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Hollywood-style empty gun sound is unrealistic.
Reviewed, LowPublic

Description

In hollywood films, when someone attempts to fire a gun that is depleted of rounds, the gun makes that "chink" sound of the firing pin being released on an empty chamber and this happens every time the actor pulls the magically reset trigger.

In reality, that "chink" noise would only occur if the gun, upon being depleted of ammunition, fired the last round and the slide/bolt failed to lock to the rear.

For the pistols, the animation shows the slide locking to the rear upon empty. In this case, the trigger would be to the rear and thus the action is not ready to fire and the trigger could not be pulled at all. If the character released the slide, the action would reset and the trigger could be pulled to produce that "chink" noise, but only once until the action was cycled again. It's basically the same with semi/fully auto rifles as well. It's very minor, but with a game that is so far dedicated to detail, I'd consider this one the easier fixes.

Details

Legacy ID
2954849378
Severity
Trivial
Resolution
Open
Reproducibility
Always
Category
Sound
Steps To Reproduce
  1. Obtain any small arm.
  2. Fire until no more ammunition remains in the magazine or chamber.
  3. Do not reload.
  4. Hit the 'fire' button and listen to the "chink" noise.
  5. Listen to how it is emitted with each pull of the trigger that should not be manipulable.
Additional Information

I understand that movies implement this sound so that the viewer can quickly identify that the firearm the actor has is no longer loaded, and I understand that games also typically implement this sound so that players know they need to reload, but this is ArmA, not your typical game and not based on movie-logic.

Event Timeline

djbenner2000 edited Additional Information. (Show Details)
djbenner2000 set Category to Sound.
djbenner2000 set Reproducibility to Always.
djbenner2000 set Severity to Trivial.
djbenner2000 set Resolution to Open.
djbenner2000 set Legacy ID to 2954849378.May 7 2016, 1:08 PM
CXN2615 added a subscriber: CXN2615.May 7 2016, 1:08 PM

Hard to choice,because you can't feel the trigger and recoil in the game,so it's harder to tell your gun was dry.For me,it takes almost 2~3 empty "chink" to notice that,while I miss only one or maybe two shoot even on AEG.

sarlac added a subscriber: sarlac.May 7 2016, 1:08 PM

I think the fact that it doesn't fire when the trigger is pulled is enough to tell anyone you're out of ammo. Totally agree we don't need a false doube action type hammer fall sound effect.