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Description

To submit a report, click on the star in the top right corner of the page and select "New DayZ PC Bug Report" or "New DayZ Private Bug Report"

When reporting sensitive information, such as Duplication methods, Bugs that could be abused by other players or sending us crash dump files, please use the private form exclusively!

DayZ is a gritty, authentic, open-world survival horror hybrid-MMO game, in which players follow a single goal: to survive in the harsh post-apocalyptic landscape as long as they can. Players can live through powerful events and emotions arising from the ever-evolving emergent gameplay.

For client crashes, please have a look at the following:

Create a new issue and clearly label it as a crash in the title. For example:

"Game Crash - Dropping a protector case crashes the game"

Next, provide insight into how you got your game to crash. Include as much information about what you were doing around the time the game crashed. Every little detail can help us fix the problem. Remember to mention whether this happens on the stable or experimental branch of the game.

GOOD:
"The game crashed when I dropped a protector case on the ground while playing on an experimental server. I had the protector case in my backpack and drag and dropped it into the vicinity window. The case contained a canteen and a pack of rice. I have tried this several times and it happens every time"

BAD:
"Game crashed when I dropped a protector case"

Include steps to reproduce if you think that they are necessary and aren't obvious enough from the description. Always describe reproduction step by step.

  1. Open inventory
  2. Place the protector case in your backpack
  3. Drag and drop it into the vicinity tab
  4. Game Crashes

Don't forget to include the game's version (can be found in the main menu).

Now for the most important part of all.

We need you to upload a few files from your computer. Specifically, the crash dumps that are generated with every crash and the dxdiag report from your computer.

Getting your DxDiag file:

  1. Open the Start menu
  2. Write "dxdiag"
  3. Press enter
  4. A window will open
  5. Click "Save all information"

You will get a text file - that's what we need

Getting your crash dumps:

Go to this file location: "C:\Users<Name>\AppData\Local". You can simply type %localappdata% in Run (press Win + R keys) to get there.
There you should see a DayZ folder.
Create a .zip or .rar file of that folder.

Then take the .zip/.rar and the DxDiag file and upload them to the Feedback Tracker issue. You can do so by dragging/dropping your files into the Description text field for example. Use the "New DayZ Private Bug Report" form when sending us crash logs as they may contain personal data from your computer.

Recent Activity

Today

Nate_LapT created T189244: Weapon raise and Fire tick delay..
Sat, Feb 22, 3:53 PM · DayZ
YouCanCallMeAlex added a comment to T188463: No stamina cost for prone and less problematic q-e spam.

Agreed!

Sat, Feb 22, 10:54 AM · DayZ
OldManvape added a comment to T188367: Entities with attachment slots can segfault the game when attempting to set health (1.27 Experimental).

same

Sat, Feb 22, 2:40 AM · DayZ

Yesterday

NeoGame added a comment to T189202: Number of dice in version 1.17.

The servers are crashing, the problem is similar, I would like you to solve it before the patch

Fri, Feb 21, 10:47 PM · DayZ
Bloodshot_vp added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..

Hello! For now you can use this mod or repack its contents in your own mod to hotfix the problem:
https://steamcommunity.com/workshop/filedetails/?id=3431076620

Sorry, but so far it does not seem to have resolved the problem for me. When running my mod with your pbo listed as a required addon, along side "@CF-Test;@DabsFramework;@BuilderItems;@Community-Online-Tools-Test;@InventorySlotsHotfix" . The bar still does not extend.

Sorry i forgot to override something! Should work now when you update the mod and the key is also there now.

Fri, Feb 21, 10:05 PM · DayZ
iceblade122 updated subscribers of T169908: [Feature Request] Add GlobalArmor of Attachments into the Player Hit Calculation.

Hey @Geez. Hope you're doing well. I was just wondering if this being "Reviewed" means it is scheduled to get added to the game?

Fri, Feb 21, 9:27 PM · DayZ Modding, DayZ
TheBuster added a comment to T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time.

Btw, if i close the script editor after pressing F7 and start the script editor from workbench again, then all is good. But the error happens again after multiple time pressing F7.

Fri, Feb 21, 2:57 PM · DayZ Modding, DayZ
Geez reopened T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time as "Assigned".
Fri, Feb 21, 2:56 PM · DayZ Modding, DayZ
TheBuster added a comment to T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time.

Fri, Feb 21, 2:55 PM · DayZ Modding, DayZ
TheBuster added a comment to T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time.

