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mr_bookPXSCpl
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User Since
Mar 26 2013, 11:01 PM (608 w, 1 d)

Recent Activity

May 10 2016

mr_bookPXSCpl added a comment to T85878: game crashing after firing any weapon without silencer.

Yes Sir,
works fine! Thank you very much.

May 10 2016, 12:50 PM · Arma 3
mr_bookPXSCpl added a comment to T85878: game crashing after firing any weapon without silencer.

@Koala: bad news here. Verifying files didn't do anything. Also deleting and re-downloading arma3.exe or the Addons-, dll- or dta-folder didn't help.
I even completely re-installed Arma 3, it still keeps crashing.
Crash report is up.

May 10 2016, 12:50 PM · Arma 3
mr_bookPXSCpl added a comment to T85878: game crashing after firing any weapon without silencer.

@Koala: Nikita's description is so damn accurate, I can barely add anything to it.
Maybe this: the game also crashes when a frag grenade explodes.
I tried it in the editor, in Virtual Reality, on Altis and Stratis.
The sound card I use is a M-Audio Revolution 5.1. Fumbling around with sound settings didn't help.

May 10 2016, 12:50 PM · Arma 3
mr_bookPXSCpl added a comment to T85878: game crashing after firing any weapon without silencer.

Confirmed.
Bug first appeared on 21 JAN 2016 and is still present in Dev Branch version 1.55.134043

May 10 2016, 12:50 PM · Arma 3
mr_bookPXSCpl added a comment to T78562: Air vehicles surviving long range direct hits from tank main gun..

Hm,
I find it rather plausible that APFSDS rounds don't destroy an air vehicle right away. Remember, the projectile is a massive metal dart which is only effective against hard (armored) targets. I could be wrong, but i think the penetrator would simply go through a soft target, in on side, out on the other (damaging/destroying vital systems in its path, of course).
I am with you when it comes to HE rounds. These should blast anything out of the sky, unaware of the range.

May 10 2016, 8:54 AM · Arma 3
mr_bookPXSCpl added a comment to T78296: Private Server re-broken.

Yes,
same here. Very frustrating, indeed.

May 10 2016, 8:48 AM · Arma 3
mr_bookPXSCpl edited Steps To Reproduce on T77226: Command "skipTime" freezes the game for a second..
May 10 2016, 8:22 AM · Arma 3
mr_bookPXSCpl added a comment to T77181: Respawn template MenuPosition does not respect respawnOnStart = 0.

Hi,
although I cannot confirm the issue with respawn markers, I can with loadouts ("MenuInventory"), because those are selected randomly as well.
A workaround I found on the forums is this: put 'allowFunctionsRecompile = 1' in your missions's description.ext and 'BIS_fnc_initRespawn = {true}' in your soldier's init line. Made the random-loadout-thing disappear.
Anyway, this is not how it's supposed to be.

May 10 2016, 8:21 AM · Arma 3
mr_bookPXSCpl added a comment to T76922: Weather in coop mission asynchron.

Nah,
that was just some sarcasm there (sorry, couldn't help it).
There already are some tickets about this. BIS is on the problem, I think they even announced that problem solved some time ago. Well, apparently, it isn't.
Check this: http://feedback.arma3.com/view.php?id=3028

May 10 2016, 8:13 AM · Arma 3
mr_bookPXSCpl added a comment to T76922: Weather in coop mission asynchron.

Yes.

May 10 2016, 8:13 AM · Arma 3
mr_bookPXSCpl added a comment to T76536: Can't remove Binoculars from uniform/vest/backpack containers with script commands.

Errm,
have you tried unassigning the binocalur before removing?
https://community.bistudio.com/wiki/unassignItem
As far as I remember, the same happened with NV goggles. They just didn't disappear with only removeWeapon or removeItem.
Not sayin' good night, just sayin'...

May 10 2016, 8:02 AM · Arma 3
mr_bookPXSCpl added a comment to T75964: Cant activate trigger with trigger.

Hi,
you may want to try add a publicvariable. That will spread the news of your trigger status over the network.
See attached mission file.

May 10 2016, 7:49 AM · Arma 3
mr_bookPXSCpl added a comment to T74992: AI keeps getting in line of fire!.

I played very much mission and always had a problem like this

May 10 2016, 7:25 AM · Arma 3
mr_bookPXSCpl added a comment to T74138: Losing clothes as Blufor on Multiplayer..

Confirmed.
I have no idea what a Life mission is and I don't play Domination either, but I saw this thing happening on our own server just yesterday.
The mission was a little coop thingy made by myself, nothing fancy, also no extra addons needed.

May 10 2016, 7:05 AM · Arma 3
mr_bookPXSCpl added a comment to T73127: Can't disarm your own explosives.

Now, that is cowpoo! If a soldier can arm a satchel, he can also disarm it.
So either limit the whole thing to an expert or let every soldier handle it.

May 10 2016, 6:30 AM · Arma 3
mr_bookPXSCpl added a comment to T72072: AI shoot with the weapon and arms through walls.

Same here: http://feedback.arma3.com/view.php?id=12082

May 10 2016, 6:03 AM · Arma 3
mr_bookPXSCpl edited Steps To Reproduce on T71383: AI truck driver is being replaced by AI passengers.
May 10 2016, 5:44 AM · Arma 3
mr_bookPXSCpl edited Steps To Reproduce on T71135: Boonie hat icon is gone..
May 10 2016, 5:36 AM · Arma 3
mr_bookPXSCpl edited Steps To Reproduce on T70441: AI's weapon glitches through walls.
May 10 2016, 5:12 AM · Arma 3
mr_bookPXSCpl added a comment to T70193: Armoured vehicles can destroy character model.cfg and skeleton.

Can confirm. Ran into this myself yesterday but couldn't figure out the reason. Thank you very much, da12thMonkey!
Although, apart from what is described above, I experienced that the player does NOT have to be in one of said vehicles, the sole presence of it is enough to break the game.

May 10 2016, 5:03 AM · Arma 3
mr_bookPXSCpl added a comment to T69849: AI uses AT launchers against infantry targets..

Now that's a true classic! This feature/bug has been seen in Armed Assault and maybe even ArmA II (not sure though). Fortunately, it disappeared after the nth patch, so keep hoping.

May 10 2016, 4:50 AM · Arma 3
mr_bookPXSCpl added a comment to T69574: AI placing explosives.

How about loading up the script then? Maybe there's a command in it which is no longer valid in Arma III (like processInitCommands, for example)?

May 10 2016, 4:40 AM · Arma 3
mr_bookPXSCpl edited Steps To Reproduce on T66827: Cannot Alt+Tab to an empty desktop..
May 10 2016, 2:56 AM · Arma 3
mr_bookPXSCpl edited Steps To Reproduce on T64514: Textures for boonie hat missing..
May 10 2016, 1:27 AM · Arma 3

May 9 2016

mr_bookPXSCpl added a comment to T61395: Weather conditions not the same for everyone.

Yawn!
This has only been the case in Operation Flashpoint (2001), Armed Assault (2006) and ArmA II (2009). Why should they actually change it now when we just got used to it?
*irony off*
upvoted

May 9 2016, 11:05 PM · Arma 3