Space for mod related issues
Details
Yesterday
Hello InclementDab.
Can you please provide more information in regards to how you are launching the workbench?
Regards,
Geez
Fri, Jan 17
It almost seems as if Bohemian Interactive dont care about their native linux-using customers?! Alrighty then...
Thu, Jan 16
Tue, Jan 14
If you say 1.27 that probably means I have to wait for the experimental patch to hit stable branch, correct?
Mon, Jan 13
Hey Geez,
hello booty-.
Do you generate any .mdmp files when this occurs? If so, can you please send them to us? The errors you mention should be fixed for 1.27 update.
Regards,
Geez
Sun, Jan 12
for example
inventory imagesetFri, Jan 10
Resolved for 1.27
Resolved for 1.27
Resolved for 1.27
Resolved for 1.27
Resolved for 1.27
Resolved for 1.27
Resolved for 1.27
Resolved for 1.27
Resolved for 1.27
Resolved for 1.27
Thu, Jan 9
Wed, Jan 8
I tried to overwrite files in the constructor of the DayZGame class. So this would look something like this:
modded class DayZGame {
Hello LBmaster.
Can you please provide more detailed info or repro steps? We did not find any issues on our end but it is possible we have followed different steps than you.
Regards,
Geez
Mon, Jan 6
Yes, that's what I also noticed. In the player is a On Swim Start callback I found, which locks the inventory. Unlocking it, then spawning the items and then locking it again seems to do the trick instead of having to handle all the command handler stuff
Hello LBmaster.
No, you cannot disable the gravity for a single object, it can only be applied for the entire world. If you want to make objects fly, you should disable the physics simulation on the object and then implement your own flying behaviour, in script.