In debate of shooting mechanics, I understand there is some motion going on for some shooters while shooting thru a scope at long range Some people obviously have less hand/eye coordination / handling / control than others.. But while aiming downrange via a scope, It really is frustrating the way it's currently implementing the random "sway" of your aiming reticule dot. You should not have to sit there and wait for the "magic sway dot" to come your direction. You really can not counter the randomness going.. and seconds are going by... CRUCIAL seconds that IMO take away a lot of FUN from the game.
I strongly feel it should be changed, and yes it should be moving/swaying, but you should have the ability to fight that sway by counter dragging your mouse in the opposite of that random sway direction.. Not to let it (the random sway) decide what it's going to do and you just have to wait and hopefully press the shot button at the right pixel to hit that solder at 500meters and then after you miss you end up waiting for it to come back to that "magic spot" before you pull the trigger again, and 3 shots are taking 15 seconds then plop, you are one shotted between the eyes by a standing solder at 700m :D
Somewhere in the last few years.. video games invented this fake sniper sway to add difficulty to these mindless shooter games, and it appears its found its way into Arma... I seriously don't even care to scope anymore.. its iron sights or nothing because its just so fake IMO...
In short there is just ZERO feeling of "LINING UP YOUR SHOT"
Anyone care to agree disagree?