Fri, Feb 21, 2:53 PM · DayZ Modding, DayZ
lobbysurfer added a comment to T188463: No stamina cost for prone and less problematic q-e spam.

Additional suggestion, it might be better to limit leaning to when the player is stationary. Currently you can jog and lean.

Fri, Feb 21, 2:25 PM · DayZ
Sap3r added a comment to T188367: Entities with attachment slots can segfault the game when attempting to set health (1.27 Experimental).

My own crate crashed out on spawn and on craft until i commented out healthLevels[]= from config.cpp

Fri, Feb 21, 1:49 PM · DayZ
Geez added a comment to T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time.

Please upload the mdmp file

Minidump has been generated into the file C:\Users\RalfG\AppData\Local\DayZ Exp\workbenchApp_2025-02-21_10-56-34.mdmp

Fri, Feb 21, 1:43 PM · DayZ Modding, DayZ
TheBuster added a comment to T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time.

I have tried to clear the cache of the Workbench. Has not worked. C:\Users\%user%\AppData\Local\DayZ Exp

Fri, Feb 21, 1:15 PM · DayZ Modding, DayZ
Bloodshot_vp added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..

Awesome, thanks. Will give it another go tonight.

Fri, Feb 21, 1:13 PM · DayZ
Geez changed the status of T189220: picking up weapon sound from New to Awaiting internal Testing.
Fri, Feb 21, 11:23 AM · DayZ
Geez changed the status of T189227: A question from New to Feedback.

Hello MilesDownshur.
Unfortunately this is not something I could answer.
Regards,
Geez

Fri, Feb 21, 11:23 AM · DayZ
designful added a comment to T189210: Network Lag Changes.

If things were properly networked based on the distance away from you, rather than just complete random is what it seems to be, then the slower networking wont actually be as visible to the average player. Instead though, you can be loading a base 900m away, while there is loot on the ground in front of you not rendered.

Fri, Feb 21, 11:20 AM · DayZ
designful added a comment to T189210: Network Lag Changes.

I am aware that lowering networkObjectBatchBandwidthLimit will introduce delayed networking, however it is currently the ONLY solution available to us to mitigate against constant network dsync (players rubber banding), along with manipulating the network bubble ranges.

Fri, Feb 21, 11:15 AM · DayZ
designful added a comment to T189210: Network Lag Changes.

@Geez

networkRangeClose = 15; //I lower this to stop the contents of storage from lagging players + its unnecessary to see contents beyond lootable range
networkRangeNear = 35; //I lower this because its pointless to have stashes, loose loot, visible to cheaters 150m away
networkRangeDistantEffect = 4000; //default
networkObjectBatchSendCreate = 10; //default
networkObjectBatchSendDelete = 500; //increased because deletions seemingly don't cause any dsync
networkObjectBatchCompute = 1000; //default
networkObjectBatchBandwidthLimit = 0.3; //lowered because there's SO many different networking problems that will randomly cause lag - Example: https://feedback.bistudio.com/T177400
//rest is default
networkObjectBatchEnforceBandwidthLimits = 1;
networkObjectBatchUseEstimatedBandwidth = 0;
networkObjectBatchUseDynamicMaximumBandwidth = 1;
networkObjectBatchLogSlow = 5;
Fri, Feb 21, 11:11 AM · DayZ
TheBuster changed Severity from severity:none to severity:crash on T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time.
Fri, Feb 21, 11:08 AM · DayZ Modding, DayZ
TheBuster added a comment to T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time.

Problem was at the end not solved. This issue came back and i hope it will be resolved with new version.

Fri, Feb 21, 11:07 AM · DayZ Modding, DayZ
Geez added a comment to T189210: Network Lag Changes.

Hello designful.
Can you please send us the server config with which you experience this problem?

Fri, Feb 21, 10:57 AM · DayZ
Geez closed T170505: Remove the ability to check pulse if player is inside car as Resolved.
Fri, Feb 21, 10:40 AM · DayZ
Geez changed the status of T189151: [DayZ EXP 1.27] No 'Get off' message on ladder from Feedback to Confirmed Internally.
Fri, Feb 21, 10:38 AM · DayZ
Salutesh added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..

Hello! For now you can use this mod or repack its contents in your own mod to hotfix the problem:
https://steamcommunity.com/workshop/filedetails/?id=3431076620

Sorry, but so far it does not seem to have resolved the problem for me. When running my mod with your pbo listed as a required addon, along side "@CF-Test;@DabsFramework;@BuilderItems;@Community-Online-Tools-Test;@InventorySlotsHotfix" . The bar still does not extend.

