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iBane
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User Since
Dec 17 2013, 6:48 PM (567 w, 6 d)

Recent Activity

May 10 2016

iBane added a comment to T96218: Opening cans ruins SKS Bayonet.

This is not a bug. This is a designed feature.

Certain (sharp) items, though able to open canned goods, are items not intended for this use and will be damaged when used in this way. The only item that won't be damaged from opening them is a can opener.

Dean covered this in a devblog a long time ago. If you think the degradation rate for the bayonet is too quick then make a post in the suggestions thread of the forum. This however is not a bug.

May 10 2016, 8:56 PM · DayZ
iBane added a comment to T96074: Items cannot be moved to different slots in inventory using drag/drop.

Server lag is the cause. Does improve at times when lag is less.

May 10 2016, 8:52 PM · DayZ
iBane added a comment to T96074: Items cannot be moved to different slots in inventory using drag/drop.

Appears to just be server lag/desynch which is more of an issue since this patch.

May 10 2016, 8:52 PM · DayZ
iBane edited Steps To Reproduce on T96074: Items cannot be moved to different slots in inventory using drag/drop.
May 10 2016, 8:52 PM · DayZ
iBane added a comment to T96007: randomly losing my gear after relogging to another server..

This will also happen if the server you've joined cannot connect to the central hive for some reason. It is always best to log off immediately when this happens and wait 30 mins and try to re-log on. This will fix this issue most of the time.

The thing is that if you're logged on when that server is able to connect to the hive, your current session & character will overwrite your past character data on the central hive. So if this happens log off immediately and wait for a few minutes before trying again.

Experimental Branch currently has notification messages about this to tell you when the server isn't connecting to the central hive. Not sure these are rolled-out to stable yet.

May 10 2016, 8:49 PM · DayZ
iBane added a comment to T95980: [Suggestion] Defibrillator Reviving.

This should go in the Suggestions thread in the forums not here on the bug reporting site.

May 10 2016, 8:49 PM · DayZ
iBane added a comment to T95923: Handcuffed while logging out forces respawn of character.

Player body despawn is still being worked on.

May 10 2016, 8:47 PM · DayZ
iBane added a comment to T95923: Handcuffed while logging out forces respawn of character.

Well that's true and I see what you're getting at, but idle/logging-out characters can be shot, axed, killed by a zed, etc as a legitimate part of the game to prevent combat logging. Hand-cuffing is just one of these several things that will kill/reset a character as a part of this system.

It's up to us to make sure no one is around to see us log out because whether they shoot us, ax us, or handcuff us the result is same...we end up on the coast with nothing.

May 10 2016, 8:47 PM · DayZ
iBane added a comment to T95923: Handcuffed while logging out forces respawn of character.

Happy to help! Check those corners and wait before logging out ;)

May 10 2016, 8:47 PM · DayZ
iBane added a comment to T95923: Handcuffed while logging out forces respawn of character.

What do you think should happen? This is a likely necessary side-effect of the response to combat logging.

May 10 2016, 8:47 PM · DayZ
iBane added a comment to T95921: Zombies through any texture.

Zombies are far from complete and the current zombies and zombie AI are placeholders.

These path-finding and clipping/collision issues are well known and have been acknowledged by the development team.

May 10 2016, 8:47 PM · DayZ
iBane added a comment to T95918: [New idea] frisking zombie bodys.

Zombies are incomplete and in the future will drop loot. That is why there is actually a "loot/search" option for zombie corpses.

However, they do not currently drop loot and disappear very quickly as a temporary aid to help prevent unnecessary drag on FPS.

May 10 2016, 8:47 PM · DayZ
iBane edited Steps To Reproduce on T95917: Certain consumable items are automatically slotted to the hot bar when dbl-click-added to inventory or consumed from ground.
May 10 2016, 8:47 PM · DayZ
iBane added a comment to T95914: Players have to walk up hill... Zombies can run!.

You are very welcome, my good man.

May 10 2016, 8:46 PM · DayZ
iBane added a comment to T95914: Players have to walk up hill... Zombies can run!.

This is a known issue for the devs. Rocket acknowledged it during the Eurogamer live stream. He said it's a clipping issue that needs to be resolved.

May 10 2016, 8:46 PM · DayZ
iBane added a comment to T95866: Weapon in hands disappeared upon next login.

I had inventory space for this item. It was not in my hands because of lack of space. When I logged back on and found the item missing, the slots it had used in my backpack were empty and the item was not on the ground.

May 10 2016, 8:45 PM · DayZ
iBane added a comment to T95866: Weapon in hands disappeared upon next login.

This happened to me again this weekend. I did not log out with weapon in hands though. The sawed-off shotgun was in my backpack and disappeared from my backpack when I logged on for my next session.

May 10 2016, 8:45 PM · DayZ
iBane edited Steps To Reproduce on T95866: Weapon in hands disappeared upon next login.
May 10 2016, 8:45 PM · DayZ
iBane added a comment to T95735: Zombies seem land attacks from very far away after latest patch.

I can say from this morning that zombies do not make you bleed after one hit every time. Took 3-4 hits this morning. Seems to depend on the condition and layers of clothing being worn.

May 10 2016, 8:41 PM · DayZ
iBane edited Steps To Reproduce on T95735: Zombies seem land attacks from very far away after latest patch.
May 10 2016, 8:41 PM · DayZ
iBane added a comment to T95735: Zombies seem land attacks from very far away after latest patch.

Also I meant to say there were no signs of lag on the server during this time. Food container opening, item acquisition/dropping, weapon switching, and door opening (usual signs of lag for me) were all happening real-time.

May 10 2016, 8:41 PM · DayZ
iBane edited Steps To Reproduce on T95639: Weapon Is Put Away Automatically when leaving Rest Position.
May 10 2016, 8:38 PM · DayZ
iBane edited Steps To Reproduce on T95470: Clothing/Backpack intermittently comes into and obscures view when aiming down scope as character moves.
May 10 2016, 8:32 PM · DayZ