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- User Since
- Mar 9 2013, 3:54 PM (621 w, 10 h)
Aug 8 2023
Aug 6 2023
May 10 2016
Here is a great example of how it could be done! BIS take notes please:
http://forums.bistudio.com/showthread.php?161146-KEYS-No-action-menu
I have uploaded the latest crash log.
Uploaded another mission for even more clear view of the issue.
Me and my friend has experienced this problem where we have to wait several minutes before we can access inventory from an ammocrate or when i dropped something on the ground for him to pick up.
I think the suggestions are reasonable and i vote yes for the proposition!
It's 2035 guys, if you want realism you'd better realize that tomorrows warfare is a lot more about electronics, geez. Just look at the technology the french army already has!
the FÈLIN combat suit: http://en.wikipedia.org/wiki/F%C3%89LIN
Here is a great example of how it could be done! BIS take notes please:
http://forums.bistudio.com/showthread.php?161146-KEYS-No-action-menu
Upvoting for the sake of realism. They should also remove the flash of light that is made when firing with a suppressor at night.
I have experienced this with setting a trigger activation to opfor, detected by blufor and a timeout between 10-20 secs, repeatedly. It will not reset, it only fires off once as if it were a simple countdown.
May 9 2016
I have experienced the same constant crashing with the development build while playing multiplayer, i just now played on a HOLD map, crashing just after running a few hundred meters.
Uploaded my DxDiag on this site and here is a link to my ArmA 3 Alpha folder.
I think that's a feature to show that your bullet will enter the bush/wall or whatever You're shoving your gun into.
"The 6.5mm Grendel (6.5×39mm) is an intermediate cartridge designed by Bill Alexander and Janne Pohjoispää as a low recoil, high accuracy, 200-800 yard cartridge specifically for the AR-15 platform." - Wikipedia.
I thought i'd just remind y'all that we're not using the 5.56 anymore, it's the 6.5x39mm Grendel.
Can't say i'm a marine or some pro gunner but as far as what i prefer they could reduce the muzzle climb about 20-30% and increase the knockback on the weapon instead so that you still can't unload ur payload dead-on target using full-auto 100m away. Gotta keep in mind that if you make the recoil behave too soft the game will become easy. I like the behaviour of the ArmA 2 OA recoil though feels more 'round' instead of continuously upward.
And as some of you say, the machinegun should be easier to lock down in place when you're in the resting crouch or prone position.
Just trying to add some parameters to the dicsussion, no bashing intended.