- User Since
- Mar 26 2013, 5:55 AM (380 w, 3 d)
May 10 2016
Good point. I think instead of adding random sway, the game should immediately up mouse sensitivity. I have done long range shooting and the only reason there is sway is because small movements of the firearm translate to large movements at a distance. Realistically, this could be implemented by auto-increasing the mouse sensitivity so that small movements of the mouse greatly affect the position of the reticule thereby keeping it realistically difficult, but difficult by skill not difficult by adding random nonsense to the game.
Would up vote because I agree with putting anything in the game I could do in real life, but I imagine this would be a lot of work, and it's low on my list of things I'd like to see done.
May 9 2016
Another example of them existing. http://www.morovision.com/mvnv_accessories/mounts_adapters/mv14_divers_mask.html
Would be nice to be able to do a tactical transition for right-side vs. left-side shooting.
My framerate and settings are lower than that of ArmA 2. If I had the same settings as ArmA 2, I would not be able to play the game. Better optimized? Not in my experience.
I think this deserves a higher priority than trivial.