Fri, Feb 21, 8:44 AM · DayZ
Nate_LapT added a comment to T185113: Mil FireDepartment windows can not be shot through.

Will this be fixed for 1.27?

Fri, Feb 21, 2:48 AM · DayZ
Bloodshot_vp added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..

Hello! For now you can use this mod or repack its contents in your own mod to hotfix the problem:
https://steamcommunity.com/workshop/filedetails/?id=3431076620

Fri, Feb 21, 1:30 AM · DayZ

Thu, Feb 20

DJGRIM added a comment to T189213: DayZ launcher issue.

Ive had this many mods and more on my servers for the past 3 years and its never created this issue until now so what has changed recently that would cause this?

Thu, Feb 20, 11:49 PM · DayZ
MilesDownshur updated subscribers of T186547: SV98 Faulty Animation.

@Geez any update on this one?

Thu, Feb 20, 9:28 PM · DayZ
MilesDownshur added a comment to T189220: picking up weapon sound .
Thu, Feb 20, 9:23 PM · DayZ
MilesDownshur created T189227: A question.
Thu, Feb 20, 9:15 PM · DayZ
Bloodshot_vp added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..

The workshop mod appears to be missing the keys folder.

Thu, Feb 20, 9:03 PM · DayZ
Kramtsov added a comment to T188367: Entities with attachment slots can segfault the game when attempting to set health (1.27 Experimental).

Same

Thu, Feb 20, 8:53 PM · DayZ
SloJnee added a comment to T188367: Entities with attachment slots can segfault the game when attempting to set health (1.27 Experimental).

I also have a problem starting the server, it crashes

Thu, Feb 20, 7:56 PM · DayZ
Bloodshot_vp added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..

Hello! For now you can use this mod or repack its contents in your own mod to hotfix the problem:
https://steamcommunity.com/workshop/filedetails/?id=3431076620

That’s great news. Thanks very much for that 👍

Thu, Feb 20, 7:48 PM · DayZ
Salutesh added a comment to T189207: Experimental 1.27 - Equipment bar no longer support extra player equipment bar slots correctly..

Hello! For now you can use this mod or repack its contents in your own mod to hotfix the problem:
https://steamcommunity.com/workshop/filedetails/?id=3431076620

Thu, Feb 20, 7:28 PM · DayZ
Sweetchilli created T189220: picking up weapon sound .
Thu, Feb 20, 7:01 PM · DayZ
Geez changed the status of T189213: DayZ launcher issue from New to Reviewed.

Thank you, this is a known problem. Having over 36 mods will produce this issue.
We are looking for ways to improve this.

Thu, Feb 20, 3:46 PM · DayZ
DJGRIM added a comment to T189213: DayZ launcher issue.

We're running 54 mods plus a mod pack

Thu, Feb 20, 3:44 PM · DayZ
Sap3r added a comment to T188367: Entities with attachment slots can segfault the game when attempting to set health (1.27 Experimental).

Same problem

Thu, Feb 20, 2:19 PM · DayZ
Geez added a comment to T189213: DayZ launcher issue.

Hello DJGRIM.
Do you run more than 36 mods at a time?

Thu, Feb 20, 1:57 PM · DayZ
Geez changed the status of T189133: cfgweather.xml Provided has incorrect settings. from Assigned to Confirmed Internally.
Thu, Feb 20, 1:51 PM · DayZ
DJGRIM created T189213: DayZ launcher issue.
Thu, Feb 20, 12:31 PM · DayZ
BGZ added a comment to T189202: Number of dice in version 1.17.

+1, same issue here with some mods exceeding this limit

Thu, Feb 20, 12:17 PM · DayZ
eas1ly added a comment to T188367: Entities with attachment slots can segfault the game when attempting to set health (1.27 Experimental).

I have the same problem.

Thu, Feb 20, 11:58 AM · DayZ
Topotun added a comment to T189202: Number of dice in version 1.17.

Same problem

Thu, Feb 20, 11:52 AM · DayZ
Topotun added a comment to T188367: Entities with attachment slots can segfault the game when attempting to set health (1.27 Experimental).

Server crashed, i have the same problem

Thu, Feb 20, 11:49 AM · DayZ
Geez changed the status of T189208: Freezes from New to Assigned.
Thu, Feb 20, 11:42 AM · DayZ
vkantik added a comment to T189202: Number of dice in version 1.17.

Hello Bohemia. Have same problem with my buildings. We have only 5 days to resolve this situation. Help us!

Thu, Feb 20, 11:36 AM · DayZ