User Details
- User Since
- Mar 8 2013, 12:03 AM (620 w, 11 h)
May 10 2016
@ChrisH and @beardedcap - It happens in all servers for me, not just wasteland.
The priority of this cannot be high enough, because to successfully test the Alpha, we need to be able to test multiplayer.
Exactly the same problem.
45FPS single player on High settings, 5 - 10 FPS on multiplayer on Low settings.
Q9450
GTX 460
8 GB Ram
Windows 7 64 Bit
It does not matter how many people are in the server, for me.
May 9 2016
Been wanting this in a game for the longest time. I like the idea of drag and drop. It should work like this:-
If you reload with any rounds left in the magazine, the magazine should be kept in your inventory. Then, when you have time, you can drag and drop the magazines you want to combine. It should then take 4 or so seconds per round to combine (assuming 1 second to eject, 2 seconds to put in, and 1 second for swapping mags, hands, putting magazine in webbing, etc. Maybe a little less time.
This is definitely useful because you don't waste rounds from reloading "early", so there is less fear of running out of ammunition.
To SNT_Michael, yes, often you reload when a magazine is not fully depleted, because if there is down time then you then know you have a full magazine. I.e., you might have 4 rounds left and want to reload before moving on because who would engage the enemy with 4 rounds?! But, likewise, you might not have time to combine magazines.
My FPS is fine in single player but multiplayer is unplayable, even on low.
Exactly the same problem.
45FPS single player on High settings, 5 - 10 FPS on multiplayer on Low settings.
Q9450
GTX 460
8 GB Ram
Windows 7 64 Bit
I'm trying to remember from when I used to shoot about 7/8 years ago (so memory might be a little off!) and was a marksman, but I actually think the recoil should go ever so slightly higher in regards to how much the weapon kicks on screen. Especially when shooting burst or fully auto.
However, shooting single rounds, it's pretty easy for a marksman to get the sight to come back down almost exactly where originally aimed. So perhaps the sight should come back closer to the original shot, unless shooting on burst or fully auto.
Oh, an setting up bipods would be good.
I'm trying to remember from when I used to shoot about 7/8 years ago (so memory might be a little off!) and was a marksman, but I actually think the recoil should go ever so slightly higher in regards to how much the weapon kicks on screen. Especially when shooting burst or fully auto.
However, shooting single rounds, it's pretty easy for a marksman to get the sight to come back down almost exactly where originally aimed. So perhaps the sight should come back closer to the original shot, unless shooting on burst or fully auto.
Exactly the same problem.
45FPS single player on High settings, 5 - 10 FPS on multiplayer on Low settings.
Q9450
GTX 460
8 GB Ram
Windows 7 64 Bit
I'm trying to remember from when I used to shoot about 7/8 years ago (so memory might be a little off!) and was a marksman, but I actually think the recoil should go ever so slightly higher in regards to how much the weapon kicks on screen. Especially when shooting burst or fully auto.
However, shooting single rounds, it's pretty easy for a marksman to get the sight to come back down almost exactly where originally aimed. So perhaps the sight should come back closer to the original shot, unless shooting on burst or fully auto.
I'm trying to remember from when I used to shoot about 7/8 years ago (so memory might be a little off!) and was a marksman, but I actually think the recoil should go ever so slightly higher in regards to how much the weapon kicks on screen. Especially when shooting burst or fully auto.
However, shooting single rounds, it's pretty easy for a marksman to get the sight to come back down almost exactly where originally aimed. So perhaps the sight should come back closer to the original shot, unless shooting on burst or fully auto.
@ChrisH and @beardedcap - It happens in all servers for me, not just wasteland.
The priority of this cannot be high enough, because to successfully test the Alpha, we need to be able to test multiplayer.
Exactly the same problem.
45FPS single player on High settings, 5 - 10 FPS on multiplayer on Low settings.
Q9450
GTX 460
8 GB Ram
Windows 7 64 Bit
It does not matter how many people are in the server, for me.
I just want a loud whizz crack next to my head. I don't know much about loss of frequency at a distance, but I do know when I used to be at shooting ranges with a dugout at the target end, we would hear very loud whizz cracks from 300m. Hope they get them in! They are too quiet right now, whereas they are scary loud in real life.
I don't think you've titled this right.
Enemy fire would be loud, as would your squad. But obviously should not be louder than your own.
The whizz crack is far too quiet, though, you're right.
I get good (45ish) FPS in single player and an unplayable 5 - 10 FPS in multiplayer.
Q9450
Nvidia GTX460
Win 64 Bit
8GB RAM
I'm trying to remember from when I used to shoot about 7/8 years ago (so memory might be a little off!) and was a marksman, but I actually think the recoil should go ever so slightly higher in regards to how much the weapon kicks on screen. Especially when shooting burst or fully auto.
However, shooting single rounds, it's pretty easy for a marksman to get the sight to come back down almost exactly where originally aimed. So perhaps the sight should come back closer to the original shot, unless shooting on burst or fully auto.
Exactly the same problem.
45FPS single player on High settings, 5 - 10 FPS on multiplayer on Low settings.
Q9450
GTX 460
8 GB Ram
Windows 7 64 Bit