, Mar 20

Shawminator created T190242: Collapse all to terrain builder Library manager.
Thu, Mar 20, 8:11 PM · DayZ Modding, DayZ
Geez changed the status of T190221: Ability to update "dispersion" / "dispersionModifier" in script. from New to Feedback.
Thu, Mar 20, 11:12 AM · DayZ Modding, DayZ
Geez closed T188903: Problem with incorrect transport physics due to orientation change call as Resolved.

Hello AlexWorkgroup.
Don't call SetOrientation, SetPosition or SetTransform on physically simulated objects.
Regards,
Geez

Thu, Mar 20, 10:55 AM · DayZ Modding, DayZ
VinGal updated subscribers of T190221: Ability to update "dispersion" / "dispersionModifier" in script..

@TheRealLowlife

Thu, Mar 20, 3:08 AM · DayZ Modding, DayZ
VinGal created T190221: Ability to update "dispersion" / "dispersionModifier" in script..
Thu, Mar 20, 3:07 AM · DayZ Modding, DayZ

Wed, Mar 19

bzed added a comment to T189712: Enforce script allows access to uninitialized variables during class inheritance - segfaulting in Linux.

@lava76 indeed that case crashes on linux. I've debugged that in an older version of https://steamcommunity.com/sharedfiles/filedetails/?id=3381664818 and the mod was rewritten to use proper constructors and super calls as you would do it in c++, which fixed the segfault. The original constructor was in the form as mentioned above, rather simple, some variables in the child class, and the access to the base class segfaulted.

Wed, Mar 19, 4:38 PM · DayZ Modding, DayZ
lava76 added a comment to T189712: Enforce script allows access to uninitialized variables during class inheritance - segfaulting in Linux.

There is no such thing as an uninitialized variable in EnforceScript. All variables are initialized to a default on declaration if there is no direct assignment (bool false, float 0.0, int 0 , string "", vector "0 0 0", anything other NULL), and this is a core language feature. Think Java/C#, not C/C++. The above example is valid code and completely fine. If that indeed crashes under Linux(?), that's a bug that needs to be fixed on that platform.

Wed, Mar 19, 2:58 PM · DayZ Modding, DayZ

Tue, Mar 18

Geez added a comment to T189877: Using the "ECE_NOPERSISTENCY_CHAR" flag for spawned items causes the player corruption when loading..

Hello, Unfortunately there is no Estimate I can provide.

Tue, Mar 18, 11:02 AM · DayZ Modding, DayZ
Geez changed the status of T190145: rest api from New to Feedback.
Tue, Mar 18, 10:48 AM · DayZ Modding, DayZ
TrueDolphin created T190145: rest api.
Tue, Mar 18, 8:38 AM · DayZ Modding, DayZ

Mon, Mar 17

TerjeBruoygard updated subscribers of T189877: Using the "ECE_NOPERSISTENCY_CHAR" flag for spawned items causes the player corruption when loading..

Can you share me some ETA?
We'd be very happy if this bug will be fixed in the upcoming update.
Because of this bug the development of one of our mods is put on pause.

Mon, Mar 17, 11:25 PM · DayZ Modding, DayZ